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Comic books in 'Dungeons and Dragons'

  • Issue #1-1ST
    Dungeons and Dragons TPB (2023 IDW) Library Collection 1-1ST


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    Volume 1 -1st printing. Collects Dungeons and Dragons: The Legend of Drizzt Neverwinter Tales TPB (2013 IDW) and Dungeons and Dragons: Cutter (2013 IDW) #1-5. Written by Geno Salvatore and R. A. Salvatore. Art by Agustin Padilla and David Baldeon. Explore iconic locations and fan-favorite characters from across the multiverse with these thrilling stories from the history of IDW's Dungeons & Dragons comics! First, in The Legend of Drizzt-Neverwinter Tales, Drizzt and his companion, Dahlia, hunt for something that seems part vampire and part elite dwarven warrior, and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery. Then, in Dungeons & Dragons: Cutter Tierflin and Doum'weille are half-Drow siblings, locked in competition for the ownership of the bloodthirsty sword Khazid'hea-the Cutter! Their father, the Drow renegade Tos'un-a veteran of battles against the Kingdom of Many-Arrows-is forced to choose his heir...but what does the powerful sword have to say on the subject? Softcover, 248 pages, full color. Cover price $29.99.

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    $27 Pre-Order Dungeons & Dragons Library Collection, Vol. 2 VF/NM IDW HOHC 2024

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  • Issue #1-1ST
    Of Dice and Men SC (2024 Scribner) The Story of Dungeons and Dragons and the People Who Play It 1-1ST


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    1st printing. By David M Ewalt. Foreword by Joe Manganiello. Even if you've never played DUNGEONS & DRAGONS, you probably know someone who has: the game has had a profound influence on our culture, and 2024 marks the intriguing role-playing phenomenon's 50th anniversary. In OF DICE AND MEN, David Ewalt describes the development of DUNGEONS & DRAGONS from the game's origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game's origins (a history largely unknown even to hardcore players) and examines D&D's lasting impact, Ewalt weaves together an an enticing blend of history, journalism, narrative, and memoir. Softcover, 6-in. x 9-in., 352 pages, B&W. Cover price $18.00.

  • Issue #1-1ST
    Dungeons and Dragons Dungeon Club GN (2023 Harper Alley) 1-1ST


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    Volume 1 - 1st printing. "Roll Call!" Written by Molly Knox Ostertag. Art and cover by Xanthe Bouma. HarperAlley partners up with The Wizards of the Coast in the first book of a new graphic novel series by Molly Knox Ostertag and Xanthe Bouma. Best friends Olivia and Jess have always loved making up stories... first with little-kid games of imagination and, more recently, with the sword-and-sorcery tabletop role-playing game Dungeons & Dragons. Olivia runs the game as Dungeon Master, while Jess is the solo party member, playing a take-no-prisoners, lone-wolf character of her own design named Sir Corius. But when Olivia wants to add a new player to their club, Jess finds herself struggling to share their game-and her best friend. Softcover, 6-in. x 9-in., 208 pages, full color. Cover price $15.99.

  • Issue #1-1ST
    Dungeons and Dragons Nights of Endless Adventure TPB (2023 IDW) 1-1ST


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    1st printing. Collects Dungeons and Dragons: Evil at Baldur's Gate (2018 IDW) #1-5, Dungeons and Dragons: Infernal Tides (2019 IDW) #1-5, and Dungeons and Dragons: Mindbreaker (2021 IDW) #1-5. Written by Jim Zub. Art by Dean Kotz, Steven Cummings, Harvey Tolibao, Ramon Bachs, Francesco Mortarino, John Wycough, Max Dunbar, and Eduardo Mello. Cover by Max Dunbar. Go beyond your tabletop campaign-or fuel it with new material-in this graphic novel collection featuring one of the Forgotten Realm's most popular settings!The Heroes of Baldur's Gate, led by fan-favorite characters Minsc and Boo, must once again risk life, limb, and dignity to protect the city they mostly love. Whether fending off the devilish forces of Avernus, rooting out a takeover of the city's elite by sinister mind flayers, or confronting their abundant personal problems, Minsc, Boo, Delina, Krydle, and the others never stop adventuring! Softcover, 360 pages, full color. Cover price $29.99.

