Comic books in 'Gaming Hobby'
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Tags: Classic Home Video Games (part 1)
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1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1972-1984 is the only book featuring descriptions/reviews for EVERY game for EVERY golden age video game console: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, a listing of homebrew titles, and a preface by the author. Softcover, 316 pages, Text (with B&W Photos).
Review excerpts for Classic Home Video Games, 1972-1984: *"A labor of love...comprehensive...recommended--Library Journal *"Thoroughly researched"--Game Informer *"A must-read...both fun and informative, a highly recommended purchase."--Video Game Collector *"Weiss's deep familiarity with his chosen subject matter is an asset of the text, and as a writer he conveys information clearly and without pretension...Weiss's reviews of obscure games make the book a treasure...impressive and fun book...valuable...the breadth of coverage here is astounding...a fun read and a nostalgic trip supreme...undeniably smart, historically valuable and wide-ranging in coverage."--GameCulture Journal -
Issue #1-1ST
Tags: Classic Home Video Games (part 2)This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1985-1988 is the only book featuring descriptions/reviews for EVERY game for the Nintendo NES, Atari 7800, and Sega Master System. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, an introduction by the author, and a foreword by the late, great Bill Kunkel. Hardcover, 278 pages, Text (with B&W Photos).
Review excerpts for Classic Home Video Games, 1985-1988: *"Professionally executed and an obvious labor of love"--Booklist/RBB *"Great book...information is spot-on...100% accurate...a must-own"--Video Game Trader *"A great tome of reference...excellent...a must-own for any avid 8-bit collector"--Retro Gamer *"A quality production…exactly what you want in a collection of capsule reviews; well-written text that is clear and to the point-- retrogamingaus.com -
Tags: Classic Home Video Games (part 2)
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1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1985-1988 is the only book featuring descriptions/reviews for EVERY game for the Nintendo NES, Atari 7800, and Sega Master System. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, an introduction by the author, and a foreword by the late, great Bill Kunkel. Softcover, 278 pages, Text (with B&W Photos).
Review excerpts for Classic Home Video Games, 1985-1988: *"Professionally executed and an obvious labor of love"--Booklist/RBB *"Great book...information is spot-on...100% accurate...a must-own"--Video Game Trader *"A great tome of reference...excellent...a must-own for any avid 8-bit collector"--Retro Gamer *"A quality production…exactly what you want in a collection of capsule reviews; well-written text that is clear and to the point-- retrogamingaus.com -
Issue #1-1ST
Tags: Classic Home Video Games (part 3)This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
1st printing. By Brett Weiss. Foreword by Leonard Herman. The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the authors critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD. Softcover, 344 pages, Text (with B&W Photos).
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Published Jun 2009 by Media Works.
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NOTE: All Text is in Japanese - 1st printing. Cloud Strife, the protagonist of Square Enix's Final Fantasy VII, and star of games such as Kingdom Hearts, Dissidia: Final Fantasy, and more, features in this new message book, designed to complement 2007's Cloud magazine special. Jam-packed with full-color illustrations and CGI renders taken from classic games and upcoming games like Final Fantasy XIII, Final Fantasy Versus XIII, and Final Fantasy Agito XIII, Cloud: Message features a slick design and messages from the producers and directors of these best-selling video games as a testament to the character's enduring legacy. Softcover, 9-in. x 12-in., 74 pages, full color. NOTE: All Text is in Japanese - These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $33.75.
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Published May 2008 by Media Works.
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(Includes DVD) NOTE: All Text is in Japanese - Volume 1 - 1st printing. Square Enix takes an unprecedented look at the character Cloud Strife, the hero of several games in the Final Fantasy series, from his redesign - as a female character! - in Final Fantasy XIII and Final Fantasy Versus XIII, in addition to the series Kingdom Hearts and Final Fantasy VII: Advent Children. Part artbook, part interviews, part lifestyle magazine, Cloud Volume 1 takes the character's charm, worldview, and fashion into perspective, giving readers a new look at an old favorite. In addition, the volume comes with a Special Edition DVD (Region 2) that features game trailers and game footage from games like Final Fantasy VII, Kingdom Hearts, Final Fantasy XIII, and more! The evolution of game journalism beings here! Softcover, 9-in. x 11 1/2-in., 122 pages, full color. NOTE: All Text is in Japanese - These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $48.99.
