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Comic books in 'Champions Role-Playing Game'

  • Issue #1-1ST
    Champions The Super Role-Playing Game SC (1989 Hero Games) 4th Edition 1-1ST

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    4th Edition - 1st printing.

    By George MacDonald, Steve Peterson, and Rob Bell. Cover by George Perez.

    Super Role-Playing Game and HERO System rules! The game that knows no bounds! CHAMPIONS is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. CHAMPIONS is all that's needed to bring the four-color heroics of comic-books to life. Includes: HERO System Rules, Champions Sourcebook, and Champions Campaign Book – all in one volume.

    Softcover, 8 1/2- x 11-in., 344 pages, B&W.

  • Issue #1-1ST
    Danger International: The Modern Role-Playing Game SC (1985 Hero Games) 1-1ST

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    1st printing. By L. Douglas Garrett, George MacDonald, and Steve Peterson. Add Police Adventures, Soldiers of Fortune, Special Forces, Private Investigators, and Secret Agents to your campaign with this supplement that is compatible with Champions The SUPER Role-Playing Game and all Hero System Games! Softcover, 8 1/2-in. x 11-in., 176 pages, B&W.

  • Issue #1-1ST
    Escape from Stronghold SC (1981 Champions Role-Playing Game) 1-1ST

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    Champions: The SUPER Role-Playing Game: Adventure #2 - 1st printing. By Steve Peterson, George Mac Donald and friends. Art and cover by Mark Williams. Stronghold--designed to hold the toughest supervillains in your campaign. Blast your way into new and exciting Champions adventures with this supplement! Softcover, 8 1/2-in. x 11-in., 24 pages, B&W. NOTE: Cover is not stapled to booklet.

  • Issue #1-1ST
    Deathstroke SC (1983 Champions Role-Playing Game) 1-1ST

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    Champions: The SUPER Role-Playing Game: Adventure #3 - 1st printing. By Kevin Dinapoli. Art by Mark Williams. Deathstroke holds the secret of ultimate destruction! Only you can save the world from nuclear blackmail. Blast your way into new and exciting Champions adventures with this supplement! Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 24 pages, B&W.

  • Issue #27
    Robot Warriors the World of Giant Robots (1986 Hero Games) Champions Role-Playing Game Module 27 Robot Warriors the World of Giant Robots (1986 Hero Games) Champions Role-Playing Game Module 27

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    1st Printing - Now you can pilot a 75 ton Robot Warrior across laser-charred battlefields! Robot Warriors is 2 action-packed games in one: The Battle Game and the Role Playing Game. Both feature giant humanoid combat robots: those huge heavily armored tanks on legs. In The Battle Game, you use the Robots provided and a bare minimum of rules. Here you'll learn all the basics of Robot-to-Robot combat. Flexibility, accuracy, and speed make The Battle Game an exciting fast paced simulation! In The Role Playing Game, you are the Robot Pilot. Customize your Robot in terms of size, speed, weapons, and armor. Create the Robot you want and the Pilot you want to be! Exciting. Complete. Flexible. Challenging. Robot Warriors is all of these and more! We provide the hardware... the heroism is up to you. Softcover, 8.5" x 11", 160 pages, B&W. Cover price $15.00.

  • Issue #403
    Classic Enemies SC (1989 Hero Games) A Champions Role-Playing Game Module 403 Classic Enemies SC (1989 Hero Games) A Champions Role-Playing Game Module 403

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    1st Printing - Newly revised for the Champions Hardcover, here are 80 of the best villains from Enemies I, II, and III and other classic Hero products - now for the first time in one volume! Classic Enemies is the largest volume of super-villains ever assembled for a super-hero role-playing game. Learn never before revealed secrets of Dr. Destroyer and his fiendish new ally, Menton. Match your strength against the new Eurostar! From Ankylosaur to Wyvern, Foxbat to the Whip, Cryotron to White Flame, each entry is packed with new information. Softcover, 8" x 10.5", 112 pages, B&W.

