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Comic books in 'Art Instruction'

  • Issue #1-REP
    Drawing the Human Head SC (1989 Watson-Guptill) By Burne Hogarth 1-REP

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    2nd and later printings. NOTE: Covers on reprints may vary. By Burne Hogarth. Praised by critics and teachers alike for more than 40 years, Burne Hogarth's series of volumes on drawing the human form will educate and captivate a new generation of artists. From the details of anatomy to an understanding of musclature, from the interplay of light and shadow to the subtlties of the human face, these volumes will give the artist a wealth of experience to draw upon in their own artistic explorations. Softcover, 8 1/2-in. x 11-in., 160 pages, B&W. Cover price $23.99.

  • Issue #1-1ST
    Drawing Wizards, Witches, and Warlocks SC (2008) 1-1ST

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    1st printing. By Chris Hart. Popularized by such beloved books as The Lord of the Rings, The Chronicles of Narnia, and the Harry Potter series, fantasy is an endlessly enduring genre. Acclaimed artist Chris Hart leads readers into this marvelous realm, where they'll learn how to create an entire cast of fascinating fantasy figures, from masters of sorcery who summon spirits and battle evil forces to dreaded creatures of darkness, such as ogres, cyclopes, trolls, and goblins. An entire coven of witches range from classic hags to spell-binding, spell-casting teens, and there are devilishly handsome warlocks, dragons, avenging angels, and more. With hundreds of step-by-step drawings, expert art instruction, and visual hints, Drawing Wizards, Witches and Warlocks is a crash course that will educate and inspire fans of all levels. Softcover, 9-in., x 11-in., 144 pages, PC/PB&W. Cover price $19.95.

  • Issue #1-1ST
    Drawing Words and Writing Pictures SC (2008) 1-1ST

    1st printing. By Jessica Abel and Matt Madden. Drawing Words and Writing Pictures is a course on comics creation - for college classes or for independent study - that centers on storytelling, and takes readers through the process of making a complete comic. With chapters on lettering, story structure, and panel layout, the fifteen lessons offered - each complete with homework, extra credit activities, and supplementary reading suggestions - provide a solid introduction to how to make a comic. Says Scott McCloud, "[Drawing Words and Writing Pictures is] a gold mine of essential information for every aspiring comics artist. Highly recommended." Softcover (Horizontal Format), 12-in. x 9-in., 282 pages, B&W. Cover price $29.95.

  • Issue #1-REP
    Drawing Words and Writing Pictures SC (2008) 1-REP

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd and later printings. By Jessica Abel and Matt Madden. Drawing Words and Writing Pictures is a course on comics creation - for college classes or for independent study - that centers on storytelling, and takes readers through the process of making a complete comic. With chapters on lettering, story structure, and panel layout, the fifteen lessons offered - each complete with homework, extra credit activities, and supplementary reading suggestions - provide a solid introduction to how to make a comic. Says Scott McCloud, "[Drawing Words and Writing Pictures is] a gold mine of essential information for every aspiring comics artist. Highly recommended." Softcover (Horizontal Format), 12-in. x 9-in., 282 pages, B&W. Cover price $29.95.

  • Issue #1-1ST
    Dreamscapes Myth and Magic SC (2010) 1-1ST

    1st printing. Story and art by Stephanie Pui-Mun Law. Much of what modern writers and artists depict follows in the footsteps of ancient tales and imagery. Dreamscapes: Myth & Magic explores these ancient origins while demonstrating the author's proven techniques for creating stunning, ethereal fantasy characters, creatures, and settings. Softcover, 8-in. x 11-in., 176 pages, full color. Cover price $24.99.

  • Issue #1-1ST
    Duane Barnhart's Cartooning Basics Creating the Characters SC (1997 Cartoon Connections Press) 1-1ST

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    1st Printing. Foreword by Charles M. Shultz. Duane Barnhart's step-by-step guide to cartooning techniques and tips for creating characters. Softcover, 8" x 11", 74 pages, B&W. Cover price $12.99.

  • Issue #1-REP
    Duane Barnhart's Cartooning Basics Creating the Characters SC (1997 Cartoon Connections Press) 1-REP

    2nd and later Printings. Foreword by Charles M. Shultz. Duane Barnhart's step-by-step guide to cartooning techniques and tips for creating characters. Softcover, 8" x 11", 74 pages, B&W. Cover price $12.99.

