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Comic books in 'Dungeons and Dragons'

  • Issue #8
    Dungeons and Dragons Mysteries of the Drow SC (2004 Goodman Games) Gaming Module 8

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    Written by Jeff Quinn. A nostalgic D&D adventure for character levels 7-9. With maps, illustrations and other aids for the dungeon master. 8 1/2-in. x 11-in. 48 pages, B&W. Cover price $12.99.

  • Issue #0
    Dungeons and Dragons Dawn of the Emperors: Dungeon Master's Sourcebook (1989 TSR) Gaming Module 0

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    First edition. Originally part of the Dawn of the Emperors: Thyatis and Alphatia boxed set. Thyatis, an empire run with military precision. An empire wherein fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia, an empire not so much run as allowed to exist by its aristocracy. An empire wherein magic-use is the only talent that counts for anything, and lack of it can lead to a life of slavery. The Dungeon Master's Sourcebook covers both empires in their entirety, everything a DM needs to run a campaign. Profusely illustrated by Steve Fabian, cover by Clyde Caldwell. 8 1/2-in. x 11-in., 128 pages, black and white.

  • Issue #1054
    Dungeons and Dragons Hollow World (1990 TSR) Campaign Set 1054 Dungeons and Dragons Hollow World (1990 TSR) Campaign Set 1054




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    D&D Campaign Set #1054

    By Aaron Allston.

    Includes:

    o A 128-page Dungeon Master's Sourcebook, with everything the DM needs to run an exciting campaign in HOLLOW WORLD.

    o A 64-page Player's Book, including how-to's for creating a native HOLLOW WORLD character and ways to bring KNOWN WORLD characters into HOLLOW WORLD.

    o A 32-page Adventure Book, containing several starer adventures and entries for the monsters that live in HOLLOW WORLD.

    o 4 full-size, full color map sheets.

    NOTE: These rules can be adapted to fit the ADVANCED DUNGEONS AND DRAGONS 2ND EDITION game. Cover price $18.00.

  • Issue #1082
    Dungeons and Dragons Game Accessory: Wrath of the Immortals (1992 TSR) 1082 Dungeons and Dragons Game Accessory: Wrath of the Immortals (1992 TSR) 1082



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    D&D Game Accessory #1082

    By Aaron Allston.

    Immortals. Warriors of the outer planes...

    Create new worlds, wondrous artifacts, and entire new races! Complete rules to create and role-play PC and NPC immortals. Details a host of awe-inspiring immortals in the known world, the HOLLOW WORLD, and the outer planes. Reveals all on mysterious Pandius, City of the Immortals.

    Includes:

    o A 128-page referee's guide with Immortal-level spells, abilities, character classes, and monsters.

    o A 96-page campaign saga covering the entire war.

    o 2 new, updated poster-sized maps of KNOWN WORLD and the empires.

    NOTE: For use with the D&D Rules Encyclopedia. Cover price $20.00.

  • Issue #0
    Advanced Dungeons and Dragons Rise of the Titans (2000 Wizards of the Coast) Gaming Module 0

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    First edition. Rise of the Titans contains details accounts of ogre culture, describes the countries of Blode and Kern, provides new hero roles, and introduces rules for playing ogre heroes. It also presents an adventure that takes your heroes deep into the ogre realms to rescue kidnapped Silvanesti diplomats and prevent the titans from spreading their evil across the face of Ansalon. Featuring a story concept by Margaret Weis and Tracy Hickman. Rise of the Titans is the second in the Battle Lines series of adventures that tie in with the War of Souls novel series. This adventure is playable with the SAGA game rules introduced in the DRAGONLANCE: FIFTH AGE boxed set and with the AD&D game as well. 8 1/2-in. x 11-in., 96 pages, black and white. Cover price $17.95.