  • Issue #1-1ST
    Dungeons and Dragons The Fallbacks: Bound for Ruin HC (2024 Random House Worlds) 1-1ST


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    1st printing. By Jaleigh Johnson. Cover by David Auden Nash. Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks. To become renowned adventurers, this party needs to survive their first job. Tessalynde is an ambitious young rogue who dreams of leading Faerûns foremost adventuring party. While the crew shes gathered isnt the stuff of legend yet, shes confident her guidance can get them there. The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash. Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall. Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the partys name—which they havent even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins. Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin? Hardcover, 6-in. x 9-in., 304 pages, Text Only. Cover price $28.99.

  • Issue #1-1ST
    Slaying the Dragon SC (2023 Griffin Books) The Secret History of Dungeons and Dragons 1-1ST


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    1st printing. By Ben Riggs. For twenty years, a story has been told about the first company that made DUNGEONS & DRAGONS, TSR, and the story goes something like this: Dungeons & Dragons created the genre of role-playing games in 1974, and that made TSR successful. In the 1990's, Wizards of the Coast created a new kind of game, the collectible card game. People started playing Wizards' flagship product, MAGIC: THE GATHERING, and that competition killed TSR. In a twist worthy of a Greek tragedy, Wizards ended up buying TSR. It is a story of competition and creative destruction, as capitalism teaches us is right and good. That story is entirely wrong. Through hundreds of hours of interviews, endless research, and the help of anonymous sources providing secret documents, the true story of what happened to TSR and DUNGEONS & DRAGONS can finally be told. TSR did not so much die in capitalist combat as it bled to death of self-inflicted wounds. The true history is that of disastrous mistakes, and decisions founded on arrogance rather than good sense. Debts were racked up, geniuses driven from the company, and thousands of products were shipped and sold at a loss, with no one noticing until after the fact. The story of TSR provides a negative blueprint, an example of what a company should not do in the geek business space. Softcover, 5-in. x 8-in., 304 pages, Text Only. Cover price $19.00.

  • Issue #1-1ST
    Dungeons and Dragons A Long Rest for Little Monsters HC (2024 Golden Books) A Little Golden Book 1-1ST


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    1st printing. Written by Brittany Ramirez. Art and cover by Shane Clester. Little ones can meet iconic monsters from Dungeons & Dragons in this adorable rhyming Little Golden Book! Little dungeon masters will meet dragons, owlbears, beholders, and more as they all get ready for bed in this fun, rhyming Little Golden Book. Perfect for adventurers ages 2 to 5 as well as Dungeons & Dragons fans and Little Golden Book collectors of all ages! Hardcover, 6-in. x 7-in., 24 pages, full color. All Ages Cover price $5.99.

  • Issue #1-1ST
    Dungeons and Dragons Honor Among Thieves The Druid's Call SC (2023 Random House) A YA Prequel 1-1ST


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    1st printing. By E K Johnston. Cover by Alice Duke. Explore the thrilling origins of the druid Doric in this original prequel to Dungeons & Dragons: Honor Among Thieves. For as long as she can remember, Doric has felt alone. Abandoned by her human parents, she wandered for years before being taken in by a community of Neverwinter Woods elves. But her horns and tail proclaim a tiefling heritage, and even among the kindest of elves, her fledgling druidic abilities mark her as different from the rangers around her. And as humans begin to encroach farther and farther into the once pristine woods, Doric knows she needs to master her druidic capabilities if she is to be any help to her adopted family. With no means of helping Doric themselves, her guardians see no choice but to send her somewhere she can come into her own. Tucked among the ancient pines of the Ardeep Forest hides the Emerald Enclave, an order of warriors tasked with preserving the natural world. They fight to maintain balance between the forces of the wild and civilization, and in doing so, protect the sanctity of each. Among their order, Doric begins to find power in her differences. But not all her fellow initiates are so capable of new growth, and as her training continues, Doric is forced to confront the very beliefs that brought her into the Enclaves fold. If she's going to protect her home, shell have to reckon with her people, her power, and the walls she's built to keep herself safe from both. Softcover, 5 1/2-in. x 8 1/2-in., 336 pages, Text Only. Cover price $16.00.