  • Issue #1-1ST
    Dynamic Anatomy SC (2003 Watson-Guptill) Revised and Expanded By Burne Hogarth 1-1ST

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    Revised and Expanded Edition - 1st printing. By Burne Hogarth. Praised by critics and teachers alike for more than 40 years, Burne Hogarth's series of Dynamic rendering is recognized worldwide as the classic, indispensable text on artistic anatomy. Softcover, 8 1/2-in. x 11-in., 256 pages, B&W. Cover price $24.95.

  • Issue #1-REP
    Dynamic Anatomy SC (2003 Watson-Guptill) Revised and Expanded By Burne Hogarth 1-REP

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Revised and Expanded - 2nd and later printings. NOTE: Covers on reprints may vary. By Burne Hogarth. Praised by critics and teachers alike for more than 40 years, Burne Hogarth's series of Dynamic rendering is recognized worldwide as the classic, indispensable text on artistic anatomy. Softcover, 8 1/2-in. x 11-in., 256 pages, B&W. Cover price $29.99.

  • Issue #1-REP
    Dynamic Figure Drawing SC (1996 Watson-Guptill) By Burne Hogart 1-REP

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    2nd and later printings. By Burne Hogarth. DYNAMIC FIGURE DRAWING is the most important - and the most difficult - of all skills for the artist to learn. This book introduces the artist's own revolutionary approach to dynamic figure drawing. Softcover, 8 1/2-in. x 11-in., 176 pages, B&W. Cover price $21.95.

  • Issue #1-1ST
    Dynamic Light and Shade SC (1991 Watson-Guptill) By Byrne Hogarth 1-1ST

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    1st printing. By Burne Hogarth. Mastery of light and shade - rendered with accuracy and expressive power - is the key to three-dimensional form in drawing and painting. Here is the first book on this essential subject, the product of years of study by one of the world's great teachers of drawing and an artist of international renown, Burne Hogarth. Softcover, 8 1/2-in. x 11-in., 160 pages, B&W. Cover price $21.95.

  • Issue #1-REP
    Dynamic Light and Shade SC (1991 Watson-Guptill) By Byrne Hogarth 1-REP

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd and later printings. By Burne Hogarth. Mastery of light and shade - rendered with accuracy and expressive power - is the key to three-dimensional form in drawing and painting. Here is the first book on this essential subject, the product of years of study by one of the world's great teachers of drawing and an artist of international renown, Burne Hogarth. Softcover, 8 1/2-in. x 11-in., 160 pages, B&W. Cover price $21.95.

  • Issue #1-REP
    Dynamic Wrinkles and Drapery SC (1995 Watson-Guptill) By Burne Hogart 1-REP

    2nd and later printings. By Burne Hogarth. Understanding how the body moves is the key to rendering clothing. Eachaction creates specific kinds of wrinkles and folds, as world-renowned artist Hogarth demonstrates in this unique book. Softcover, 8 1/2-in.x 11-in., 144 pages, B&W. Cover price $23.95.

  • Issue #1-1ST
    Even a Monkey Can Draw Manga TPB (2002) 1-1ST

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    1st printing. By Koji Aihara and Kentaro Takekum. This Viz graphic novel is the English-language translation of the notorious best-selling series that blew the lid off the comic-book industry in Japan. This volume includes material formerly serialized in the alternative manga anthology PULP, plus pages of entirely new goodies! Now you too can learn the secrets! This mock-instructional tome is actually a hilarious parody in graphic-novel form of those books that seek to advise one on "how to draw manga." Now even a completely untalented, artistically uninclined novice such as yourself can learn what it takes to properly use a pen, create characters, license ancillary rights for anime and toy manufacturing, and become rich, famous, and sexually potent beyond one's wildest dreams! Softcover, 152 pages, B&W. Cover price $15.95.

  • Issue #1-1ST
    Explorer's Guide to Drawing Fantasy Creatures HC (2011) 1-1ST

    1st printing. By Emily Fiegenschuh. Artists of all skill levels will bring fantasy creatures to life as they learn to draw and paint their favorites step by step. By using a "field-guide" approach, author Emily Fiegenschuh starts readers out with an introduction to materials and basic tips on using reference and finding inspiration for creating creatures. She then progresses to more than 25 step-by-step demonstrations on the basics of sketching and drawing various fantasy characters, and finally shows readers how to add color to finished sketches with gouache. Hardcover, 8-in. x 11-in., 144 pages, PC/PB&W. Cover price $27.99.