  • Issue #0
    Advanced Dungeons and Dragons Secrets of the Magister (2000 TSR) Gaming Module 0

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    First edition. By Ed Greenwood. Mages kill each other to become the Magister. The Magister of Mystra is one of the most mysterious - and misunderstood - beings in the Forgotten Realms setting. Some say the Magister is simply the most powerful mortal mage in all of Toril. Perhaps, but there is something more, something unique, about being so touched by the Mother of All Magic. The mages of Faerun roll up their sleeves and craft the spells and items that they hope will empower them to win the office of the Magister. A few will succeed. More will wish they'd never taken up magic in the first place. Here at last, one can learn all the secrets, abilities, and sacred duties of the Magister. Plus, discover the fate of Lady Noumea and the identity of her successor as Magister. Also, read guidelines on how a PC mage might become the Magister. This book holds the history of the office, new powers, spells, magic items, a roster of select Magisters from the past, and guidelines on how to incorporate the Magister into your campaign. One Magister became a god; others have hoped to. 8 1/2-in. x 11-in., 128 pages, black and white. Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-1ST Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-1ST


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    Includes CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $19.95.

  • Issue #1N-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1N-1ST Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1N-1ST

    Does NOT Include CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Dungeon Master's Guide HC (2000 WotC) Core Rulebook II 1-1ST Dungeons and Dragons Dungeon Master's Guide HC (2000 WotC) Core Rulebook II 1-1ST

    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Worlds of Inspiration!

    This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the Dungeons and Dragons secrets are yours!

    Hardcover, 8 1/2-in. x 11-in., 256 pages, full color.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-1ST Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-1ST

    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Over 500 Fearsome Foes!

    From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    Cover price $19.95.

  • Issue #0
    Advanced Dungeons and Dragons Shadow Rift (1998 TSR) Gaming Module 0

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    First edition. For many years folk have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image. Even the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm. Now, the time has come for the veil of shadows to be parted. Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak. With this relic, he intends to set in motion a plan that has taken thousands of years to form. He will throw open that very gate of darkness and invite one of mankind's greatest enemies to walk the land of the living. And if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent. This adventure can be played independently or in conjunction with the RAVENLOFT adventure Servants of Darkness. For four to six characters of levels 7-9. 8 1/2-in. x 11-in., 160 pages, black and white. Cover price $22.95.

  • Issue #0A-1ST
    No image available

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    First edition, 1977. By Gary Gygax. Provides a complete alphabetical listing of all monsters encountered in the various works which comprise the AD&D game system. An invaluable aid to players and gamemasters. Hardcover, 8 3/4-in. x 11 1/4-in., 112 pages, black and white.

  • Issue #0A-REP
    Advanced Dungeons and Dragons Monster Manual HC (1977 TSR) Gaming Module 0A-REP

    Second edition, 1978. By Gary Gygax. Provides a complete alphabetical listing of all monsters encountered in the various works which comprise the AD&D game system. An invaluable aid to players and gamemasters. Hardcover, 8 3/4-in. x 11 1/4-in., 112 pages, black and white.

  • Issue #0B-REP
    Advanced Dungeons and Dragons Monster Manual HC (1977 TSR) Gaming Module 0B-REP

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    Updated cover art by Jeff Easley. Later reprint of original edition. By Gary Gygax. Provides a complete alphabetical listing of all monsters encountered in the various works which comprise the AD&D game system. An invaluable aid to players and gamemasters. Hardcover, 8 3/4-in. x 11 1/4-in., 112 pages, black and white.

  • Issue #1ST
    Advanced Dungeons and Dragons Dragonlance Adventures (1987 TSR) Gaming Module 1ST

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    First edition. By Tracy Hickman and Margaret Weis. Here is the latest information on the world shattered by dragons and their armies. The backgrounds for Knights of Solamnia, the wizards of High Sorcery, tinker gnomes, kender and much more are detailed along with their AD&D games system rules. 8 1/2-in. x 11-in., 128 pages, black and white. Cover price $15.00.

  • Issue #0
    Advanced Dungeons and Dragons Defilers and Preservers: Wizards of Athas (1996 TSR) Gaming Module 0

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    First edition. Defilers and Preservers: The Wizards of Athas details the two paths of magic in the DARK SUN campaign and the strange way magic works there. It demonstrates how Athasian wizards power their magic and describes both types of wizards--defilers and preservers. Defilers leech energy from the land, stealing life away with every spell they cast and leaving only dead ash behind. Preservers also gather energy from the land, but they take only what they need and work to keep the world healthy and alive. These two mortal enemies stand locked in a never-ending battle--with the survival of Athas at stake. This accessory presents everything needed to create and play preserver and defiler wizards. 8 1/2-in. x 11-in., 96 pages, black and white. Cover price $15.95.