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Published May 2008 by Media Works.
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(Does NOT Include DVD) NOTE: All Text is in Japanese - Volume 1 - 1st printing. Square Enix takes an unprecedented look at the character Cloud Strife, the hero of several games in the Final Fantasy series, from his redesign - as a female character! - in Final Fantasy XIII and Final Fantasy Versus XIII, in addition to the series Kingdom Hearts and Final Fantasy VII: Advent Children. Part artbook, part interviews, part lifestyle magazine, Cloud Volume 1 takes the character's charm, worldview, and fashion into perspective, giving readers a new look at an old favorite. In addition, the volume comes with a Special Edition DVD (Region 2) that features game trailers and game footage from games like Final Fantasy VII, Kingdom Hearts, Final Fantasy XIII, and more! The evolution of game journalism beings here! Softcover, 9-in. x 11 1/2-in., 122 pages, full color. NOTE: All Text is in Japanese - These are Japanese manga-style GNs and are meant to be read right-to-left. Cover price $48.99.
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Published Dec 1997 by XTR Corporation.
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Issue 46 - December 1997. Bi-Monthly publication devoted to military history, strategy and analysis. Softcover, 8.5" x 11", 96 pages, full color. Cover price $4.95.
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Published Mar 2020 by Dark Horse.
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20th Anniversary Edition
1st printing.
Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an ever-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary.
o The perfect companion piece for the millions of Guild Wars players.
o A complete book containing art from both games, and every installment.
Hardcover, 11-in. x 10-in., 208 pages, full color.
Cover price $39.99. -
Published 2002 by Thunder's Mouth Press.
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1st printing. Over the years since its launch in 1993, the award-winning Magic: The Gathering has gained thousands of fans and has been the subject of many headlines in major newspapers as its success has spread around the world. Using the random decks and packs, devotees have dueled with each other every year using mana, monsters, and magic either in a serious bid to become the Magic World Champion, or simply to enjoy this intriguing tactical game. Now, for the first time in its history, all the card sets in this highly successful trading card game have been brought together in one volume. With over 7,200 cards beautifully illustrated in full color, The Complete Encyclopedia of Magic: The Gathering is a must-have for all those devotees, whether they are fans of the magnificent color artwork throughout the book, or serious traders, players, fans or collectors. Softcover, 720 pages, Full color. Cover price $35.00.
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Includes Poster
1st printing.
ALL THE SECRETS!
All the spells and Limite Breaks! All the secret locations! All the weapons, items, and Materia! All the skills and Summon spells! Plus: Incredible Materia combos, 100s of full color maps, and original artwork!
Knights of the Round Table and Other sceret call spells. Solve the secrets of the Ancient Forest. All 24 enemy skills (even Chocobuckle). Master the Gold Saucer shooting coaster. Bizarre secret weapons. And, Vincent's awesome Chaos form!
ALL THE SECRETS! await you within these pages.
Softcover, 8 1/2-in. x 11-in., 144 pages, full color.
Cover price $9.99. -
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Does NOT Include Poster
1st printing.
ALL THE SECRETS!
All the spells and Limite Breaks! All the secret locations! All the weapons, items, and Materia! All the skills and Summon spells! Plus: Incredible Materia combos, 100s of full color maps, and original artwork!
Knights of the Round Table and Other sceret call spells. Solve the secrets of the Ancient Forest. All 24 enemy skills (even Chocobuckle). Master the Gold Saucer shooting coaster. Bizarre secret weapons. And, Vincent's awesome Chaos form!
ALL THE SECRETS! await you within these pages.
Softcover, 8 1/2-in. x 11-in., 144 pages, full color.
Cover price $9.99. -
Published Nov 2007 by Dark Horse.
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Mini-Comic included with video game by THQ. (W) Timothy Truman (A) Cary Nord. Reprints Conan #34 along with 4pg interview with the lead programmer. FC, 4 5/8" x 5 3/4", 32 pages.
