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Adventurers Club (1983) comic books

  • Issue #1
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    Fall 1983. The Hero Games Quarterly. In this issue: The Mechanon Gambit - A Champions Scenario by George MacDonald & Ray Greer; Covert Action; Champions Plus. Cover by Mark Williams. Cover price $2.50.

  • Issue #2
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    Winter 1983. The Hero Games Quarterly. In this issue: What Rough Beast - A Scenario for Champions by John Sullivan; Mystery Powers; Covert Action. Cover price $2.50.

  • Issue #3
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    Spring 1984. The Hero Games Quarterly. In this issue: Terror in the Treasures - A Champions Scenario by Kevin Dinapoli; Different Agents; Teamwork. Cover price $2.50.

  • Issue #4
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    Summer 1984. The Hero Games Quarterly. In this issue: Nova - A Champions Scenario; Horror in Champions; The Gilt Complex. Cover price $2.50.

  • Issue #5
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    Fall 1984. The Hero Games Quarterly. In this issue: The Hawkes Phantom - a Justice, Inc. Adventure; Refereeing Champions Disadvantages; Impossible Crimes; Send in the Marines. Cover by Denis Loubet. Cover price $2.50.

  • Issue #6
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    Winter 1984. The Hero Games Quarterly. In this issue: Grasp, Inc. - An adventure for Champions and Danger International. Cover by Patrick Zircher. Cover price $2.50.

  • Issue #7
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    Summer 1986. The Hero Games, Iron Crown Quarterly. In this issue: Raid on Blackgulch - Champions action in a chemical research lab by Andrew Robinson; Presence of Mind. Cover by Patrick Zircher. Cover price $2.50.

  • Issue #8
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    Fall 1986. The Hero Games, Iron Crown Quarterly. In this issue: The Rockhall Curse - castle-crawling adventure for Fantasy Hero; Iffgulds Keep - MERP adventure on the Ettenmoors; Viper Update. Cover price $3.00.

  • Issue #9
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    Spring 1987. The Hero Games, Iron Crown Quarterly. In this issue: Empire Club; The Laser's Edge - High-Tech for Space Master; Troubleshooters - Mini-Organizations Book for Champions. Cover price $3.00.

  • Issue #10
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    Summer 1987. The Hero Games, Iron Crown Quarterly. In this issue: Hands of the Strangler - Pulp heroes vs. the Golden Gate Strangler; Zirifair's Sorcery - A MERP adventure; The Hero System. Cover price $3.00.

  • Issue #11
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    Fall 1987. The Hero Games, Iron Crown Quarterly. In this issue: Death from the Skies - for Champions Super-Agents and Robot Warriors; Stolen Steed of the Sovereign - a MERP Adventure; Care and Feeding of Deathtraps. Cover by Tom Lyle. Cover price $3.00.

  • Issue #12
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    1988. The Hero Games, Iron Crown Quarterly. In this issue: Double-Blind - An adventure for Danger International & Super-Agents; The Superhero and the Legal System; Raid on Barluien - A MERP adventure. Cover by Tom Lyle. Cover price $3.00.

  • Issue #13
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    Original cover price: $5.00. Super-Duper Double Issue, 1989. The Hero Games Quarterly. In this issue: Legions of Hell - A descent into the pit for Champions Heroes; Agents of Darkness - Supernatural Enemies for Champions. Cover by Ben Dunn. Cover price $5.00.

  • Issue #14
    Adventurers Club (1983) 14

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    The Hero Games Quarterly. Special Hardware Issue: Wild, Wild Wobots - ready-to-run robots for Champions; Battle Zone - Heroes vs. Necrobots. Back cover by George Perez (featuring Champions: The Super Role-Playing Game art). Cover price $3.00.

  • Issue #15
    Adventurers Club (1983) 15

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    The Hero Games Quarterly. In this issue: Empire Club; No More Mr. Nice Guy - A scenario for Champions; The Mentally-Balanced Superteam. Cover by Ben Dunn. Cover price $3.00.

  • Issue #16
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    The Hero Games Quarterly. Special Fantasy HERO Issue: Doomspoint - A Scenario for Fantasy HERO; Champions Errata; Poisons in the HERO System. Cover price $3.00.

  • Issue #17
    Adventurers Club (1983) 17

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    The Hero Games Quarterly. In this issue: Silly Martial Arts; Ninja HERO Errata; Hi-Ho, Silver, Away! - For Western HERO; Ancient Chinese Secrets - New Martial Arts Styles. Cover price $3.00.