  • Issue #1-1ST
    Dungeons and Dragons Honor Among Thieves The Road to Neverwinter SC (2023 Random House) A Prequel Novel 1-1ST


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    1st printing. By Jaleigh Johnson. Cover by Steve Anderson. Discover the thrilling origin stories of the bard Edgin, the barbarian Holga, and their whole adventuring party in this official prequel to Dungeons & Dragons: Honor Among Thieves. Edgin Darvis life is a mess. All that he has left are his lute, his dashing good looks, and...not much else. After a chance encounter with badass bruiser Holga, Edgin is forced to take a hard look at his bad choices. But the road to redemption is long, and paved with unforeseen expenses. Fortunately, the world is full of rich fools begging to be parted from their money. And so Edgin and Holga do what any sensible entrepreneurs would do—they form a crew. Joined by a charming rogue, Forge Fitzwilliam, and Simon, a sorcerer with an intense inferiority complex, the team sets out to line their pockets with both well-earned and ill-gotten gold. Together, Edgins crew battles monsters across the realms: gnoll raiders, fey witches, and more fall beneath their sharp weapons and sharper wit. But when they encounter a new, more sophisticated villain, keen blades and piercing blue eyes may not be enough. Their target? Torlinn Shrake, a wealthy eccentric known for abusing his servants and hosting lavish parties. The plan? Play dress-up, sneak into the Shrake estate, and fill their pockets with as much loot as they can carry. The catch? Shrake is hiding a terrible secret: one that could endanger the lives of everyone Edgin has come to care for—even if the loot is too good to pass up. Softcover, 6-in. x 9-in., 320 pages, Text Only. Cover price $18.00.

  • Issue #1-1ST
    Dungeons and Dragons Lore and Legends HC (2023 Ten Speed Press) 1-1ST


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    A Visual Celebration of the Fifth Edition of the World's Greatest Roleplaying Game!

    1st printing. Written by Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer. Foreword by Tom Morello. When the reimagined fifth edition of DUNGEONS & DRAGONS debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, LORE & LEGENDS reveals the incredible ongoing story of DUNGEONS & DRAGONS fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D-its development, evolution, cultural relevance, and popularity-through exclusive interviews and more than 900 pieces of artwork, photography, and advertising. Hardcover, 9-in. x 12-in., 416 pages, full color. Cover price $50.00.

  • Issue #1-1ST
    Dungeons and Dragons Saturday Morning Adventures TPB (2023 IDW) 1-1ST


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    1st printing. Collects Dungeons and Dragons Saturday Morning Adventures (2023 IDW) #1-4. Written by David M. Booher and Sam Maggs. Art by George Kambadais. Cover by Tim Levins. Back Cover by George Kambadais. Long before the world turned upside down and new generations discovered D&D, six kids boarded a magical roller coaster and were transported to the Forgotten Realms! Noble ranger Hank, intrepid acrobat Diana, quiet thief Sheila, impulsive barbarian Bobby, fearful and cavalier Eric, and uncertain magician Presto only want to get back to their own world. But escaping the Realms has turned out to be much harder than getting there! Danger lurks at every turn, the enigmatic Dungeon Master is less than helpful, and Venger, the force of evil, will stop at nothing to get his hands on the magical weapons the kids have come to rely on. To top it off, Hank has made a startling discovery: Despite the dangers, Sheila, Bobby, Diana, and the others aren't so sure they want to go home after all! Softcover, 96 pages, full color. Cover price $12.99.

  • Issue #1-1ST
    Dungeons and Dragons Stickerology SC (2023 Clarkson Potter) 1-1ST


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    Legendary Stickers of Monsters, Magical Items, and More!

    1st printing. Filled with vibrant images showcasing the extraordinary world of DUNGEONS & DRAGONSs, this collectible sticker book is a must-have for D&D players of all ages. This officially licensed book is packed with stickers from the DUNGEONS & DRAGONS archives, a treasure trove of adventuring relics, beasts, weaponry, and more. Decorate journals, adorn tech accessories, and deck out character sheets with uniquely designed, detailed stickers. Softcover, 6-in. x 7-in., 80 pages, full color. Cover price $15.99.