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Cosplay Fever SC (2009-2011) #2-1STTags: Cosplay Fever (part 2)Published Mar 2011 by ABLAZE MEDIA.$4.00
$4.00
Volume 2 - 1st printing. "Red!" By Rob Dunlop and Peter Lumby. Cosplay Fever Red is a visual feast and a unique insight into the fascinating world of cosplay. This amazing art-form is growing in popularity all over the world, and some of the most beautiful and ingenious costumes are on display here. Cosplay Fever Red is packed full of stunning photographs from 25 different cosplay events, with a huge variety of costumes from every conceivable genre. Featuring interviews with top cosplayers and numerous hints and tips, plus character and series information alongside every photograph, this is an indispensible book that every cosplay fan will treasure. Softcover, 6-in. x 8 1/12-in., 256 pages, full color. Cover price $19.95.
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Tags: Cosplay Girls SC (part 1)
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Volume 1 - 1st printing. By Essai Ushijima. All over Japan, hard-core fans of animation, video games, and manga comics are hitting the streets in their latest cosplay (short for costume play) outfits-especially women! Devotees spend countless hours and hard-earned yen transforming themselves into their favorite characters and strutting their stuff at conventions, parks, and clubs. Inside, you'll find street-fighting tough chicks, emerald-haired princesses, spunky school girls, and faux-fur kittens. Cosplay Girls is a peek into Japan's wacky wanna-be subculture with all its glitter, glue, posing, and preening. Softcover, 8 1/2-in. x 11 1/2-in., 96 pages, full color (photos). Cover price $19.99.
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Cosplay Wars Preview (2023 Next Level) #1MEGAWARSPublished Oct 2023 by Next Level.
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Cave Comics and Epic Nation Collectibles L.A. Comic Con Exclusive Mega Wars Edition Foil Cover by Matthew Waite.
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Cosplay Wars Preview (2023 Next Level) #1TRUMP.A.FOILPublished Oct 2023 by Next Level.
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"Trump 2024" Foil Edition Virgin Cover by Hanna Lam.
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Tags: Vampire The Masquerade, VampiresPublished Nov 2004 by White Wolf.
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1st printing. The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators, or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Hardcover, 8 1/2-in. x 11-in., 128 pages, B&W. Cover price $24.99.
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"North America's Foremost Miniatures Wargaming Magazine." Fall 1993. In this issue: painting buildings, campaign for Command Decision, and more. 8.5-in. x 11-in.; black and white; 64 pages on white paper. Cover price $4.95.
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Published 2005 (est.) by West Wind Productions.
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By Steve Lawrence. 25mm miniatures rules and scenarios for the Wild West. 8 1/2-in. x 11-in., 128 pages, black and white.
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Published 2016 (est.) by Golden Plume.
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Story by T. R. Racki, Art by 53C. Free Convention Exclusive Promotional Comic for the online comic "Crowned". Read "Right-to-Left", manga style. 20 pages, B&W,
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Tons of information on Rackham Miniatures' Confrontation Miniature game. Includes 11 exclusive cards for the game! Cover price $23.00.
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Published by Rackham.
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Published May 2024 by Goodman Games.$32.99
1st Printing. Written by Chris Doyle, Lisa Doyle, Mike Ferguson, Joseph Goodman, Andrew Hind, Jason Little, Adrian M. Pommier, Jeffrey Quinn, F. Wesley Schneider, and Andrew N. Smith. Art by Chris Arneson, Jason Edwards, Tom Galambos, James Holloway, Aaron Kreader, Cliff Kurowski, Will McAusland, Brad McDevitt, Jesse Mohn, Erol Otus, Stefan Poag, and Chad Sergesketter. Front Cover by Sanjulian. Back Cover by Erol Otus. Goodman Games is proud to announce the re-release of one of its most cherished - Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for 5E, the dreaded Tomb of Horrors inspired this classic deathtrap dungeon! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today! Hardcover, 9-in. x 11 1/2-in., 216 pages, B&W. Cover price $40.00.
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Published Aug 1993 by ILM International, Inc..
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Gaming magazine. In this issue: Gen Con, introduction to boardgames, World Building 101: A Material World, Astronomicon, interview with Michael Jan Friedman, and more. 8-1/2 in. x 10-7/8 in.; black and white; 64 pages on white paper.
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Published 1994 by ILM International, Inc..
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Interviews with Jim Shooter, Chuck Russell (New Line Cinema), and R.A. Salvatore. Also Indiana Jones RPG, Russell Mulcahy (Shadow movie), gaming news, and more. 8.5-in. x 11-in.; black and white; 96 pages on slick paper. Cover price $3.95.
