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Xeno's Arrow (2001 Radio Comix) comic books

  • Issue #1
    Xeno's Arrow (2001 Radio Comix) 1
  • Issue #2
    Xeno's Arrow (2001 Radio Comix) 2
  • Issue #3
    Xeno's Arrow (2001 Radio Comix) 3

    By Greg Beettam and Stephen Geigen-Miller. Intrigue and betrayal are the order of the day in this issue, as we learn the truth about Kobb and his relationship with the would-be ecoterrorists of A.L.F.A.L.F.A. (Alien Life-Forms Animal Liberation Front Anonymous)! Confrontation, mayhem and violence break out aboard the run-down service station known as Checkpoint Chuck. The spotlight in this issue is on the snide intellectual Okiris, as she must engage in a battle of wits with a band of whiny, self-important college kids...who happen to have guns. Meanwhile, back at the Zoo, Morrowbury makes a startling discovery that will change his life forever. 32 pages, B&W. Cover price $2.95.

  • Issue #4
    Xeno's Arrow (2001 Radio Comix) 4

    By Greg Beettam and Stephen Geigen-Miller. The crew arrives on Teeko World, a polluted world-city so overrun by industrialization and consumerism that the planet is encircled by a ring made up of obsolete appliances. Clemens quickly disappears to find some "connections," while Kobb and Z'nyd'n are sent shopping for supplies. Kobb proves incapable of performing even this simple task without getting into trouble, and the two are soon involved in a mad, guns-blazing chase through a city mall. Meanwhile, Xeno and Okiris, too bored to stay aboard the shuttle, decide to do a little sightseeing wearing "clever" disguises. They, too, quickly find themselves in an absurd amount of trouble. This issue presents a new world, new adventures, and new characters, as Xeno's Arrow: Book 2 moves into an exciting new phase! 32 pages, B&W. Cover price $2.99.

  • Issue #5
    Xeno's Arrow (2001 Radio Comix) 5

    By Greg Beettam and Stephen Geigen-Miller. This issue delves deeper into the harsh reality of Teeko World, as street kid Tal leads Xeno and Okiris into the Forgotten City that lies beneath the urban sprawl of Maggoth Korum. But, just who is the shadowy underworld figure with whom they will rendezvous? And just where has Clemens gone to? All this, plus action, adventure and Social Darwinism run amok, as Xeno's Arrow: Book 2 rushes toward its exciting conclusion! 32 pages, B&W. Cover price $2.99.

  • Issue #6
    Xeno's Arrow (2001 Radio Comix) 6

    By Greg Beettam and Stephen Geigen-Miller. In exchange for the help of the Teeko Pirate's Guild, Clemens must break into one of the most highly-guarded buildings in the Known Galaxy -- the Morian Tower -- headquarters of the most powerful high-tech corporation in the Galactic Civilization! Meanwhile, back at the Zoo, Morrowburry makes a shocking discovery. A heist, a taste of victory, a taste of crime in the final chapter in Xeno's Arrow: Book 2! 32 pages, B&W. Cover price $2.99.