  • Issue #B1-1ST
    Dungeons and Dragons in Search of the Unknown SC (1979 TSR) Dungeon Module B1-1ST

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    1st Printing - Dungeon Module for use with Dungeons and Dragons Basic Rules. This package (a cover folder with maps and descriptive booklet within) forms a complete module for use with BASIC DUNGEONS & DRAGONS. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. With only minor modifications, this module is also eminently suitable for use with ADVANCED DUNGEONS & DRAGONS as well. In addition to descriptive and situational material, this module also includes special informational sections giving: background history and legends, listings of possible monsters and treasures and how to place them, a list of adventuring characters, tips on various aspects of play for the Dungeon Master, and helpful advice for starting players. Softcover, 8.5" x 10.5", 32 pages, B&W.

  • Issue #B1-REP
    Dungeons and Dragons in Search of the Unknown SC (1979 TSR) Dungeon Module B1-REP Dungeons and Dragons in Search of the Unknown SC (1979 TSR) Dungeon Module B1-REP

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    2nd or later printing - Dungeon Module for use with Dungeons and Dragons Basic Rules. This package (a cover folder with maps and descriptive booklet within) forms a complete module for use with BASIC DUNGEONS & DRAGONS. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation. With only minor modifications, this module is also eminently suitable for use with ADVANCED DUNGEONS & DRAGONS as well. In addition to descriptive and situational material, this module also includes special informational sections giving: background history and legends, listings of possible monsters and treasures and how to place them, a list of adventuring characters, tips on various aspects of play for the Dungeon Master, and helpful advice for starting players. Softcover, 8.5" x 10.5", 32 pages, B&W.

  • Issue #Q1
    Advanced Dungeons and Dragons Queen of the Demonweb Pits (1980 TSR) Gaming Module Q1

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    First edition. This module is the exciting conclusion of a series of seven AD&D modules. It may be played on its own or as the climax of the "Giant" series (G1, G2 and G3) and the "Drow" series (D1, D2, and D3). The persistent adventurers must now face the Demon Queen herself, and on her own plane! The first of a new series of other-planar adventures, this module includes several new monsters, maps of the Web and lair of Lolth, and notes on eight alternate worlds, suitable for expansion and addition to existing AD&D campaigns. 8 1/2-in. x 11-in., 32 pages, black and white.

  • Issue #X1-1ST
    Dungeons and Dragons The Isle of Dread SC (1980 TSR) Module X1-1ST Dungeons and Dragons The Isle of Dread SC (1980 TSR) Module X1-1ST

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    1st Printing - For use with Dungeons and Dragons Expert Set. A Wilderness Adventure for Character Level 3-7. Softcover, 8.5" x 11", 32 pages, B&W.

  • Issue #X1-REP
    Dungeons and Dragons The Isle of Dread SC (1980 TSR) Module X1-REP Dungeons and Dragons The Isle of Dread SC (1980 TSR) Module X1-REP

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    2nd or later printing - For use with Dungeons and Dragons Expert Set. A Wilderness Adventure for Character Level 3-7. Softcover, 8.5" x 11", 32 pages, B&W.

  • Issue #9047
    Dungeons and Dragons Monster & Treasure Assortment (1980 TSR) Gaming Module 9047

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    "Monster & Treasure Assortment" for use with Dungeons & Dragons Fantasy Adventure Game - This Monster and Treasure Assortment (Levels One to Nine) is one of a set and is designed as a playing aid for Dungeons & Dragons. By using the assortment lists, game judges can generate any number of appropriate monsters or treasure by simply rolling dice - thus saving time in play and preparation. This set contains lists of 300 monsters, 300 treasures, treasure storage/guarding/hiding modes, and complete instructions for using the assortment to fill in partially stocked or newly encountered dungeon levels. This assortment of monsters and treasures by dungeon level is designed to answer two needs. First, the package provides the Dungeon Master with a ready matrix of encounters when his players are exploring a dungeon encountered in a Wilderness Adventure. Second, and more important, these assorted monsters and treasures are aimed at making the DM's task a lighter one when it comes to readying the major dungeon in which most of his players' Underworld adventures will take place