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Published 1994 by ILM International, Inc..
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Interviews with Garth Ennis and Wes Craven. Also gaming news and more. 8.5-in. x 11-in.; black and white; 80 pages on slick paper. Cover price $3.95.
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Published Nov 2025 by Dark Horse.$20.95
$20.95
$16.75
1st printing. Written by Eran Aviram. Art and cover by Aviv Or. Tying into the hit Crystal Heart RPG and Savage Worlds, the complete Ennie award-nominated webcomic Crystal Heart is collected for the first time in print! Join four friends as they dive into the world of TTRPGs with their high stakes adventure in the world of Crystal Heart! In a world where everyones heart is made of stone, special agents of an organization called Syn replace their own hearts with mysterious crystals that grant them unique powers, and team up to unearth more of these valuable artifacts around the world. One such team is on course to unearth much more: secrets within their own ranks, as well as the mystery behind the crystals themselves. Follow Rotem, Guy, Lily, and Game Master Nadav in a TTRPG actual play, as they weave an intriguing story about friendship, fantasy, and world changing magic. Be there with the players as they learn the game, roll dice, discover the world, and shape the narrative in pursuit of the secrets of the crystals. Tying into the hit Crystal Heart RPG and Savage Worlds, the complete Ennie award-nominated webcomic is collected for the first time in print! Written by Eran Aviram (City of Mist, Legend in the Mist) and illustrated by Aviv Or (Critical Role: Tales of Exandria—Artagan) Crystal Heart offers a unique look into the world of tabletop roleplaying games. Softcover, 6-in. x 9-in., 336 pages, full color. Rated T Cover price $29.99.
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Published Jan 2002 by Fast Forward Entertainment.
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1st printing. Cover Art by Monte Moore. Your players will struggle just to live another day in this purgatory filled with others who are dead, but not quite! Beneath, between and behind the Nex lies Kerse, the so-called Enemy Capital, where dozens of races are locked in a immortal conflict for control of the city. Kerse is a melting pot of sorts, where almost anything can be bought or found. Throughout the ages, the mysterious Caretakers have stoked the flames of the hatred and distrust in Kerse, by now something has changed, and they have dispatched their Horsemen of Balance. Can your characters survive long enough to turn the tide...or escape? Hardcover, 8 1/2-in. x 11-in., 130 pages, Text (with B&W Illustrations) Cover price $24.99.
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Published Jun 2003 by Fast Forward Entertainment.
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1st printing. Written by James M. Ward. Cover Art by Larry Elmore. The d20 System campaign source book brings a little bit of everything into a single source, perfect for game masters looking to add a little bit of spice to their games. From new magical items to dangerous locales, this book has everything you need to build adventures for years to come! Hardcover, 8 1/2-in, x 11-in., 130 pages, Text (with B&W Illustrations) Cover price $24.99.
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Published Oct 2002 by Fast Forward Entertainment.$8.00
$8.00
1st printing. Written by James M. Ward and William. W Connors. Maps, maps and more maps! Magical castles, enchanted pools, and arcane mountains are completely mapped out in this product with deadly and enchanted locations and wondrous maps perfect for any fantasy campaign. Magical portals lead to strange chambers and even stranger lands. Armies of undead guard a dark castle, but no one knows why they stand guard there. When wizards die they leave behind huge castles on lonely cliffs. All of these adventure opportunities are completely detailed and ready to play for any fantasy campaign. Each spread contains adventure locations with details on its denizens, traps and treasure, with a full map rendered in detail containing all the items found within. This handy tome puts together one of the most difficult tasks a game master faces - that of creating maps for each encounter! Hardcover, 8 1/2-in. x 11-in., 160 pages, Text (with B&W Illustrations) Cover price $29.99.
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Published Aug 2003 by Fast Forward Entertainment.
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1st printing. 22 of the deadliest artifacts ever created, each held by a villain just as powerful in his own right - though whether they control the sword, or the sword controls them is an entirely different matter! Each weapon has a secret of it's own and is carefully guarded by a force of could and have toppled entire kingdoms! Includes detailed entries for creating dungeons, castles, and encounters for your adventurers to uncover and wield these swords themselves! Softcover, 8 1/2 - in. x 11 - in., 96 pages, Text (with B&W Illustrations) Cover price $19.99.
