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White Dwarf (1977-Present Games Workshop Magazine) comic books

  • Issue #1
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    June/July 1977. The Science Fiction & Fantasy Games Magazine. In this issue: Metamorphosis Alpha - review and suggestions; D&D Society; The Monstermark System - monster malignity in D&D; Open Box; Competitive D&D - an introduction; No Way Out?; D&D Campaigns; The Warlord; Treasure Chest. Cover by Chris Beaumont.

  • Issue #2
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    Aug/Sept 1977. The Science Fiction & Fantasy Games Magazine. In this issue: Competitive D&D - scoring; Figures Review; Green Planet Trilogy - analysis and review; Before the Flood; Open Box; The Monstermark System - revised monster tables; Treasure Chest.

  • Issue #3
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    Oct/Nov 1977. The Science Fiction & Fantasy Games Magazine. In this issue: Solo Dungeon Mapping - do-it-yourself guide; Competitive D&D; The Monstermark System; Open Box; D&D Campaigns; Colouring Conan's Thews - figure painting hints; Treasure Chest. Cover by Alan Hunter.

  • Issue #4
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    Dec/Jan 1977/8. The Science Fiction & Fantasy Games Magazine. In this issue: Alice in Dungeonland - A Carrollian dungeon adventure; D&D Campaigns; Hyboria - a history; Open Box; Monsters Mild & Malign - friends of the DM; Treasure Chest; Competitive D&D. Cover by John Blanche.

  • Issue #5
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    Feb/March 1978. The Science Fiction & Fantasy Games Magazine. In this issue: Chivalry & Sorcery - warfare & wizardry; Figures Review - Der Kriegspielers; Monsters Mild & Malign; D&D Campaigns; Open Box; Metamorphosis Alpha - problems of food & water; Kalgar strip by David Lloyd; Treasure Chest.

  • Issue #6
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    April/May 1978. The Science Fiction & Fantasy Games Magazine. In this issue: Combat and Armour Class; The Fiend Factory - new monsters; Figures Review - Archive Miniatures; A Place in the Wilderness scenario; Open Box; Traveller - SF role-playing; Kalgar strip by David Lloyd; Treasure Chest. Cover price $1.50.

  • Issue #7
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    June/July 1978. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Chivalry & Sorcery; The Fiend Factory; Treasure Chest; Molten Magic; Open Box; Kalgar strip by David Lloyd; Lair of the Demon Queen scenario; Thoughts on the Proliferation of Magic Items in D&D. Cover price $1.50.

  • Issue #8
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    Aug/Sept 1978. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Monster Modelling - making your own monsters; The Fiend Factory; Molten Magic; Treasure Chest; Man-Beast; Open Box; Kalgar strip by David Lloyd; Valley of the Four Winds. Cover price $1.50.

  • Issue #9
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    Oct/Nov 1978. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Experienced Traveller; The Fiend Factory; Molten Magic; Valley of the Four Winds; The Lichway; Kalgar strip by David Lloyd; Open Box; Foresters; Treasure Chest (Tricks & Traps, Useless Items, Instant Abilities). Cover price $1.50.

  • Issue #10
    White Dwarf (1977-Present Games Workshop Magazine) 10

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    Dec/Jan 1978/9. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Light Sword; Talismen of Tekumel; Traveller. Cover price $2.00.

  • Issue #11
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    Feb/March 1979. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Fire-Arms: 3000 A.D. - Traveller weapons; The Fiend Factory; D&D Bar-Room Brawl; Humanoid Variations; Open Box; Treasure Chest (Little Old Men, Ring of Arms, Weakling); Valley of the Four Winds. Cover price $2.00.

  • Issue #12
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    April/May 1979. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: The Fiend Factory; Dungeon Equipment; Open Box; Spellmaker; Molten Magic; Pool of the Standing Stones; Valley of the Four Winds; Treasure Chest; A Dip into the Players Handbook. Cover by Eddie Jones. Cover price $2.00.

  • Issue #13
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    June/July 1979. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Advanced Dungeons & Dragons Combat Tables; Expanding Universe - Traveller additions; Houri character class; Valley of the Four Winds; The Fiend Factory; Open Box; Treasure Chest. Cover price $2.00.

  • Issue #14
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    Aug/Sept 1979. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Expanding Universe - Traveller additions; Lair of the White Wyrm - RuneQuest mini-scenario; interview with Gary Gygax - the man who made it all possible; The Fiend Factory; Open Box; Molten Magic; Treasure Chest. Cover by Emmanuel. Cover price $2.00.