  • Issue #1054
    Dungeons and Dragons Hollow World (1990 TSR) Campaign Set 1054





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    D&D Campaign Set #1054

    By Aaron Allston.

    Includes:

    o A 128-page Dungeon Master's Sourcebook, with everything the DM needs to run an exciting campaign in HOLLOW WORLD.

    o A 64-page Player's Book, including how-to's for creating a native HOLLOW WORLD character and ways to bring KNOWN WORLD characters into HOLLOW WORLD.

    o A 32-page Adventure Book, containing several starer adventures and entries for the monsters that live in HOLLOW WORLD.

    o 4 full-size, full color map sheets.

    NOTE: These rules can be adapted to fit the ADVANCED DUNGEONS AND DRAGONS 2ND EDITION game. Cover price $18.00.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-1ST



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    Includes CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $19.95.

  • Issue #1N-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1N-1ST


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    Does NOT Include CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Dungeon Master's Guide HC (2000 WotC) Core Rulebook II 1-1ST


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    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Worlds of Inspiration!

    This book contains everything you need - from special high-level classes to magic items, artifacts and more! You're the Dungeon Master, and all the Dungeons and Dragons secrets are yours!

    Hardcover, 8 1/2-in. x 11-in., 256 pages, full color.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-1ST


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    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Over 500 Fearsome Foes!

    From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    Cover price $19.95.

  • Issue #TSR11634
    Dungeons and Dragons Into the Dragon's Lair SC (2000 Wizards of the Coast) A Forgotten Realms Adventure TSR11634


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    By Sean K. Reynolds and Steve Miller. Great riches await - and greater danger! As war-ravaged Cormyr tries to rebuild, a host of eager seekers - expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more - scramble to find the dragon's treasure. Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves? This adventure is inspired by the novel DEATH OF THE DRAGON by Ed Greenwood and Troy Denning. Details of the novel; are presented herein. Softcover, 8 1/2-in. x 11-in., 96 pages, B&W. Cover price $17.95.

  • Issue #WTC11964
    Forgotten Realms Magic of Faerun SC (2001 Wizards of the Coast) A Dungeons and Dragons Campaign Accessory WTC11964


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    By Angel Leigh McCoy, Duane Maxwell, and Sean K. Reynolds. This Forgotten Realms accessory allows players to incorporate wondrous new magic into their campaigns. Here readers will learn about the Weave, and how wizards and sorcerors can manipulate this new-found knowledge to expand their spellcasting prowess, plus additional details on how to create more exciting magic-wielding characters, monsters, and items to unleash upon your Forgotten Realms and D&D world. Softcover, 8 1/2-in. x 11-in., 192 pages, PC/PB&W. Cover price $29.95.

  • Issue #9048
    Dungeons and Dragons Dungeon Geomorphs (1981 TSR) 9048

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    "Dungeon Geomorphs" for use with Dungeons & Dragons Adventure Game. This new booklet is a combination of the original three sets of Dungeon Geomorphs released by TSR The Game Wards: Basic Dungeon, Caves & Caverns, and Lower Dungeons. It contains 30 square geomorphic pieces and 15 rectangular semi-geomorphic pieces that are ready to cut out and use. With only 4 of the 45 units contained in this product, Dungeon Masters can form hundreds of thousands of maps in mere seconds! No longer will a Dungeon Master be forced to spend hours upon hours drawing a dungeon level that plays through in one session - with these geomorphs DUNGEONS & DRAGONS Fantasy Adventure Game players can look forward to infinite variety even though they may play more often. Softcover, 8.5" x 10.5", 28 pages, B&W.

  • Issue #AC10
    Dungeons and Dragons Bestiary of Dragons and Giants (1987 TSR) AC10

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    Dungeons and Dragons Bestiary of Dragons and Giants - Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything you'll need to play right at your fingertips. As players, you'll have challenges worthy of your characters. This book has something for everyone. This product includes a random spell generator for dragons, complete with instructions. Softcover, 8" x 10.5", 64 pages, B&W.

