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The Con Game comic books issue 1

  • Issue #1-1ST
    100 Greatest Console Video Games: 1977-1987 HC (2014 Schiffer) 1-1ST

    1st printing.

    By Brett Weiss.

    The 100 Greatest Console Video Games: 1977-1987 By Brett Weiss, author of the Classic Home Video Games book series.

    There have been many top 100 books before, but rarely one like this. Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's chapter features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from a highly crucial, fondly remembered decade.

    This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES. Whether you're young or old, new to the hobby or a hardcore collector, this book will introduce you to or further educate you on some of the greatest, most historically important games ever made.

    Hardcover, 6-in. x 9-in., 224 pages, full color.

    NOTE: What the critics are saying about The 100 Greatest Console Video Games: 1977-1987:

    * This is an amazing book...detailed information...very high quality all around. –8-Bit Eric

    * A really cool book, really fascinating…I can tell that Brett put a lot of time into this. –Gamester81

    * A treasure trove of information, pictures, and thoughts… a joy to read… If youre a student of the industry or just love the greatest generation of console gaming, then you pretty much need to give this one a serious look. –Brutal Gamer

    * Truly beautiful from cover to cover...It should be a fixture on every coffee table in a video gaming household...Each section of the book is well-written and accompanied by high quality artwork and photos. – Patrick Scott Patterson

    * Author Brett Weiss knows his stuff...a respected name in the classic gaming community...he provides insightful behind-the-scenes information...the book is suitable for just about any type of video game fan. – The Video Game Critic

    Cover price $34.99.

  • Issue #1-1ST
    Sega Mega Drive and Genesis Encyclopedia SC (2023 White Owl): Every Game Released for Sega's 16-bit Console 1-1ST


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    1st printing. By Chris Scullion. Foreword by Damien McFerran. Introduction by Chris Scullion. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the West, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, the Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. Softcover, 8-in. x 11-in., 280 pages, full color. Cover price $32.99.

  • Issue #1-1ST
    100 Greatest Console Video Games: 1988-1998 HC (2022 Schiffer) 1-1ST


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    By Brett Weiss. Foreword by Chris "the Irate Gamer" Bores.

    The best of the best in gaming from a single decade: 1988-1998!

    As most gamers know, this ten-year period is incredibly crucial. It was during this time that the NES reached its zenith with such titles as Contra and Super Mario Bros. 3, the Sega Genesis blew everyone away with Sonic the Hedgehog, the Super Nintendo released to critical acclaim, the Sony PlayStation took video games to the next level, and the Nintendo 64 broke new ground with 3-D Mario and Zelda.

    Amazing!

    Hardcover, 6-in. x 9-in., 272 pages, full color.

    Cover price $39.99.

  • Issue #1-1ST
    Big Bad World of Concept Art for Video Games SC (2015 DSP) An Insider's Guide for Students 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Eliott J. Lilly. Do you dream of becoming a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Beginners gives aspiring artists an honest, informative, and entertaining look at what it takes to do just that. Author Eliott J. Lilly will help you on your journey from finding the right school and how to get the most out of your education, to preparing your portfolio to land that first job. In addition, renowned concept artists - David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan - share their own dos and don'ts to making a career in the video game industry a reality. Softcover (Horizontal format), 11-in. x 9-in., 144 pages, full color. Cover price $29.95.

  • Issue #1
    Con Game (1993) 1
    Published 1993 by Martyr Press.

    Star Trek parody. Written by James A. Hussiere with art by J. Scott Brown. B&W, 32 pages, standard paper stock. Cover price $2.50.

  • Issue #1-1ST
    Curious Video Game Machines HC (2024 White Owl) A Compendium of Rare and Unusual Consoles, Computers and Coin-Ups 1-1ST


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    1st printing. By Lewis Packwood. The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there's a whole world of weird and wonderful gaming machines that seldom get talked about. CURIOUS VIDEO GAME MACHINES reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Hardcover, 9-in. x 12-in., 240 pages, full color. Cover price $38.95.

  • Issue #1-1ST
    Sega Mega Drive and Genesis Encyclopedia HC (2021 White Owl): Every Game Released for Sega's 16-bit Console 1-1ST


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    By Chris Scullion. Foreword by Damien McFerran. Introduction by Chris Scullion.

    The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the West, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, the Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system.

    Hardcover, 8-in. x 11-in., 280 pages, full color.

    Cover price $39.95.

  • Issue #1-1ST
    Art of Japanese Monsters HC (2014) Godzilla, Gamera and Japanese Science Fiction Art Conquer the World 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Sean Linkenback. This is the complete reference guide to Japanese Science Fiction Film Posters from 1954 to present. Featuring fantastic film art from over 60 different Japanese science fiction films, including all your favorites: The Godzilla series, Gamera, Mothra, Rodan, Gappa, Majin, the Gargantuas, H-Man, and many more. Over 650 posters and lobby cards from 20 different countries featured in full color. Hardcover, 8-in. x 11-in., 230 pages, full color. Cover price $59.99.

  • Issue #1-1ST
    Art of Japanese Monsters SC (2014) Godzilla, Gamera and Japanese Science Fiction Art Conquer the World 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Sean Linkenback. For over 60 years, Japan has produced an incredible array of science fiction and fantasy films to delight generations of moviegoers. From the King of the Monsters, Godzilla, and the space monster, Ghidorah, to the fire-breathing turtle, Gamera, and invading armies of aliens. This is the book that gathers them all together: featuring art and advertising materials from 75 different films and more than 1,000 color photos of items from 20 different countries. Softcover, 8-in. x 11-in., 232 pages, full color. Cover price $39.99.

  • Issue #1-1ST
    Game Console A History in Photographs HC (2018 No Starch Press) From Atari to Xbox 1-1ST


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing.

    Text By Evan Amos.

    The Game Console is a tour through the evolution of video game hardware, with gorgeous full-color photos of 86 consoles. You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U. Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.

    Hardcover, 8-in.x 10-in., 300 pages, full color.

    Cover price $24.95.

  • Issue #1-1ST
    Joysticks to Haptics HC (2026 HarperCollins) A Visual History of Video Game Controllers  1-1ST


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    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. As video games are played, memories are left in the grooves of their controllers. Atari joysticks still remember being pushed to the limit from afternoons spent playing Frogger, GameCube controllers echo with the clatter of intense Super Smash Bros bouts, each gesture with a Wii Remote is a story to be shared, and every haptic rumble inside of the DualSense is a reminder of the bond between player, hardware, and game. From Joysticks to Haptics revisits all the key points in history that shaped video game controllers. Head back to the very early era of console gaming, when dials and keypads were king, then read stories of standardisation, as innovations like D-Pads and analogue sticks became the model that every hardware maker followed, and revel in the weird and wonderful. This comprehensive collection features insightful retrospectives and personal essays, facts and stats, plus stunning photography of rare and retro favourites in a journey through the most iconic and inventive corners of video game history. Hardcover, 7 3/4-in. x 10-in., 240 pages, full color. Teen+ Cover price $40.00.

  • Issue #1-1ST
    Shatterzone Contact SC (1994 West End Games) Role-Playing Game 1-1ST

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    1st printing.

    By Dustin Browder and Evan Jemieson.

    This book contains descriptions and stats for dozens of new alien species for your Shatterzone campaign, suitable for use as player or gamemaster characters.

    Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

    Cover price $15.00.