  • Issue #9048
    Dungeons & Dragons Dungeon Geomorphs (1981 TSR) 9048

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    "Dungeon Geomorphs" for use with Dungeons & Dragons Adventure Game. This new booklet is a combination of the original three sets of Dungeon Geomorphs released by TSR The Game Wards: Basic Dungeon, Caves & Caverns, and Lower Dungeons. It contains 30 square geomorphic pieces and 15 rectangular semi-geomorphic pieces that are ready to cut out and use. With only 4 of the 45 units contained in this product, Dungeon Masters can form hundreds of thousands of maps in mere seconds! No longer will a Dungeon Master be forced to spend hours upon hours drawing a dungeon level that plays through in one session - with these geomorphs DUNGEONS & DRAGONS Fantasy Adventure Game players can look forward to infinite variety even though they may play more often. Softcover, 8.5" x 10.5", 28 pages, B&W.

  • Issue #B4-1ST
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    1st Printing - Dungeon Module for use with Dungeons and Dragons Basic Set - An adventure for character levels 1-3. Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. The module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS Expert game rules. Softcover, 8.5" x 10.5", 28 pages, B&W.

  • Issue #B4-REP
    Dungeons and Dragons The Lost City SC (1982 TSR) Dungeon Module B4-REP Dungeons and Dragons The Lost City SC (1982 TSR) Dungeon Module B4-REP

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    2nd or later printing - Dungeon Module for use with Dungeons and Dragons Basic Set - An adventure for character levels 1-3. Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. The module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS Expert game rules. Softcover, 8.5" x 10.5", 28 pages, B&W.

  • Issue #X2-1ST
    Dungeons and Dragons Castle Amber (Chateau D' Amberville) (1981 TSR) Game Module X2-1ST

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    Dungeons and Dragons Castle Amber - Designed by Tom Moldvay. Trapped in the mysterious Castle Amber, you find yourself cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? Softcover, 8.5" x 10.5", 32 pages, B&W.

  • Issue #X3-1ST
    Dungeons and Dragons Curse of Xanathon SC (1982 TSR) Expert Set Adventure Module X3-1ST Dungeons and Dragons Curse of Xanathon SC (1982 TSR) Expert Set Adventure Module X3-1ST

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    1st Printing. Dungeons & Dragons Adventure Module for character levels 5-7. The Curse of Xanathon combines town and wilderness adventuring in an exciting series of five detective-type scenarios. This challenging adventure supplies eight pre-generated characters to help you get int the game fast, plus a bonus section for further town adventures." (note: not part of the Desert Nomads series which began with X4) From the Back Cover: Something is rotten in Rhoona... When the grotesque god, Cretia, casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then the bizarre proclamations begin coming out of the Ducal Palace... dwarves are outlawed... taxes must be paid in beer... horses must be ridden backwards. Soon the entire town is in an uproar and a dwarven army is marching on Rhoona. This is the situation when you and your party of valiant adventurers arrive in the suffering town. There you find... A ragged beggar who prowls the streets offering cryptic advice. A mysterious black-garbed cleric planning treachery. A trusted soldier plotting his master's overthrow. A sinister jewel casting its evil emanations over the town. You and your party are Rhoona's last hope. Only YOU can unravel the dark mystery that plagues the town and save Rhoona from... the Curse of Xanathon.

  • Issue #BSOLO
    Dungeons and Dragons Ghost of Lion Castle (1984 TSR) Gaming Module BSOLO

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    Advanced Dungeons and Dragons Ghost of Lion Castle - Written by Merle M. Rasmussen, Art by Bob Maurus. A great cat sits upon the northen grasslands, my friend, waiting to pounce on adventurers just like you." As you part the tall grass with your sword, the words of the tavernkeeper echo in your head. "He was the mightiest wizard we'd ever known, and that Lion Castle was his home." Your friends' voice mingle with the tavernkeeper's. "He's but a ghost now, haunting those halls, and waiting for an heir." The ground rises slightly. A strong wind rushes through the field. Suddenly, the grasses part, and Lion Castle risers majestically before you! Magical riches await those who enter!" "Beware of Man-beasts!" Voices flood your head again. Will you brave the haunted castle? Can you afford not to? It's all up to you in this D&D Solo Adventure. Ghost of Lion Castle is for one player only, but that one player makes all the choices and enjoys all of the rewards. An entire castle and courtyard await your exploration. The adventure also includes a complete solo combat system. Softcover, 8.5" x 10.5", 32 pages, B&W.