  • Issue #1-1ST
    Forgotten Realms Elminster in Myth Drannor HC (1997 A TSR Novel) 1-1ST

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    1st printing.

    By Ed Greenwood. Cover by Ciruelo Cabral.

    It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.

    Hardcover, 6-in. x 8 1/2-in., 344 pages, Text Only. Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Art and Arcana HC (2018 Ten Speed Press) A Visual History 1-1ST


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    1st printing.

    Text by Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer.

    Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world. This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork-from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. This is the most comprehensive collection of D&D imagery ever assembled, making this theit the ultimate collectible for the game's millions of fans around the world.

    Including over 700 pieces of art collected from Wizards of the Coasts archives, collectors, and the artists and illustrators of the game.

    Hardcover, 9 1/2-in. x 12-in., 464 pages, full color.

    Cover price $50.00.

  • Issue #1-1ST
    Art and Making of Dungeons and Dragons Honor Among Thieves HC (2023 Ten Speed Press) 1-1ST


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    1st printing. Text by Eleni Roussos. Foreword by John Francis Daley and Jonathan Goldstein. For fans of DUNGEONS & DRAGONS and the blockbuster fantasy adventure film DUNGEONS & DRAGONS: HONOR AMONG THIEVES, this gorgeous tome showcases the storytelling, world-building, and creativity behind the movie. Join in the adventures across Faerûn with stars Chris Pine, Michelle Rodriguez, Hugh Grant, Justice Smith, Regé-Jean Page, Sophia Lillis, and the rest of the dedicated cast and crew on their journey to bring the world of DUNGEONS & DRAGONS to life. With sections that highlight fan-favorite characters, monsters, and settings, plus explorations of key scenes from the film, this book is packed with production photos, concept art, storyboards, interviews, and more. Hardcover, 9-in. x 11-in., 208 pages, full color. Cover price $45.00.

  • Issue #1-1ST
    Atlas of the Dragonlance World SC (1987 TSR) 1-1ST


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    1st printing. By Karen Wynn Fonstad. KRYNN... Enter the spell-binding world of the DRAGONLANCE SAGA. Accompany the Heroes of the Lance on their epic travels across Krynn in the magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Neverwind. Karen Wynn Fonstad, author of THE ATLAS OF MIDDLE-EARTH, THE ATLAS OF PERN, and THE ATLAS OF THE LAND, draws you into the lives and places of the DRAGONLANCE SAGA as never before. You may never want to leave... Softcover, 8 1/2-in. x 11-in., 168 pages, PC. Cover price $15.95.

  • Issue #1-REP
    Atlas of the Dragonlance World SC (1987 TSR) 1-REP

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    2nd and later printings. By Karen Wynn Fonstad. KRYNN... Enter the spell-binding world of the DRAGONLANCE SAGA. Accompany the Heroes of the Lance on their epic travels across Krynn in the magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Neverwind. Karen Wynn Fonstad, author of THE ATLAS OF MIDDLE-EARTH, THE ATLAS OF PERN, and THE ATLAS OF THE LAND, draws you into the lives and places of the DRAGONLANCE SAGA as never before. You may never want to leave... Softcover, 8 1/2-in. x 11-in., 168 pages, PC. Cover price $15.95.

  • Issue #1-1ST
    Empire of Imagination: Gary Gygax and the Birth of Dungeons and Dragons HC (2015 Bloomsbury) 1-1ST

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    1st printing.

    By Michael Witwer.

    Here, for the first time, is a comprehensive biography of the mythic icon among geek and gaming culture, Gary Gygax - and the complete story behind the creation of Dungeons & Dragons.

    The "godfather" of all fantasy adventure games, Gary Gygax has a life story that has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax, spanning from his childhood in Lake Geneva to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s, irreversibly altering the world of gaming.

    D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of player alumni - Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity - cultural, economic, and personal.

    Through his creation of the role-playing genre, Gygax gave generations of gamers the tools to invent characters and entire worlds in their minds.

    Told in a narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination!

    Hardcover, 6-in. x 9-in., 320 pages, B&W.

    Cover price $26.00.