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Issue #1-1ST
Published Sep 2002 by Fast Forward Entertainment.This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.
Volume 1 - 1st printing. Unearthed through exhaustive research, fallen angels from every ancient pantheon take their place among the tanar'ri and baatezu. From Aztec and Babylonian demons to Zoroastian devils, evil incarnate lies within, detailing devilish and demonic creatures drawn from mankind's history! Hardcover, 8 1/2-in. 11-in., 224 pages, Text (with B&W illustrations) Cover price $29.99.
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Published Nov 2002 by Fast Forward Entertainment.
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Volume 2 - 1st printing. Unearthed through exhaustive research, fallen angels from every ancient pantheon take their place among the tanar'ri and baatezu. From Aztec and Babylonian demons to Zoroastian devils, evil incarnate lies within, detailing devilish and demonic creatures drawn from mankind's history! Hardcover, 8 1/2-in. 11-in., 224 pages, Text (with B&W illustrations) Cover price $29.99.
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Published Jan 2002 by Fast Forward Entertainment.
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1st printing. Written by Timothy Brown. Enter a world where monstrous races vie for power and control of its many dungeons, ruins, caverns, and lairs, where you can play as one of fifteen unique Green Races factions, including goblins, ogres, gnolls, and trolls, each fully described with background, exciting new prestige classes, armies, and a personalized dungeon or lair for you to fight to protect! Hardcover, 8 1/2-in. x 11-in., 226 pages, Text (with B&W images) Cover price $29.99.
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Tags: DC Heroes Roleplaying Game (part Guide)Published Feb 2000 by West End Games.
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1st printing.
This travel guide features everything a visitor needs to survive in Gotham City after "No Man's Land." It offers a history of the city and descriptions of its neighborhoods and corporations. It also includes is information on the best activities, restaurants, and hotels that Gotham has to offer.
A great resource for comics and game fans alike! A supplement for the DC Universe Roleplaying Game.
Softcover, 5 1/2-in x 8 1/2-in., 144 pages, Text (B/W pictures with some color).
Cover price $15.00. -
Published Nov 1985 by Hero Games.
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1st printing. By L. Douglas Garrett, George MacDonald, and Steve Peterson. Add Police Adventures, Soldiers of Fortune, Special Forces, Private Investigators, and Secret Agents to your campaign with this supplement that is compatible with Champions The SUPER Role-Playing Game and all Hero System Games! Softcover, 8 1/2-in. x 11-in., 176 pages, B&W.
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NOTE: May or may not include CD - 1st printing. A simple sea voyage to the remote island of Guardian, quickly becomes a terrifying fight for survival as an unseen foe sends its minions against you, in a bid to consume your very souls! A d20 System adventure for 4-6 characters of levels 3-4 that is continued Part 2: Dark Awakenings: Shadowland. Softcover, 8 1/2-in. x 11-in., 84 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use.
NOTE: May or may not include CD Cover price $19.95. -
Published Jan 1997 by Guild of Blades.
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1st printing. By Ryan S. Johnson and John L. Ross. This is a rule book for the Dark Realms role-playing game. Countless dimensions away from the place we call Earth lies a vast expanse of darkness enslaved by turmoil and strife. The Lords of this region constantly strive to expand their destructive influences. The shadows grow long, darkness spreads as far as the eye can see. Evil seeps through the endless void. Chaos reigns. Of those that have ventured into this shadowy domain, only an unfortunate few have survived to impart the tales of THE DARK REALMS! Softcover, 5 1/2-in. x 8 1/2-in., 92 pages, Text (with B&W Illustrations). Cover price $9.99.
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Tags: DC Heroes Roleplaying Game (part HC01), Justice League/SocietyPublished Aug 2010 by Green Ronin Publishing.
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Book: 1 - 1st printing. "Heroes' Handbook!" Cover by Alex Ross. The DC Adventures Hero's Handbook is a complete super-hero RPG based on the award-winning Mutants & Masterminds system, allowing players to take on the role of legendary DC heroes or create their own original heroes! The Hero's Handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information. Join the neverending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero role-playing game! Hardcover, 8 1/2-in. x 10-in., 256 pages, full color. Cover price $39.95.




















