  • Issue #DL1
    Advanced Dungeons and Dragons Dragons of Despair (1984 TSR) Gaming Module DL1

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    First Edition. By Tracy Hickman. The first module in the DragonLance series, an effort that eventually led to the creation and expansion of a key Dungeons and Dragons setting. This adventure is for six to eight characters of level four to six, and they strongly encourage players to use the included characters. The module begins by pointing out what is different in Krynn: Kender, steel instead of gold, no cleric spells and no dragons - at least when things begin. In this adventure the characters orient themselves to their quest and begin facing off against the draconians. 8 1/2-in. x 11-in., 32 pages, black and white. Cover price $6.00.

  • Issue #AC7
    Dungeons and Dragons Master Player Screen (1985 TSR) Gaming Module AC7

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    First printing. For the first time, all the important tables and information for character classes has been gathered together in this easy-to-use accessory. This screen collects all the crucial information for player characters, from beginning to master level. This fabulous product includes Level advancement, spells and weapons tables: Saving Throws, Combat and Special Abilites. Also featured is the Master level mini-adventure, The Spindle, the beginning of a quest for the secret of immortality. This adventure provides players and DMs alike, with a foundation from which to create their own epic quests into legend and beyond.

  • Issue #XS2
    Dungeons and Dragons Thunderdelve Mountain (1985 TSR) Gaming Module XS2

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    First edition. The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror ventured the dwarven princess Grona Marblefist to reclaim her kingdom. She, like so many others, has not returned. Now, you must face this peril alone. Thunderdelve Mountain is a solitaire adventure for the DUNGEONS & DRAGONS Expert game. Players who don't wish to face the fallen Halls of Paradise alone may also use this adventure for group play. 8 1/2-in. x 11-in., 32 pages, black and white.

  • Issue #CM6
    Advanced Dungeons and Dragons Where Chaos Reigns (1985 TSR) Gaming Module CM6

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    First edition. You have been chosen. Throughout the land, the omens of some cataclysmic change are clear for all to see. The flowers are blooming out of season, fish fall like rain, and a blue moon hangs in the night sky. Yet the danger is not of this land, nor even this world. Far away in the infinite planes lies Aelos, a world of peril. A world where time itself has been corrupted and where chaos reigns. Even the mighty Immortals who watch over the planes are powerless to help Aelos. Hope rests in you alone. Come then, journey through the swirling Nexus, to a world beyond the stars. You have been chosen, and Eternity beckons! For use with D&D Companion Set. 8 1/2-in. x 11-in., 32 pages, black and white.

  • Issue #A1-4
    Advanced Dungeons and Dragons Scourge of the Slavelords (1986 TSR) Gaming Module A1-4

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    First edition. The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land. This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains. With the beginning found in Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! Hours of adventure and excitement lie between these covers! 8 1/2-in. x 11-in., 128 pages, black and white.

  • Issue #IM1
    Dungeons and Dragons The Immortal Storm (1986 TSR) Game Module IM1

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    Dungeons and Dragons The Immortal Storm - Designed by Frank Mentzer. The storm-stuff is not matter as we know it, and beyond immortal control," the Hierarch sighs, "I fear we are doomed." It appeared only a few weeks ago - a swirling gray mass of incalculable size. And in in its center, an eye. A humanoid eye. Now the storm threatens the very era of immortal rule. The growing maelstrom emits a message to the Hierarchs. But what does it mean? Can it help save this realm of existence? Is there time to save this realm? The first Immortal Adventure pits your party against the multiverse in a desperate struggle to find the essence of life. This adventures is like nothing you've played before. Softcover, 8.5" x 10.5", 40 pages, B&W.