  • Issue #15
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    Oct/Nov 1979. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: How to Lose Hit Points and Survive; Expanding Universe - Traveller additions; The Barbarian - a mini-boardgame; Descent into the Depths of the Earth - running D&D modules; Open Box; Treasure Chest; The Fiend Factory. Cover price $2.00.

  • Issue #16
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    Dec/Jan 1979/80. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Chronicle Monsters - Thomas Covenant in D&D; Expanding Universe - Traveller additions; Boot Hill Encounters; Paths of the Lil - Gamma World scenario; Games Day report; Open Box; The Fiend Factory; Treasure Chest; Molten Magic. Cover price $2.00.

  • Issue #17
    White Dwarf (1977-Present Games Workshop Magazine) 17

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    Feb/March 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: My Life as a Werebear; Magic Brush - fantasy figure painting as art; Sable Rose Affair; interview with Greg Stafford; Perception - a new requisite; The Fiend Factory; Open Box; Treasure Chest - Artifacts & Relics. Cover price $2.00.

  • Issue #18
    White Dwarf (1977-Present Games Workshop Magazine) 18

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    April/May 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Star Trek: The Motion Picture - Miniatures Scenario. Plus: The Halls of Tizun Thane - D&D Mini-Module. Enterprise cover. Cover price $2.00.

  • Issue #19
    White Dwarf (1977-Present Games Workshop Magazine) 19

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    June/July 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. In this issue: Criminals - an alternative livelihood for Travellers; Jorthan's Rescue - RuneQuest mini-scenario; Ogre Hunt - Chivalry & Sorcery Mini-Wilderness scenario; Wards - Magical Barriers for D&D; Starweb - The Final Frontier?; The Fiend Factory; Character Conjuring - Berserker character class; Open Box; Treasure Chest; Molten Magic. Cover price $2.50.

  • Issue #20
    White Dwarf (1977-Present Games Workshop Magazine) 20

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    Aug/Sept 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Dungeons &...Dragoons?; Star Patrol - Traveller Scout Service; Character Conjuring - the Alchemist; Open Box; Molten Magic; Grakt's Crag - D&D mini-module; The Fiend Factory; Starbase; Treasure Chest; Conversion - new clerical ability. Cover price $2.50.

  • Issue #21
    White Dwarf (1977-Present Games Workshop Magazine) 21

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    Oct/Nov 1980. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Survival! SF Mini-Boardgame. Plus: Tomb of the Maharaja - AD&D Mini-Module. Cover price $2.50.

  • Issue #22
    White Dwarf (1977-Present Games Workshop Magazine) 22

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    Dec/Jan 1980/81. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Robe & Blaster; Temple of the Golden Spire. Cover price $2.50.

  • Issue #23
    White Dwarf (1977-Present Games Workshop Magazine) 23

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    Feb/March 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: An Introduction to Dungeons & Dragons; interview with Marc Miller; The Fiend Factory; The Hive of the Hrrr'l; Open Box; Character Conjuring - the Elementalist; Starbase; A Spellcaster's Guide to Arcane Power; Treasure Chest. Cover by Emmanuel. Cover price $2.50.

  • Issue #24
    White Dwarf (1977-Present Games Workshop Magazine) 24

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    April/May 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Backdrop of Stars - Setting up Traveller Campaigns. Plus: The Lair of Maldred the Mighty - Prizewinning D&D Mini-Module. Cover price $3.00.

  • Issue #25
    White Dwarf (1977-Present Games Workshop Magazine) 25

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    June/July 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: An Introduction to Dungeons & Dragons; The Self-Made Traveller; Open Box; The Dungeon Architect; Lower Canon Court - a Clerical AD&D skirmish; Treasure Chest; Blowout; The Fiend Factory; Starbase; Character Conjuring - a good AD&D character class. Cover by Emmanuel. Cover price $3.00.

  • Issue #26
    White Dwarf (1977-Present Games Workshop Magazine) 26

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    Aug/Sept 1981. The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: The Dungeon Master's Guide to the Galaxy - Space Travel in D&D; Open Box; The Dungeon Architect; Starbase; Character Conjuring - Lizardmen; Amber to Red - prizewinning Traveller mini-scenario; An Introduction to Dungeons & Dragons; Treasure Chest; The Fiend Factory. Cover price $3.00.

  • Issue #27
    White Dwarf (1977-Present Games Workshop Magazine) 27

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: The Dungeon Architect; The Imperial Secret Service - a new Traveller career; Open Box; An Introduction to Dungeons & Dragons; The Dungeon at the End of the Universe; Hell's Portal - an AD&D mini-scenario; Starbase; Character Conjuring - Summoners; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #28
    White Dwarf (1977-Present Games Workshop Magazine) 28

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Sorry! A Traveller Mini-Scenario. Plus: Operation Counterstrike - A D&D Spacefaring Scenario. Cover price $3.00.