  • Issue #1-1ST
    Extreme Worlds Complete Guide to Drawing Sci-Fi SC (2009) 1-1ST

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    Extreme Worlds: The Complete Guide to Drawing and Painting Sci-Fi Art - 1st printing. By Francis Tsai. Francis Tsai is the renowned Hollywood conceptual designer who has worked on the Teenage Mutant Ninja Turtles movie and Darkwatch. Tsai provides a practical guide for budding artists who want to create their own extreme sci-fi worlds, by teaching the core elements of sci-fi art through ingenious exercises and eleven detailed step-by-step projects. Subjects include aliens, robots, space ships, weapons, space stations and strange planets. Softcover, 8 1/2-in. x 10-in., 128 pages, full color. Cover price $22.99.

  • Issue #1-1ST
    No image available

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    Volume 1 - Lesson 1 through 10. Art and Instruction by Rube Goldberg, Milton Caniff, Al Capp, Harry Haenigsen, Willard Mullin, Gurney Williams, Dick Cavalli, Whitney Darrow Jr, Wirgil Partch, and Barney Tobey. This is the pinnacle of Cartooning instruction, built with the experience, and expertise of legends in the field of cartooning. Book one includes lessons 1 through 10, covering subjects including tools of the trade, Anatomy, and Pretty Girls. Each lesson culminates in an assignment used to test what you've learned. 12-in. x 14 1/2-in., 188 pages, Text, with B&W illustrations

  • Issue #2-1ST
    No image available

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    Volume 2 - Lesson 11 through 19. Art and Instruction by Rube Goldberg, Milton Caniff, Al Capp, Harry Haenigsen, Willard Mullin, Gurney Williams, Dick Cavalli, Whitney Darrow Jr, Wirgil Partch, and Barney Tobey. This is the pinnacle of Cartooning instruction, built with the experience, and expertise of legends in the field of cartooning. Book one includes lessons 11 through 19, covering subjects including Drawing in the Panel, Form, and Perspective. Each lesson culminates in an assignment used to test what you've learned. 12-in. x 14 1/2-in., 174 pages, Text, with B&W illustrations

  • Issue #3-1ST
    No image available

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    Volume 3 - Lesson 20 through 24. Art and Instruction by Rube Goldberg, Milton Caniff, Al Capp, Harry Haenigsen, Willard Mullin, Gurney Williams, Dick Cavalli, Whitney Darrow Jr, Wirgil Partch, and Barney Tobey. This is the pinnacle of Cartooning instruction, built with the experience, and expertise of legends in the field of cartooning. Book one includes lessons 20 through 24, feature in depth instruction from Milton Caniff, Al Capp, Harry Haenigsen, Willard Mullin and Gurney Williams, each covering their area of expertise. Each lesson culminates in an assignment used to test what you've learned. 12-in. x 14 1/2-in., 250 pages, Text, with B&W illustrations

  • Issue #1-1ST
    Fantasy Art For Beginners SC (2009 Impact) 1-1ST

    1st printing. "Create Fantasy Beings Step-by-Step!" By Jon Hodgson. Readers receive a complete grounding in all of the theoretical and practical skills of fantasy art, and then are shown how to put these skills into practice in a series of step-by-step demonstrations. It includes accessible and practical information on: how to choose the right medium, lighting, imagination and atmosphere. All popular fantasy subjects such as dragons, heroines, and monsters are covered thoroughly and expertly. Softcover, 8 1/2-in. x 11-in., 128 pages, full color. Cover price $22.99.

  • Issue #1-1ST
    Fantasy Art HC (1988 Bruce Robertson) 1-1ST

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    1st printing. By Bruce Robertson. Learn how to use your imagination, develop your ideas, and explore techniques that produce vivid, fanciful, and fantastic illustrtaions. Hardcover, 144 pages, PC/PB&W.

  • Issue #1-1ST
    Fantasy Artist's Pocket Reference HC (2007) 1-1ST

    Volume 1 - 1st printing. "Incredible Characters!" By Finlay Cowan. Dynamic, colorful, and compact, this pocket book is packed with everything the fantasy artist and enthusiast needs to know about 100 of the key character archetypes that influence modern fantasy art. Each spread explores one character through a completed color artwork, thumbnail construction sketches, and tips and inspiration for further design and development, as well as a vibrant profile of its genealogy. Hardcover, 5-in. x 7-in., 218 pages, full color. Cover price $19.99.