  • Issue #AC10
    Dungeons and Dragons Bestiary of Dragons and Giants (1987 TSR) AC10

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    Dungeons and Dragons Bestiary of Dragons and Giants - Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything you'll need to play right at your fingertips. As players, you'll have challenges worthy of your characters. This book has something for everyone. This product includes a random spell generator for dragons, complete with instructions. Softcover, 8" x 10.5", 64 pages, B&W.

  • Issue #DQ1
    Advanced Dungeons and Dragons Shattered Statue (1988 TSR) Gaming Module DQ1

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    First edition. This is a module published by TSR after they had acquired Dragonquest from SPI. It is an AD&D adventure that has rules for adapting the encounters to be compatible with Dragonquest. The Shattered Statue is the first dual-game-system module of its kind. Players of both the AD&D game system and DRAGONQUEST game system can use this adventure. It is suitable for use with the FORGOTTEN REALMS campaign setting. 8 1/2-in. x 11-in., 46 pages, black and white. Cover price $5.95.

  • Issue #WG7
    Advanced Dungeons and Dragons Castle Greyhawk (1988 TSR) Gaming Module WG7

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    First edition. Deep beneath the keep of Castle Greyhawk, a really nasty device is creating all these gross, mutated, and unpleasant monsters that are running wild throughout the castle. The call has gone out for heroic, fearless, and kinda foolish adventurers to out-hack, out-slash and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen, crazed chefs and movie moguls. If they survive these and much odder obstacles, the characters still have to find the nasty monster creator and put it out of business. 8 1/2-in. x 11-in., 126 pages, black and white. Cover price $9.95.

  • Issue #DL15
    Advanced Dungeons and Dragons Mists of Krynn (1988 TSR) Gaming Module DL15

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    First edition. Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever. The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere! Twelve different authros have combined to fill this book with advuntures, new NPCs, and in-depth looks at the unique races of Krynn, including Kender, Gully Dwarves, Shadow People, and the fearsome Draconians! The adventures take place in many different times - before, during, and after the War of the Lance - and are designed for characters from level 0 to 15. So enter the Mists of Krynn, but bring your wits and your courage - adventure awaits! 8 1/2-in. x 11-in., 128 pages, black and white Cover price $9.95.

  • Issue #0
    Advanced Dungeons and Dragons Dungeon Master's Design Kit (1988 TSR) Gaming Module 0

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    First edition. An aid specifically for aspiring DMs wanting to write their own adventures, this supplement consists of 3 booklets. Book 1: Adventure Design is focused on writing adventures and features sections on master villains, creatures, and maps. Book 2: Forms Book provides several forms useful for recording all sorts of details needed for a fully developed adventure. The forms are tightly linked to the guide provided in Book 1. Book 3: Adventure Cookbook provides thought starters for adventure writers. The ideas are grouped based on the key elements outlined in the first book. Collectively, the kit provides a structured approach to writing adventures for AD&D. While written for 1st edition, the story development concepts apply to all versions of D&D. 8 1/2-in. x 11-in., 96 pages total, black and white. Cover price $8.95.

  • Issue #REF5
    Advanced Dungeons and Dragons Lords of Darkness (1988 TSR) Gaming Module REF5

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    First printing. Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms, though you don't need the FORGOTTEN REALMS campaign supplement to use them. Some of gaming's best designers have contributed adventures to this collection, which feature undead of all types and descriptions in all sorts of situations - from skeletons to vampires and worse, from graveyards to haunted houses, and even a few places you may never have expected to find the undead. These adventures can be used one at a time, inserted into an existing campaign as a change of pace, or they can be the basis for an entirely new campaign. Either way, Lords of Darkness will be sure to give AD&D game players plenty of chills and excitement. 8 1/2-in. x 11-in., 96 pages, black and white. Cover price $8.95.