  • Issue #404
    Challenges for Champions SC (1989 Hero Games) A Multi-Adventure Supplement for Champions the Super Role-Playing Game #404

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    Module #404 - By Andy Robinson. Put some punch in your old scenario, or begin a new adventure! CHALLENGES FOR CHAMPIONS is an invaluable play supplement for CHAMPIONS. It gives you 10 action packed scenarios plus tops for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more! Softcover, 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #1-1ST
    Mystic Masters SC (1989 Champions RPG Campaign Supplement) 1-1ST

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    1st printing. Designed by Allen Varney. Art by Albert Dechesne and Pat Zircher. Cover by Bill Willingham and Mark Wheatley. Campaign supplement for Champions: The SUPER Role-Playing Game. Mystic Masters tells you how to create your own powerful master of mysticism! Try out three complete adventures, plus ideas for many more scenarios. Softcover, 8 1/2-in. x 11-in., 112 pages, B&W.

  • Issue #412
    Demons Rule SC (1990 Hero Games) An Adventure Supplement for Champions the Super Role-Playing Game #412

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    Module #412 - By Charles Brown. DEMONS RULE is a CHAMPIONS adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an itricate mystery, 10 fully detailed short encounters, complete write-ups for all six Demons, and maps for the major encounter locations. There are also details for other street gangs in the city. The Demons rule the streets and their turf is expanding. Can you stop them before they take over everything? Softcover (Saddle-Stitched/Stapled), 8-in. x 11-in., 32 pages, B&W.

  • Issue #415
    Road Kill SC (1991) An Adventure Supplement for Champions the Super Role-Playing Game #415

    Module #415 - By Larry Johnson. A complete game adventure for the Champions the Super Role-Playing Game. The most popular heavy metal band today is also the most wanted. They are Road Kill, a super-powered rock group with a message of chaos to spread and the power to back it up. This is a Champions adventure featuring a struggle with not only super-powered rock stars, but their adoring public as well. Includes complete write-ups for six new super villains, the group's manager, and their Road Kill followers. Your mission: Stop Road Kill before their music controls the world! Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #422
    High Tech Enemies SC (1989 Hero Games) A Champions Role-Playing Game Module 422 High Tech Enemies SC (1989 Hero Games) A Champions Role-Playing Game Module 422

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    1st Printing - High Tech Enemies is the definitive sourcebook for high-tech villainy. This book is full of everything that every good Champions campaign needs: powered armor, robots, gadgets, androids, huge machines, cyborgs - the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match witch with mega-villains and their arsenal of devices and armies of agents, and encounter cyborgs from another world. What more oculd you possibly want?" Approximately fourty characters are listed within, in six groups: the technophilic Cy-Force, the technophilic would-be world-conquerers Master Control, the brutes-for-hire The Destruction Company, the temporally-displaced Wormhole Gang, the renegade military H.A.W.C.S., an group of mutants with the ability to suppress or disrupt technology going by the name of the Anti-Tech League, and a small number of independent villians and antiheroes. Softcover, 8" x 10.5", 96 pages, B&W.

  • Issue #1-1ST
    VIPER SC (1993 Champions Role-Playing Game) 1-1ST

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    1st printing. By Scott Bennie and Cliff Christiansen. Cover by Storn Cook. Campaign supplement for Champions: The SUPER Role-Playing Game. The boys in green are back! Viper is a complete sourcebook for the most powerful criminal organization in the Champions Universe! Includes Background; new agent types, new vehicles, new supervillains, and new adventures. Featuring a revision of the classic VIPER's Nest campaign (including the rarely seen "Microfilm Madness" scenario)! Softcover, 8 1/2-in. x 11-in., 192 pages, B&W.

  • Issue #429
    Creatures of the Night Horror Enemies SC (1993 Hero Games) A Champions Role-Playing Game Module 429 Creatures of the Night Horror Enemies SC (1993 Hero Games) A Champions Role-Playing Game Module 429

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    1st Printing - Creatures of the Night is the definitive sourcebook for supernatural foes in Champions as well as Dark Champions. This book is full of nasty enemies who are all rooted in the realm of horror. To gamemaster these villains, Creatures of the Night includes extensive sections of how to interject horror into a four-color world. Finally, the heroes will be shaking in their boots as they face the villains from this book. Softcover, 8.5" x 11", 160 pages, B&W.