  • A place for everything! No matter how unusual or powerful your DUNGEONS & DRAGONS character is, this complete set of character sheets lets you keep a record of everything that makes your character unique. Includes 11 double-sided singe class, one for each class; a double-sided sheet for multi-class characters; a sheet for special creatures such as a wizard's familiar or a paladin's mount; spell planner worksheets; and easy to follow instructions. Every page is designed to be easy to photocopy, so you never have to worry about having a fresh sheet handy when you need one. Slick Softcover, 8 1/2-in. x 11-in., 32 pages (loose), B&W. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons The Monsters and Creatures Compendium HC (2023 Ten Speed Press) 1-1ST


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    1st printing. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you'll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D. Hardcover, 7-in. x 9-in., 256 pages, full color. Cover price $24.99.

  • Issue #1-1ST
    Dungeons and Dragons Dungeon Master's Guide HC (2014 Wizards of the Coast) 5th Edition 1-1ST

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    5th Edition - 1st printing. Everything a Dungeon Master needs to weave legendary stories for the world's greatest role-playing game.The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! Hardcover, 9-in. x 12-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Dungeon Master's Guide HC (2014 Wizards of the Coast) 5th Edition 1-REP

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    5th Edition - 2nd and later printings. Everything a Dungeon Master needs to weave legendary stories for the world's greatest role-playing game.The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! Hardcover, 9-in. x 12-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Ravenloft Orphan of Agony Isle TPB (2023 IDW) 1-1ST


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    1st printing. Collects Dungeons and Dragons: Ravenloft - Orphan of Agony Isle (2022 IDW) #1-4.

    Written by Casey Gilly, Zoe Quinn, Ro Mediavilla, and Ryan Cady. Art by Bayleigh Underwood, Corin Howell, Kayla Felty, Vincenzo Riccardi, and Lisa Sterle. Cover by Corin Howell.

    DISCOVER the Demiplane of Dread! In her castle laboratory, D&D's own mad scientist, Dr. Viktra Mordenheim, performs experiments testing the bounds of science and magic!

    THRILL to a Castle of Horrors! Following a terrible accident, Miranda awakens in Schloss Mordenheim under the questionable care of the definitely-not-lawful-good doctor, with no memory of who she is. Desperate to learn about her past, she soon begins to question what she is told and test the strictures placed upon her. Gentle Reader, the truth she uncovers will shock and disturb you!

    SHUDDER at a Menagerie of Monsters! A collection of lab notes detail the tragic fates of Ravenloft's unfortunate inhabitants, in a collection of supplementary stories by writers Casey Gilly, Ryan Cady, and Ro Mediavilla, and artists Corin Howell, Vincenzo Riccardi, and Kayla Felty. We must caution you, Dear Reader, these are not tales for the faint of heart!

    Softcover, 96 pages, full color.

    Cover price $17.99.

  • Issue #1-1ST
    Dungeons and Dragons The Legend of Drizzt Neverwinter Tales HC (2012 IDW) 1-1ST


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    Volume 1 - 1st printing. Collects Dungeons and Dragons Drizzt (2011 IDW) #1-5.

    Written by Geno Salvatore, and R. A. Salvatore. Art by Agustin Padilla. Cover by Gonzalo Flores.

    The MOST POPULAR CHARACTER from the MOST POPULAR FANTASY WORLD of all time comes to life in his FIRST ORIGINAL comic book tale. DRIZZT leads this massive thriller into R.A. Salvatore's next blockbuster novel!

    DRIZZT and his companion DAHLIA hunt for something that seems part vampire and part elite dwarven warrior and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery.

    Hardcover, 9-in. x 12-in., 136 pages, full color.

    Cover price $24.99.

  • Issue #1-1ST
    Dungeons and Dragons The Legend of Drizzt Neverwinter Tales TPB (2013 IDW) 1-1ST

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    1st printing.

    Written by Geno Salvatore, and R. A. Salvatore. Art by Agustin Padilla. Cover by Gonzalo Flores.

    The MOST POPULAR CHARACTER from the MOST POPULAR FANTASY WORLD of all time comes to life in his FIRST ORIGINAL comic book tale. DRIZZT leads this massive thriller into R.A. Salvatore's next blockbuster novel!