  • Issue #1-1ST
    Figure Drawing For All It's Worth HC (2011 Titan Books) By Andrew Loomis 1-1ST

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    1st printing. By Andrew Loomis. Titan Books reprints the legendary art instruction books from illustrator Andrew Loomis back into print! Andrew Loomis (1892-1959) is revered amongst artists, including comics superstar Alex Ross, for his mastery of figure drawing and his clean, realist style. His hugely influential series of art instruction books have never been bettered! Hardcover, 9-in. x 12-in., 208 pages, B&W. Cover price $39.95.

  • Issue #1-REP
    Figure Drawing For All It's Worth HC (2011 Titan Books) By Andrew Loomis 1-REP

    2nd and later printings. By Andrew Loomis. Titan Books reprints the legendary art instruction books from illustrator Andrew Loomis back into print! Andrew Loomis (1892-1959) is revered amongst artists, including comics superstar Alex Ross, for his mastery of figure drawing and his clean, realist style. His hugely influential series of art instruction books have never been bettered! Hardcover, 9-in. x 12-in., 208 pages, B&W. Cover price $39.95.

  • Issue #1-1ST
    Freehand Figure Drawing for Illustrators SC (2015 Watson-Guptill) Mastering the Art of Drawing from Memory 1-1ST

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    1st printing. By David H. Ross. For today's indemand figure artists - comic creators animators, video game artists, concept designers, etc. - it is necessary to be able to quickly draw the human figure in a variety of actionpacked poses. In Freehand Figure Drawing for Illustrators, David Ross shows readers how they can master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure as a mannequin. Step-by-step lessons guide aspiring illustrators from basic poses (standing, running, jumping) to extreme motions (throwing punches, high kicking). Softcover, 8-in. x 11-in., 160 pages, PC/PB&W. Cover price $22.99.

  • Issue #1-1ST
    Fun With a Pencil HC (2013 Titan Books) By Andrew Loomis 1-1ST

    1st printing. By Andrew Loomis. Andrew Loomis is revered amongst artists, including comics' superstar Alex Ross, for his mastery of drawing. His first book, Fun With a Pencil, published in 1939 is a wonderfully crafted and engaging introduction to drawing, cartooning, and capturing the essence of a subject all while having fun. With step-by-step instruction from Professor Blook, Loomis's charming alter ego on the page! Hardcover, 9-in. x 12-in., 120 pages, B&W. Cover price $39.95.

  • Issue #1
    Gary and Al How to Draw Sexy Women (1998 Great Sky Studios) 1

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    By Buzz, Steve Ellis, Louis Small Jr., Naser Subashi, Gus Vazquez, John Romita, Rick Buckler Jr., and more. 32 pages, B&W. Cover price $4.95.

  • Issue #1-1ST
    Girl Sketches SC (2005 Imaginism Studios) By Bobby Chiu 1-1ST

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    Volume 1 - 1st printing by Bobby Chiu. A collection of sketches by Bobby Chiu, learning to draw section, and guest artist gallery. Softcover, 48 page, PC/PB&W.

  • Issue #3-1ST
    No image available

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    Volume 3 - 1st printing by Bobby Chiu. A collection of sketches by Bobby Chiu, learning to draw section, and guest artist gallery. Softcover, 48 page, PC/PB&W.

  • Issue #2N
    How to Color for Comics (2001) 2N

    NO CD Rom disc! AP Pick of the Month! Another indispensable addition to the How-to series by Antarctic Press. See the masters of Photoshop show you the skills that transform a comic from raw line art into the CMYK beauty you see on the stands every week. This guide is in full color to actually show the transformations in progress, so drop all your black-and-white guides and see the work of coloring gurus that have worked for all the major publishers. The CD-ROM version has all the dopeness of the coloring guide, plus a CD-ROM of color pages! See the actual masters at work with their special skills and techniques. Still images plus Quicktime tutorials that show you step by step how it's done! Cover price $4.95.

  • Issue #1-1ST
    No image available

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    1st printing.

    Designed and Illustrated by Dan Green.

    Learn how to draw 101 different monsters! It's easy! Follow the simple step-by-step drawings and you will soon be amazing all your friends with your newfound art skills!