  • Issue #1-1ST
    Underworld Enemies SC (1993 Champions Role-Playing Game) 1-1ST

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    1st printing. By Chris Avellone. Cover by Storn Cook. Campaign supplement for Dark Champions: Heroes of Vengeance and Champions: The SUPER Role-Playing Games. Underworld Enemies tells you how to create your own enemies of the state! Includes extensive campaigning tips and adventure seeds. Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

  • Issue #1-1ST
    Golden Age Champions A Campaign Book for Champions SC (1994) 1-1ST

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    1st printing. By Chris Cloutier. It's World War II…Do you know where your heroes are? Golden Age Champions takes you back to simpler times, when heroes were heroes, and villains were Nazis. Everything you need to simulate the Golden Age of wartime comic books is included here – you couldn't ask for a more complete look at those bygone days of super heroes. Softcover, 8 1/2-in. x 11-in., 192 pages, B&W. Here's what you'll find inside:

    Players: Create a Golden Age Hero; weapons of war; swell vehicles; and a primer on the war years and the homefront.

    GMs: Hoe to set-up Golden Age campaigns; a detailed historic timeline; over 40 new villains; over a dozen new heroes; plenty of source material for the ar; and scenarios to get started quickly!

  • Issue #1-1ST
    Atlantis SC (1995 Champions RPG Sourcebook) 1-1ST

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    1st printing. By Patrick E. Bradley. Explore the undersea realm in this sourcebook for Champions: The SUPER Role-Playing Game! Includes: new rules for underwater adventuring; 18 characters; essential vehicles and equipment; a complete adventure and 7 adventure seeds; dossiers on 10 undersea creatures; 18 spells of mighty Atlantean magic; and more! Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

  • Issue #1-1ST
    Hero System Almanac SC (1993 Hero Games) A Hero System Module 1-1ST Hero System Almanac SC (1993 Hero Games) A Hero System Module 1-1ST

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    1st Printing - The HERO System Almanac 1 is the first supplement intended for the entire HERO system. This book is jammed full of optional rules, new systems, campaigning notes, advice on how to set up campaigns-in short, everything you could ever ask for! Softcover, 8" x 11", 96 pages, B&W.

  • Issue #AG3510
    Blood Fury SC (1996 Atlas Games) An Adventure for Champions the Super Role-Playing Game AG3510

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    Module #AG3510 - By Dean F. Edgell. When an innocent woman is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As time quickly fades away, the heroes find themselves drawn into a web of intrigue and danger in which the lives of hundreds if thousands may be caught, and at the center of which lurks a familiar but deadly menace. Softcover, 8-in. x 11-in., 64 pages, B&W. Cover price $12.95.

  • Issue #DAC88
    Enemies SC (1981 HG) Supervillains for Champions the Superhero Role-Playing Game DAC88

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    DAC88 - Edited by Steve Peterson and George Mac Donald. Complete your CHAMPIONS campaign with over 35 dastardly villains! Each one with complete powers and skills! Every villain fully illustrated! All under one cover! Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 24 pages, B&W.

  • Issue #1-1ST
    Enemies SC (1981-1984 Champions Role-Playing Game) 1-1ST

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    Volume 1 - 1st printing. "Supervillains for Champions: The SUPER Role-Playing Game!" Edited by Steve Peterson and George Mac Donald. Cover and interior illustrations by Mark Williams. Champions role playing game supplement featuring supervillains for use in the game. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 24 pages, B&W.

  • Issue #2-1ST
    Enemies SC (1981-1984 Champions Role-Playing Game) 2-1ST

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    Volume 2 - 1st printing. "More Supervillains for Champions: The Superhero Role-Playing Game!" Edited by Bruce Harlick. Cover and interior illustrations by Mark Williams. Champions role playing game supplement featuring supervillains for use in the game. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 24 pages, B&W.

  • Issue #3-1ST
    Enemies SC (1981-1984 Champions Role-Playing Game) 3-1ST

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    Volume 3 - 1st printing. "Monstrous Supervillains for Champions: The SUPER Role-Playing Game!" Edited by Andrew Robinson, David Berge, and Dennis Mallonee. Champions role playing game supplement featuring supervillains for use in the game. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #1-1ST
    Champions The SUPER Role-Playing Game SC (1981 Hero Games) 1st Edition 1-1ST

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    1st Edition - 1st printing.