  • Issue #DLE1
    Advanced Dungeons and Dragons In Search of Dragons (1989 TSR) Gaming Module DLE1

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    First edition. Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the people of Krynn seem to have lost their respect for dragons, hunting them for sport, looting their treasure troves, even training them for use in circuses and sporting events! And as the adventure begins, a strange being named Khardra appears with a fascinating theory—that dragons are merely animals whose presence on Krynn may no longer be necessary! In this AD&D adventure set in the world of the DRAGONLANCE saga, players must discover what is wrong with the good dragons of Krynn. And just who is Khardra, anyway? As they investigate these mysteries, players learn many secrets of dragons. How they use their newfound knowledge determines the fate of their world. 8 1/2-in. x 11-in., 64 pages, black and white. Cover price $8.95.

  • Issue #FRE1
    Advanced Dungeons and Dragons Shadowdale (1989 TSR) Gaming Module FRE1

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    First edition. Cast out from their heavenly domain, the gods of the Forgotten Realms wander the land as mortals - extremely powerful mortals, to be certain, but mortals nonetheless. They seek the lost Tablets of Fate, the key to their return. But as the good and evil gods of the Realms bring their fight down to earth, the people and lands are caught in between. Nature itself revolts: Strange creatures stalk the countryside, and even magic becomes unpredictable. When a band of adventurers are hired by a young apprentice to rescue her sorceress mentor, little do they realize the size of the stakes they will soon be playing for. Caught up in a power struggle that will determine the fate of the Realms themselves, the first step is to find the only mortal who may know what's going on - the legendary sage Elminster. And that means going to Shadowdale. 8 1/2-in. x 11-in., 24 pages, black and white. Cover price $6.95.

  • Issue #B12
    Dungeons and Dragons Queen's Harvest (1989 TSR) Roleplaying Game Module B12

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    1st Printing - Designed by Carl Sargent. The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Kavorquian's stronghold and recover the missing property. Queen's Harvest picks up its story where B11, King's Festival, left off. It can be played as a sequel to that adventure or as a complete adventure in itself. It is tailored for beginning Dungeon masters and players and contains helpful hints on adenturing and the land of Karameikos. The story develops simply, but ultimately leads the player characters into the nether reaches of Penhaligon's politics to confront Ilyana Penhaligon, mad pretender to the throne!" From the Introduction: This module contains two adventures, one for 5-7 player characters (PCs) of first or second level, and a follow-up adventure for PCs of second or third level. Softcover, 8.5" x 10.5", 32 pages, B&W.

  • Issue #DLA1
    Advanced Dungeons and Dragons Dragonlance Dragon Dawn (1990 TSR) Gaming Module DLA1

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    First edition. Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the War of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead? Your heroes must set on a dangerous trek in pursuit of dragon killers, through the lands of hostile holderfolk and to the mysterious Pillars of the Moon. Along the way they encounter Dragon Knights (warriors with a magic touch!) ancient guardians, and other surprises in the transformed realm of Taladas. This AD&D adventure, set in the world of the DRAGONLANCE saga, is the first of an epic trilogy beginning in the previously unknown continent of Taladas and ranging out to the Astral plane. Players must track down the dragon killers and warn the conclave of the Othlorx, but those are only the first steps in thwarting a dreadful conspiracy aimed at all of Krynn! 8 1/2-in. x 11-in., 64 pages, black and white. Cover price $8.95.

  • Issue #FOR1
    No image available

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    First edition. The creatures of lore and legend - of myth and mystery - only the dragons know the answers to the secrets and ciphers that surround them. But brave adventuring souls who have gone before have left behind clues and epistles with valuable information for anyone in pursuit of dragons. This tome is a compilation of the lifetime efforts numerous dragon-hunting adventurers, presented to those who crave hints and leads for dragon-questing. 8 1/2-in. x 11-in., 128 pages, black and white. Cover price $15.00.

  • Issue #HWA2
    Dungeons and Dragons Hollow World Nightrage (1990 TSR) Game Module HWA2 Dungeons and Dragons Hollow World Nightrage (1990 TSR) Game Module HWA2

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    Dungeons and Dragons Hollow World Nightrage - Designed by Allen Varney. Part Two of the Blood Brethren Trilogy. Bright and Dark. Snakes fly, stones walk, and colossal monsters burrow in the world's crust - do these omens foretell catastrophe? Perhaps so, for now the dark elves walk in the sunlight, wearing armor that turns the sharpest blades and strongest spells. They are poised to conquer the fabulous Hollow World. But what is this armor? How does its creation involve the ancient, mile-long Great Annelids, as well as those wondrous creatures, the feathered serpents? The mystery's solution draws your heroes across three thousand miles, from ruins to seaports, through the trackless caverns beneath the World's Spine, and finally to the eternal land of Nithia. There, your heroes discover the true meaning of... Nightrage! Softcover, 8.5" x 10.5", 64 pages, B&W.