    DRIZZT and his companion DAHLIA hunt for something that seems part vampire and part elite dwarven warrior and must find out how the evil lich Valindra Shadowmantle and her minion Korbin Dor'crae factor into the mystery.

    Softcover, 136 pages, full color.

    Cover price $19.99.

  • Issue #1-1ST
    Dungeons and Dragons Honor Among Thieves The Feast of the Moon GN (2023 IDW) Official Movie Prequel 1-1ST


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    1st printing.

    Written by Jeremy Lambert and Ellen Boener. Art by Eduardo Ferigato and Guillermo Sanna. Cover by Eduardo Ferigato.

    The world's most popular tabletop roleplaying game is coming to the big screen March 3, 2023!

    Before you catch Dungeons & Dragons: Honor Among Thieves in theaters, make sure to pick up this must-read prequel graphic novel!

    A party of unlikely heroes must brave the dangers of the Sword Coast in a quest for the ultimate prize! What brought them to this point? Find out in this graphic novel featuring the cast of D&D: Honor Among Thieves: Chris Pine, Michelle Rodriguez, Hugh Grant, Sophia Lillis, Justice Smith, and Regé-Jean Page!

    Softcover, 96 pages, full color.

    Cover price $14.99.

  • Issue #1-REP
    Dungeons and Dragons Honor Among Thieves The Feast of the Moon GN (2023 IDW) Official Movie Prequel 1-REP


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    2nd and later printings.

    Written by Jeremy Lambert and Ellen Boener. Art by Eduardo Ferigato and Guillermo Sanna. Cover by Eduardo Ferigato.

    The world's most popular tabletop roleplaying game is coming to the big screen March 3, 2023!

    Before you catch Dungeons & Dragons: Honor Among Thieves in theaters, make sure to pick up this must-read prequel graphic novel!

    A party of unlikely heroes must brave the dangers of the Sword Coast in a quest for the ultimate prize! What brought them to this point? Find out in this graphic novel featuring the cast of D&D: Honor Among Thieves: Chris Pine, Michelle Rodriguez, Hugh Grant, Sophia Lillis, Justice Smith, and Regé-Jean Page!

    Softcover, 96 pages, full color.

    Cover price $14.99.

  • Issue #1-1ST
    Dungeons and Dragons Arms and Equipment Guide HC (2003 WotC) 1-1ST


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    By Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, and James Wyatt.

    Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
    oA caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
    oOver 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
    oOver 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
    oRules for vehicle combat on land, sea, and air.
    oWithin these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.

    Cover price $26.95.

  • Issue #1-REP
    Dungeons and Dragons Arms and Equipment Guide HC (2003 WotC) 1-REP


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    2nd and later printings.

    By Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, and James Wyatt.

    Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
    oA caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
    oOver 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
    oOver 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
    oRules for vehicle combat on land, sea, and air.
    oWithin these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.

    Cover price $26.95.

  • Issue #1-1ST
    Dungeons and Dragons Complete Warrior HC (2003 WotC) A Player's Guide to Combat for All Classes 1-1ST


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    By Andy Collins, David Noonan, and Ed Stark.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Players Handbook and the Dungeon Masters Guide. A player needs only the Players Handbook.

    Cover price $26.95.

  • Issue #1-1ST
    Dungeons and Dragons Defenders of the Faith SC (2001 WotC) A Guidebook to Clerics and Paladins 1-1ST


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    1st printing.

    By James Wyatt and Rich Redman.

    Divine dedication powers these crusaders.

    This book spotlights the champions of deities in the D&D game, clerics and paladins. It's packed with ways to customize cleric and paladin characters, including:
    o New feats, prestige classes, weapons, and equipment.
    o More uses for turning checks, and new magic items and spells designed specially for clerics and paladins.
    o Information about special organizations such as the Laughing Knives and the Stargazers.
    o Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Guide to Immortals SC (1986 TSR) 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Frank Mentzer. Art by Jeff Easley and Larry Elmore. "'You have succeeded!' The power of a Celestial voice rings in the cool evening sky. Your character has worked for many long years to hear that simple phrase, and has now finally achieved this most ambitious goal - Immortality itself." Cover by Larry Elmore. Within this tomb resides the rules and guidelines to expand your D&D campaign to heights undreamed of. The highest levels possible, the most power magics, the deadliest foes. Welcome to Immortality. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: This book was originally only available in the Dungeons and Dragons Set 5: Immortal Rules box set.