    Written by George MacDonald and Steve Peterson. Art by Vic Dal Chele, Diane Navarro, and Mark Williams. Wraparound cover by Mark Williams.

    With Champions, become the hero in a story you create! With this book and your imagination, you have everything you need to begin playing.

    Softcover, 8 1/2-in. x 11-in., 56 pages, B&W.

  • Issue #1-1ST
    Champions The SUPER Role-Playing Game SC (1982 Hero Games) 2nd Edition 1-1ST

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    2nd (1982) Edition - 1st printing.

    Written by George MacDonald and Steve Peterson. Art by Mark Williams. Cover by Mark Williams.

    With Champions, become the hero in a story you create! With this book and your imagination, you have everything you need to begin playing.

    Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions The SUPER Role-Playing Game SC (1984 Hero Games) 3rd Edition 1-1ST

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    3rd Edition - 1st printing.

    Written by George MacDonald and Steve Peterson. Art by Denis Loubet, Mike Witherby, Mark Williams, and Pat Zircher.

    With Champions, become the hero in a story you create! With this book and your imagination, you have everything you need to begin playing.

    Softcover, 8 1/2-in. x 11-in., 144 pages, B&W.

  • Issue #1-REP
    Champions The SUPER Role-Playing Game SC (1984 Hero Games) 3rd Edition 1-REP

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    3rd Edition - 2nd and later printings.

    Written by George MacDonald and Steve Peterson. Art by Denis Loubet, Mike Witherby, Mark Williams, and Pat Zircher.

    With Champions, become the hero in a story you create! With this book and your imagination, you have everything you need to begin playing.

    Softcover, 8 1/2-in. x 11-in., 144 pages, B&W.

  • Issue #1-1ST
    Champions The Super Role-Playing Game HC (1989 Hero Games) 4th Edition 1-1ST

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    4th Edition - 1st printing.

    By George MacDonald, Steve Peterson, and Rob Bell. Cover by George Perez.

    Super Role-Playing Game and HERO System rules! The game that knows no bounds! CHAMPIONS is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. CHAMPIONS is all that's needed to bring the four-color heroics of comic-books to life. Includes: HERO System Rules, Champions Sourcebook, and Champions Campaign Book – all in one volume.

    Hardcover, 8 1/2- x 11-in., 344 pages, B&W.

  • Issue #HER005
    Gamemaster's Screen for Champions the Superhero Role-Playing Game (1981 Hero Games) HER005

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    HER005 - Includes charts, rules and statistics for use with Champions: The SUPER Role-Playing Game! Cardstock, 8 1/2-in. x 11-in., 4 pages, full color.

  • Issue #1-1ST
    Heroic Adventures SC (1989 Champions The Super Role-Playing Game) 1-1ST

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    Volume 1 - 1st printing. By Chris Avellone, Bruce Tong and Jim Crocker. Do your heroes have what it takes? This volume contains three exciting adventures for use with Champions or Dark Champions. Featuring three complete adventures; a brand new campaign city; and 18 new super villains! Softcover, 8 1/2-in. x 11-in., 96 pages, B&W. Cover price $16.00.

  • Issue #1-1ST
    Champions II SC (1982 Role Playing Game) 1-1ST

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    1st printing. Edited by Bruce Harlick. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover, 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions III SC (1984 Role-Playing Game) Another SUPER Supplement 1-1ST

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    1st printing. Edited by Steve Peterson. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover (Saddle-Stitched/Stapled), 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #SET-01
    Justice Inc: The Role-Playing Game of the '20s and '30s Box Set (1984) SET-01

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    By Aaron Allston, Steve Peterson, and Michael Stackpole. Horror! Romance! Adventure! Science Fiction! Mystery! Crime-Fighting! Spicy Stories! Live the adventure! Become part of the Golden Age of adventure - be the hero in a story you help create! JUSTICE INC. is designed to introduce the novice to role-playing games, but offers a challenge to even the most experienced gamer. JUSTICE INC. contains an 80-page rulebook, and informative campaign book about the '20s and '30s, an introductory solo adventure, and three multi-player scenarios. All you need to add is your imagination! For 3 or more players. Ages 12 to Adult. NOTE: Compatible with CHAMPIONS The Super Role-Playing Game and all HERO system games.