  • Issue #HWA3
    Dungeons and Dragons Hollow World Nightstorm (1991 TSR) Game Module HWA3 Dungeons and Dragons Hollow World Nightstorm (1991 TSR) Game Module HWA3

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    Advanced Dungeons and Dragons Hollow World Nightstorm - Designed by Allen Varney. Third Adventure in the Blood Brethren Trilogy. To find the Immortals! The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end. In this land of shrines and elephants and shapeshifting assassins, resolution may lie at the end of the mysterious "Emerald River." But no one knows the location of this river and no map shows its bed. Does the answer lie within the Temple of the Eight Sweet Winds? Hopefully so, for time grows short. The Immortals themselves must be found and enlisted - to stave off the approaching cataclysm called: NIGHTSTORM! Softcover, 8.5" x 10.5", 64 pages, B&W.

  • Issue #RR4
    Advanced Dungeons and Dragons Islands of Terror (1992 TSR) Gaming Module RR4

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    First edition. Welcome to the realm of dread. It is a land of dark terror, treachery, and intrigue. The breathtaking splendor of the days pales against the horrors of the nights, when dead things rise and your darkest fears come true. And this is only the beginning. And now Ravenloft becomes much, much darker. These new islands are destined to terrify even the bravest hero, and they are...dying to claim you. Visit nine lands where time is measured in pounding hearbeats, where foul lords perpetuate their evil crimes amid the putrid odor of decay. From I'Cath and Saragoss to Timor and Pharazia, read accounts of the islands and dare to view their images on a full-color, poster map. Beware the Mists of Ravenloft. Fear them, but respect them, too, for they are the only barrier between you and the wickedness that slumbers in your deepest nightmares. 8 1/2-in. x 11-in., 96 pages, black and white. Cover price $10.95.

  • Issue #SJR5
    Advanced Dungeons and Dragons Spelljammer Rock of Bral (1992 TSR) Gaming Module SJR5

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    First printing. Welcome to the city of twilight, the city of thieves, the city among the stars. Founded by pirates, Bral is now a prosperous city of rogues and merchants, adrift in the vast realms of Wildspace. Its docks are crowded with graceful ships, its streets are teeming with intrigue and adventure, and its population includes shining heroes and dark villains. The Rock of Bral is a haven for any adventurer with a quick wit and a dash of greed - opportunity only awaits the hand bold enough to seize it. Rock of Brak is an accessory to the Spelljammer campaign setting and is intended to provide a ready gude to this most fascinating of cities. Your character will find the Rock to be the perfect base from which to explore the magical reaches of Wildspace. 8 1/2-in. x 11-in., 96 pages, black and white. Cover price $10.95.

  • Issue #0-2ND
    Advanced dungeons and Dragons Ravenloft When Black Roses Bloom (1995 TSR) Gaming Module 0-2ND

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    Second edition. The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Nedragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death night, Lord Soth, permitted catastrophe to befall his native world of Krynn. Now trapped in the Realm of Terror, Soth has once more brought calamity to his home. Abandoning rule of his twisted realm of Sithicus, Lord Soth has retreated to a still more distorted domain: the made fantasies of his own history. To save the land and themselves, the heroes must venture into banshee-haunted Nedragaard Keep, and there into the warped mindscapes of a tormented darklord. The history of the greatest villain of the Dragonlance Saga is at last revealed in the Realm of terror. For fans of DRAGONLANCE and RAVENLOFT adventures alike. The grand adventure is suited for four to six player characters of levels 4-6. No prior knowledge of Krynn or the DRAGONLANCE Saga is necessary. You must have the RAVENLOFT boxed campaign set to use this adventure. 8 1/2-in. x 11-in., 66 pages, black and white. Cover price $9.95.