Comic books in 'Dungeons and Dragons d20 System'
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Tags: Dungeons and Dragons (part Guide), Dungeons and Dragons d20 SystemPublished Mar 2003 by Wizards of the Coast.$26.00
2nd and later printings.
By Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, and James Wyatt.
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
oA caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
oOver 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
oOver 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
oRules for vehicle combat on land, sea, and air.
oWithin these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.
NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.
Cover price $26.95. -
Published Oct 2001 by Viking Games.$9.95
1st printing. Twin cities, two nations, vying for regional power have encountered a rise of goblin tribes and raids to their national coffers. After a brutal encounter, player characters are drawn into national intrigue, which must be handled quickly or else the region will fall to the hands of the goblins. The first question that needs answering is: who is supplying the enemy with its quality weaponry? Designed as the first in a series of adventures detailing the Axandar world at the brink of chaos and war, this d20 system adventure is for characters of beginning levels. Referees will be able to start new campaigns, or add exciting new dimensions to their current campaigns. Softcover, 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use.
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Tags: Dungeons and Dragons (part Rulebook), Dungeons and Dragons d20 SystemPublished Jul 2003 by Wizards of the Coast.$17.75
1st printing. Updated, Version 3.5 - Monte Cook, Jonathan Tweet, and Skip Williams. Worlds of Inspiration! This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the Dungeons and Dragons secrets are yours! Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.
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$17 Dungeons & Dragons: Dungeon Master's Guide Core Rulebook II 3.5 Clicking on the links to the eBay listings shown above and then making a purchase may result in MyComicShop earning a commission from the eBay Partner Network.
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Tags: Dungeons and Dragons (part Rulebook), Dungeons and Dragons d20 SystemPublished Jul 2003 by Wizards of the Coast.$24.00
2nd or later printing - Revised Version 3.5. Monte Cook, Jonathan Tweet, and Skip Williams. Over 500 Fearsome Foes! From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes! Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.
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Published Nov 2000 by Wizards of the Coast.$6.00
$6.00
$4.00
The Pool of Radiance: Attack on Myth Drannor adventure will give fans of the popular computer game a chance to continue their adventures using the Dungeons & Dragons game. Take the plunge and prepare yourself for the Third Edition Dungeons & Dragons adventure designed to take you even further into the dangers of fabled Myth Drannor. With the fate of a city hanging in the balance and an evil cult on the loose, there's plenty here to occupy a party for several adventures to come. Cover price $17.95.