    Softcover, 8 1/2-in. x 11-in., 56 pages, B&W.

    Cover price $4.99.

  • Issue #1-REP
    How to Draw 101 Monsters SC (2003 Top That) Easy Step-by-step Drawing 1-REP How to Draw 101 Monsters SC (2003 Top That) Easy Step-by-step Drawing 1-REP

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    2nd and later printings.

    Designed and Illustrated by Dan Green.

    Learn how to draw 101 different monsters! It's easy! Follow the simple step-by-step drawings and you will soon be amazing all your friends with your newfound art skills!

    Softcover, 8 1/2-in. x 11-in., 56 pages, B&W.

    Cover price $4.99.

  • Issue #1-1ST
    How to Draw Adult Anime SC (1998 Solson) 1-1ST

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    1st printing. Text by Gary Brodsky and Albert Occhino. Step-by-step instructions and illustrated examples of how to draw sexy anime and manga-style figures. Softcover, 8 1/2-in. x 11-in., 78 pages, B&W. Mature readers. Cover price $19.95.

  • Issue #1-1ST
    How to Draw Adventure Friends SC (2013 Anarctic Press) 1-1ST

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    1st printing. Written by Chriss Allen. Art by Rod Espinosa, and David Hutchison David Hutchison and the popular manga-style creators of Antarctic Press demonstrate how to create cartoon characters in the manga style. The basics of cartoon-like characters, and how to counter-intuitively make them more real; cartoon anatomy; a lesson in toon physics. Softcover, 124 pages, B&W. Cover price $21.95.

  • Issue #1-1ST
    How to Draw Aliens SC (1998 Solson) 1-1ST

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    1st printing. Written by Gary Brodsky and Albert Occhino. Step-by-step instructions and illustrated examples of how to draw various creatures from other worlds and their costumes, spacecraft and hardware. Softcover, 8 1/2-in. x 11-in., 78 pages, B&W. Cover price $19.95.

  • Issue #1-1ST
    No image available

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    English Edition - Volume 1 - 1st printing. "Basics for Beginners and Beyond!" From Graphic-Sha comes this exciting series for all aspiring anime and manga artists, as well as video game designers and fans of the genre! English text. Softcover, B&W. Cover price $19.99.

  • Issue #1-REP
    How to Draw Anime and Game Characters SC (2001-2003 Graphic Sha) 1-REP

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    English Edition - Volume 1 - 2nd and later printings. "Basics for Beginners and Beyond!" From Graphic-Sha comes this exciting series for all aspiring anime and manga artists, as well as video game designers and fans of the genre! English text. Softcover, B&W. Cover price $19.99.

  • Issue #2-1ST
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    English Edition - Volume 2 - 1st printing. "Expressing Emotion!" From Graphic-Sha, publishers of the How To Draw Manga Series, come this exciting series; a dream come true for all aspiring anime and manga artists, as well as video game designers and fans of the genre! Volume 2 helps you to learn to master characters' emotions and facial expressions. Softcover, B&W. Cover price $19.99.

  • Issue #2-REP
    How to Draw Anime and Game Characters SC (2001-2003 Graphic Sha) 2-REP

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    English Edition - Volume 2 - 2nd and later printings. "Expressing Emotion!" From Graphic-Sha, publishers of the How To Draw Manga Series, come this exciting series; a dream come true for all aspiring anime and manga artists, as well as video game designers and fans of the genre! Volume 2 helps you to learn to master characters' emotions and facial expressions. Softcover, B&W. Cover price $19.99.

  • Issue #3-1ST
    How to Draw Anime and Game Characters SC (2001-2003 Graphic Sha) 3-1ST

    English Edition - Volume 3 - 1st printing. "Bringing Daily Actions to Life!" Volume 3 shows how to bring to life common, everyday mannerisms, ranging form impulsive expressions, cuteness, and looks of surprise. Softcover, 156 pages, B&W. Cover price $19.99.

  • Issue #3-REP
    How to Draw Anime and Game Characters SC (2001-2003 Graphic Sha) 3-REP

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    English Edition - Volume 3 - 2nd and later printings. "Bringing Daily Actions to Life!" Volume 3 shows how to bring to life common, everyday mannerisms, ranging form impulsive expressions, cuteness, and looks of surprise. Softcover, 156 pages, B&W. Cover price $19.99.

