Wendy Witch World comic books issue 20
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Untitled one-page story; Wendy sends her aunts' brew vapor into orbit, where it dissolves space junk. Untitled one-page story; Casper's sneeze gets a little boy in trouble. "Wendy and the Invisimen"; Wendy and the other magic users in the forest find that their wands, spellbooks, etc., have been mysteriously swapped around. "I See the Invisimen"; After Wendy tells the others about the Invisimen, they try to lash out at the invisible aliens, who tell Wendy their story--they've been deported from their home planet; Wendy encourages them to stay in the forest, since no one who means them harm can see them anyway. "Boo-Very Good as a Ghost Should"; Nature writers Marvin and Mabel Muddle try to get Casper to demonstrate booing for them. "The Spooky Bird"; Spooky meets an obnoxious little bird who wants to be just like him, but they find they don't get along and part ways. "The Lonely Snake" text story. "Instant Traveling"; Two sorcerers test their new teleporter on Wendy; she gets her hands on the device and turns the tables on them. "The Tree That Wanted to Travel"; When Wendy gives a sad little tree the ability to walk it gets into all kinds of trouble; She puts it back in the ground but gets some bluebirds to build a nest in it so it won't get lonely. "A Good Try"; Wendy's aunts try to mess up her good spells but inadvertently make them better. "Puppy Ghost"; Casper watches Mrs. McScream's timid ghost puppy Misty while she's on vacation, and helps him to be (a little) less timid. "The Ghost Call"; Spooky encounters a shopkeeper who has invented a ghost call. 68 pages, full color. Cover price $0.25.