  • Issue #18
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    The Hero Games Quarterly. In this issue: A Review of Champions: The Computer Game; The House That Jack Built - A Big Champions Setting/Scenario; Hack Writing - A None-too-serious Martial Art; Paloman: The Cursed King by Aaron Allston; The Black Pearl - An Empire Club Setting. Cover by George Perez. Cover price $3.00.

  • Issue #19
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    The Hero Games Quarterly. In this issue: I Can Research It For You - Research in a heroic or superheroic campaign; The Murder of Lord Ernesto - A huge Fantasy HERO scenario; Another Look at Vehicles - The HERO System vehicle rules revisited; Hoarding Dragons - Guidelines for using Dragons in Fantasy HERO. Cover price $4.00.

  • Issue #20
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    The Hero Games Quarterly. In this issue: Writing & Running Tournament Games - How the HACs do it; How Far Did Grond Throw You? - Another look at throwing; Zip Zap Guns - An adventure for Champions; Power Moves - Building better bricks; Molding Minds - Mind Control in Champions; Standards of Technology - Gadgeteers & Comic Book technology. Cover by Storn Cook. Cover price $4.00.

  • Issue #21
    Adventurers Club (1983) 21

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    The Hero Games Quarterly. In this issue: Carolina Caldwell and the Quest for the Gold Idol - Archaeology Adventures for Justice, Inc.; Curse You, You Fiend - Villains for Justice, Inc.; Writing and Running Tournament Games - More advice on designing tournaments; The Art of Magic - An alternate magic system for Fantasy HERO; Airs Above the Ground - Equestrian martial arts package; Foes with Character - Replace standard monsters with NPCs. Cover price $4.00.

  • Issue #22
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    The Hero Games Quarterly. In this issue: Shaking the Pillars of Heaven - More Martial Arts for Champions and Ninja HERO; The Fright Before Christmas - He knows if you've been bad; Castle Security, Inc. - Can Supervillains change their spots?; Playing with Magic - An alternate magic system for Fantasy HERO. Cover price $4.00.

  • Issue #23
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    Original cover price: $4.00. The Hero Games Quarterly. In this issue: The Secret History - Mysteries from Horror Hero: Endless Nightmares; The Cassandra Matrix - An Adventure for Cyber Hero; More Realistic Spell Casting - How to put the magic back in Fantasy Hero; Running a Super Hero Game in a Soap Opera Style - Enough said!; New Fantasy Character Archetypes - The Knight-Templar, Acrobat, and more; Base Time for Skills - An optional skill sub-system; The College of Alchemy - a new look at Alchemy. Cover price $4.00.

  • Issue #24
    Adventurers Club (1983) 24

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    The Hero Games Quarterly. In this issue: SWARM! - Insect and other swarms for the HERO System; Battle at Castle Rockwell - An Adventure for Fantasy Hero; Building Your Own Corporation - Guidelines from the co-author of Corporations; Kumite! - Background and rules for the 2nd annual GenCon Kumite!; Bustin' Broncs - Breaking wild horses in Fantasy Hero; New Martial Arts - Three new martial styles. Cover price $4.00.

  • Issue #25
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    The Hero Games Quarterly. In this issue: The Realm of Velakris - A Fantasy Setting for the HERO System; Slippery As An Eel - An Adventure for Dark Champions; Putting the 'Control' Back in Elemental Controls; Help From Above - Playing with the Fantasy Hero Cleric; Pharmacology in Dark Champions - A look at drugs for the street-level campaign. Cover by Storn Cook. Cover price $4.00.

  • Issue #26
    Adventurers Club (1983) 26

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    The Hero Games Quarterly. In this issue: Enter The Scarlet Queen - new skills, powers & characters for Dark Champions; A Matter of Heart - an adventure for Champions; The First Adventurers Club Index - a guide to issues 1 to 25; The Ultimate Base - an out take from Enemies Assemble!; The Paladinhood of St. Kiruin - an order of paladins for Fantasy Hero campaigns. Cover price $5.00.

  • Issue #27
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    The Hero Games Quarterly. In this issue: Hogan's Reach - A Setting for Champions; Getting What You Pay For - The Care and Feeding of Super-Mercenaries; The Advantages of Disadvantages - Making Disadvantages Work for You; 'Words Will Never Hurt Me' - The Power of Repartee; The Art of Siege - Base Busting for Fantasy Hero; Funny Animal Champions - The 'Toons Get Superpowers; Hudson City Times - News from the World of Dark Champions. Cover price $5.00.