  • Issue #1-1ST
    Dungeons and Dragons Song and Silence SC (2001 WotC) A Guidebook to Bards and Rogues 1-1ST


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    1st printing.

    By David Noonan and John D. Rateliff.

    Finesse and Versatility Make Powerful Allies

    Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
    o New feats, prestige classes, weapons, spells, magic items, and equipment.
    o Complete guidelines for trapmaking, including 90 sample traps.
    o Descriptions of a wide range of thieves' guilds and bardic colleges.
    o Detailed rules for flanking opponents in combat.

    Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Sword and Fist SC (2001 WotC) A Guidebook to Fighters and Monks 1-1ST


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    1st printing.

    By Jason Carl.

    Combat isn't everything - it's the only thing.

    The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
    o New feats, prestige classes, weapons, and equipment
    o Information about special organizations such as the Red Avengers and the Knight Protectors
    o Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Tome and Blood SC (2001 WotC) A Guidebook to Wizards and Sorcerers 1-1ST


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    1st printing.

    By Bruce R. Cordell and Skip Williams.

    A Spell Is Better than a Thousand Words

    Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
    oNew feats, spells, and magic items.
    oNew prestige classes, including the dragon disciple, fatespinner, and pale master.
    oInformation about special organizations such as the Broken Wands and the Arcane Order.
    oMaps of a mages' guildhall and a home that a sorcerer and a wizard share.
    oTome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

    Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Xanathar's Guide to Everything HC (2017 WotC) 1-1ST

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    1st printing. Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot. You`d be shocked to discover just how much he knows about you! Yes, you, adventurers! Assembled here in Xanathar`s Guide to Everything is new information on adventurers of every stripe. In addition, you`ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar`s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Hardcover, 8-in. x 11-in., 192 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Practically Complete Guide to Dragons HC (2023 WotC) A Dungeons and Dragons Illustrated Book 1-1ST


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    1st printing. With tips on everything from fighting dragons to riding them, The Practically Complete Guide to Dragons offers abundant insight into the most awe-inspiring creatures in all the worlds. Detailing the appearance, capabilities, habits, lairs, and treasures of ten dragon kinds, and annotated with the extraordinary wizard Sindri Suncatcher's personal observations and experiences, this beautiful volume will inspire endless adventures in the imagination. Fully updated with all the latest lore, this indispensable volume contains everything new adventurers need to know about the most iconic monsters of fantasy! Hardcover, 8 1/2-in. x 11-in., 128 pages, full color. Cover price $39.95.

  • Issue #1-1ST
    Dungeons and Dragons Baldur's Gate Descent Into Avernus HC (2019 WotC) 1-1ST


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    1st printing.

    Welcome to Baldur's Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You've just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

    Hardcover, 8 1/2-+in. x 11-in., 256 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Expanded Psionics Handbook HC (2004 WotC) 1-1ST


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    1st printing.

    By Bruce R. Cordell.

    Tap into the power of the mind.

    Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics.

    With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Players Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

    Cover price $24.95.

  • Issue #1-1ST
    Dungeons and Dragons Libris Mortis: The Book of the Undead HC (2004 WotC) 1-1ST


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    1st printing.

    By Andy Collins and Bruce R. Cordell.

    Nightmares from Beyond the Grave!

    This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing, and combating undead characters and monsters - including strategies and tactics commonly employed by undead and those who hunt them. LIBRIS MORTIS: THE BOOK OF THE UNDEAD also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates.

    Hardcover, 8 1/2-in. x 11-in., 192 pages, full color.

    NOTE: To use this supplement the DM also needs the Player's Handbook, Dungeon Master's Guide, and MOnster Manual. A player only needs the Player's Handbook.

    Cover price $29.95.

  • Issue #1-1ST
    Dungeons and Dragons Psionics Handbook HC (2001 WotC) 1-1ST


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    1st printing.

    By James Wyatt and Rich Redman.

    Masters of the Mind

    Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.

    This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $26.95.