  • Issue #29
    White Dwarf (1977-Present Games Workshop Magazine) 29

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: This is, of Course, Impossible - Time Travel in AD&D. Plus: Weed War - Traveller Scenario. Cover price $3.00.

  • Issue #30
    White Dwarf (1977-Present Games Workshop Magazine) 30

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    The Science Fiction & Fantasy Games and Miniatures Magazine. Printed in England. In this issue: Androids - A Traveller Career Variant. Plus: The Curse of the Wildland - An AD&D Wilderness Scenario. Cover price $3.00.

  • Issue #31
    White Dwarf (1977-Present Games Workshop Magazine) 31

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: The Town Planner - Designing and Running Villages for D&D. Plus: The Mad Dwarf - A T&T Solitaire Scenario. Cover price $3.00.

  • Issue #32
    White Dwarf (1977-Present Games Workshop Magazine) 32

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: Lore of the Ring - Tolkien's Rings in D&D; STL - Slower than Light ships in Traveller; The Town Planner; A World of your Own; Open Box; Chaos from Mount Dorren mini-scenario; Starbase; RuneRites - RuneQuest column; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #33
    White Dwarf (1977-Present Games Workshop Magazine) 33

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: The Town Planner Part III - Running Towns and Cities for D&D. Plus: Rumble at the Tin Inn - A RuneQuest Scenario. Cover price $3.00.

  • Issue #34
    White Dwarf (1977-Present Games Workshop Magazine) 34

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: Droids - Robots in Traveller; Microview; A Guide to Dungeon Mastering; Open Box; RuneRites - RuneBeasts; Troubles at Embertrees - an AD&D epic scenario; Starbase; The Fiend Factory; Treasure Chest. Cover by Emmanuel. Cover price $3.00.

  • Issue #35
    White Dwarf (1977-Present Games Workshop Magazine) 35

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: The Necromancer - an AD&D character class; Starbase; Open Box; Lashing Out - whips in D&D; RuneRites - WeaponQuest; A Guide to Dungeon Mastering; Green Horizon - a Traveller scenario; Games Day 1982 report; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #36
    White Dwarf (1977-Present Games Workshop Magazine) 36

    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: Judge Dredd - The Game in the Making. Plus: The Druid's Grove - A Druidic Duel for AD&D. Judge Dredd cover by Brian Bolland. Cover price $3.00.

  • Issue #37
    White Dwarf (1977-Present Games Workshop Magazine) 37

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: An Introduction to Traveller - Refereeing. Plus: Faeries - AD&D and the Land of Faerie. Cover by Emmanuel. Cover price $3.00.

  • Issue #38
    White Dwarf (1977-Present Games Workshop Magazine) 38

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    The Science Fiction and Fantasy Games Magazine. Printed in England. In this issue: An Introduction to Traveller; Open Box; The Fiend Factory; Questworld; Khazad Dum - a Tolkien scenario for AD&D; Microview; Monster Have Feelings, Too - how to make the most of your monsters; RuneRites - Lords of the Spirit World; Treasure Chest. Cover price $3.00.

  • Issue #39
    White Dwarf (1977-Present Games Workshop Magazine) 39

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    The Role-Playing Games Monthly. In this issue: Slayground - A Champions Scenario. Plus: Inhuman Gods - D&D Deities. Cover price $3.00.

  • Issue #40
    White Dwarf (1977-Present Games Workshop Magazine) 40

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    The Role-Playing Games Monthly. In this issue: Zen and the Art of Adventure Gaming - RuneQuest Samurai; Dungeon Master General; Critical Mass; Open Box; The Eagle Hunt - an AD&D adventure; RuneRites; Assignment: Survey; The Fiend Factory; Microview; Treasure Chest. Cover by Emmanuel. Cover price $3.00.

  • Issue #41
    White Dwarf (1977-Present Games Workshop Magazine) 41

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    The Role-Playing Games Monthly. In this issue: Battleplan! - The Tactics of Dwarves, Elves, Kobolds and Orcs; Critical Mass; Open Box; A Tasty Morsel - RuneQuest fiction; Sorcerous Symbols - Sigils in AD&D; The Snowbird Mystery - a Traveller scenario; RuneRites; Assignment: Freeway Deathride - Car Wars adventure; The Fiend Factory; Starbase; Treasure Chest. Cover price $3.00.

  • Issue #42
    White Dwarf (1977-Present Games Workshop Magazine) 42

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    The Role-Playing Games Monthly. In this issue: Cthulhu Now - 1980's Call of Cthulhu; To Catch a Thief - Crime prevention and perpetration in Traveller; Shamus Gets a Case - RuneQuest fiction; Open Box; Critical Mass; Castles in the Air; Microview; Irilian - a complete AD&D city; The Fiend Factory; RuneRites; Treasure Chest. Cover price $3.00.