  • Issue #4-1ST
    No image available

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    English Edition - Volume 4 - 1st printing. "Mastering Battle and Action Moves!" An enemy is creeping up on the hero, when the hero suddenly does a half-spin and sends him flying with a back roundhouse kick. Then the hero jumps up and on the way down delivers a punch to the enemy. Action scenes are the high points of any story. This book selects action and movements often used in popular combat games, and explains these motions to allow you to master drawing them quickly, starting out by tracing, and later, to draw your own original characters in action. English text. From Graphic Sha Publishers of the best-selling How to Draw Manga series. Softcover, 160 pages, B&W. Cover price $19.99.

  • Issue #4-REP
    No image available

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    English Edition - Volume 4 - 2nd and later printings. "Mastering Battle and Action Moves!" An enemy is creeping up on the hero, when the hero suddenly does a half-spin and sends him flying with a back roundhouse kick. Then the hero jumps up and on the way down delivers a punch to the enemy. Action scenes are the high points of any story. This book selects action and movements often used in popular combat games, and explains these motions to allow you to master drawing them quickly, starting out by tracing, and later, to draw your own original characters in action. English text. From Graphic Sha Publishers of the best-selling How to Draw Manga series. Softcover, 160 pages, B&W. Cover price $19.99.

  • Issue #5-1ST
    How to Draw Anime and Game Characters SC (2001-2003 Graphic Sha) 5-1ST

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    English Edition - Volume 5 - 1st printing. "Bishpujo Game Characters!" Volume 5 teaches how to create specific roles and personality traits as well as backgrounds and poster composition of Bishoujo (pretty girl) characters. Softcover, 156 pages, B&W. Cover price $19.99.

  • Issue #1-1ST
    How to Draw Anime SC (1998 Solston) 1-1ST

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    1st printing. Written by Gary Brodsky and Albert Occhino. Step-by-step instructions and illustrated examples of how to draw in the popular anime and manga styles of Asian comics. Softcover, 8 1/2-in. x 11-in., 78 pages, B&W. Mature readers. Cover price $19.95.

  • Issue #1-1ST
    How to Draw Batman Beyond SC (2000) 1-1ST

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    1st printing. These action-packed books by Walter Foster provide easy step-by-step lessons to teach kids how to draw their favorite DC Comics heroes and villains. Draw Batman Beyond, Mr. Freeze, and much more. Included throughout are tips from actual DC Comics artists. Softcover, 10 1/2-in. x 13 1/2-in., 40 pages, full color. Cover price $8.95.

  • Issue #1-1ST
    How to Draw Batman, Superman and Other DC Super Heroes and Villains SC (2015 Capstone) 1-1ST

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    1st printing. Written by Aaron Sautter. Art by Tim Levins and Eric Doescher. Cover by Tim Levins. Few things capture readers' imaginations like the adventures of their favorite super heroes. From mighty heroes like Superman and Batman to super-villains like Lex Luthor and Joker, fans will learn to draw their favorite characters and learn more about them at the same time. Simple, step-by-step drawing instructions combine with character backgrounds and bonus drawing tips to deliver hours of artistic fun and entertainment. With more than 50 full-color drawing projects to choose from, fans will be busily sketching the time away! Softcover, 8-in. x 11-in., 144 pages, full color. All Ages Cover price $14.95.

  • Issue #1-1ST
    How to Draw Comics SC (1995 Great Sky) 1-1ST

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    1st printing. Text by Gary Brodsky and Albert Occhino. One of a series of how-to art books from Solson, the company run by the son of Marvel comics veteran Sol Brodsky, and Albert Occhinos Great Sky publishing. This volume goes over the basics of comics illustration, including anatomy, perspective and facial expression, as well as more comics-specific techniques, like how to draw capes. Softcover, 96 pages, B&W. Cover price $19.95. Cover price $19.95.

  • Issue #1-1ST
    How to Draw Comics the Marvel Way HC (1978 Simon & Schuster) 1-1ST

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    1st printing. By Stan Lee and John Buscema. Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor, and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Hardcover, 8 1/2-in. x 11-in., 160 pages, B&W.

  • Issue #1-REP
    How to Draw Comics the Marvel Way HC (1978 Simon & Schuster) 1-REP

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd and later printings. By Stan Lee and John Buscema. Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor, and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Hardcover, 8 1/2-in. x 11-in., 160 pages, B&W. Cover price $13.95.