  • Issue #43
    White Dwarf (1977-Present Games Workshop Magazine) 43

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    The Role-Playing Games Monthly. In this issue: Cthulhu Now - 1980's Call of Cthulhu; Open Box; Critical Mass; Magimart - buying and selling magic items; Hanufa's Little Sister - fiction; Starbase; Irilian - AD&D city and scenario; Happy Landings! - starport design in Traveller; RuneRites - Arms Talk; The Fiend Factory; Treasure Chest; Gobbledigook strip. Cover price $3.00.

  • Issue #44
    White Dwarf (1977-Present Games Workshop Magazine) 44

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    The Role-Playing Games Monthly. In this issue: On ICE - an organisation for Traveller; Open Box; Critical Mass; True Sight - realism in FRP; Counterpoint - boardgame column; Dealing with Demons - new skills for RuneQuest; Microview; Irilian - complete AD&D city; RuneRites - Creature Creations; The Fiend Factory; Treasure Chest. Cover by Alan Craddock. Cover price $3.00.

  • Issue #45
    White Dwarf (1977-Present Games Workshop Magazine) 45

    The Role-Playing Games Monthly. In this issue: Dealing with Demons - Lesser Demons in RuneQuest; Open Box; Critical Mass; Starbase; Stop, Thief!! - The Thieves' Toolkit in D&D; Thrud the Barbarian strip by Carl Critchlow; The Travellers SF strip by Mark Harrison; Irilian - AD&D city and scenario; RuneRites; Thistlewood - Warhammer adventure; The Fiend Factory; Treasure Chest Cover price $3.00.

  • Issue #46
    White Dwarf (1977-Present Games Workshop Magazine) 46

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    The Role-Playing Games Monthly. In this issue: Strangers in the Night - Wandering Monsters in D&D; Open Box; Critical Mass; Counterpoint - boardgame column; Dealing with Demons - Demonic Nobility; Worldly Power - Governments in Traveller; Lew's Views - FRP advice column; Irilian - a complete AD&D city; Microview; Thrud the Barbarian strip by Carl Critchlow; The Travellers SF strip by Mark Harrison; The Fiend Factory; RuneRites; Treasure Chest. Cover by Gary Mayes. Cover price $3.00.

  • Issue #47
    White Dwarf (1977-Present Games Workshop Magazine) 47

    The Role-Playing Games Monthly. In this issue: The Demonist - new AD&D character class; Open Box; Critical Mass; Zine Scene - fanzines; Extracts from the Travels of Tralk True-Eye - goblins in RuneQuest; Starbase; Darkrise on Irilian - a final conflict for AD&D; RuneRites - Morale; Kwaidan - a Bushido adventure; Treasure Chest; The Fiend Factory; Thrud the Barbarian strip by Carl Critchlow; The Travellers SF strip by Mark Harrison. Cover price $3.00.

  • Issue #48
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    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    The Role-Playing Games Monthly. In this issue: Stomp! - giants in Warhammer; Open Box; Critical Mass; Lew's Views - FRP advice column; The Dark Brotherhood - assassins in AD&D; Counterpoint - boardgame column; Crom Cruach - cult for goblins in RuneQuest; Microview; Database - computers in Traveller; RuneRites - Ice, Desert and Swamp; Thrud the Barbarian strip by Carl Critchlow; The Lone and Level Sands - a RuneQuest/AD&D scenario; The Fiend Factory; Treasure Chest; The Travellers SF strip by Mark Harrison. Cover by Alan Craddock. Cover price $3.00.

  • Issue #49
    White Dwarf (1977-Present Games Workshop Magazine) 49

    The Role-Playing Games Monthly. In this issue: Shuttle Scuttle - multi-system SF adventure; Open Box; Critical Mass; Clay to Marble - construction in AD&D; Thrud the Barbarian strip by Carl Critchlow; Runes in the Dungeon; RuneRites; Starbase - fleets; The Travellers SF strip by Mark Harrison; The Key of Tirandor - an AD&D campaign; The Goblin Cult of Kernu - cult for goblins in RuneQuest; The Fiend Factory; Treasure Chest. Cover price $3.00.

  • Issue #50
    White Dwarf (1977-Present Games Workshop Magazine) 50

    This item is not in stock. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    The Role-Playing Games Monthly. In this issue: The Watchers of Walberswick - A Call of Cthulhu Adventure. Plus: The Key of Tirandor - Part 2 of an AD&D Campaign. Cover price $3.00.