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Comic books in 'Gaming Hobby'

  • Issue #1-1ST
    Dungeons and Dragons Expanded Psionics Handbook HC (2004 WotC) 1-1ST


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    1st printing.

    By Bruce R. Cordell.

    Tap into the power of the mind.

    Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics.

    With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Players Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.

    Cover price $24.95.

  • Issue #WTC11847
    Dungeons and Dragons Heart of Nightfang Spire (2001 Wizards of the Coast) WTC11847


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    From Temple to Tomb - Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here--before its god was slain. Embracing that death, Nightfang Spire was transofrmed into a massive, hollow mortuary filled with the restless dead. Heart of Nightfang Spire is a stand-alone adventure for the Dungeons & Dragons game. This adventure challenges 10th-level heroes who follow the rumor of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity. 32 pages, B&W. Cover price $9.95.

  • Issue #1054
    Dungeons and Dragons Hollow World (1990 TSR) Campaign Set 1054





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    D&D Campaign Set #1054

    By Aaron Allston.

    Includes:

    o A 128-page Dungeon Master's Sourcebook, with everything the DM needs to run an exciting campaign in HOLLOW WORLD.

    o A 64-page Player's Book, including how-to's for creating a native HOLLOW WORLD character and ways to bring KNOWN WORLD characters into HOLLOW WORLD.

    o A 32-page Adventure Book, containing several starer adventures and entries for the monsters that live in HOLLOW WORLD.

    o 4 full-size, full color map sheets.

    NOTE: These rules can be adapted to fit the ADVANCED DUNGEONS AND DRAGONS 2ND EDITION game. Cover price $18.00.

  • Issue #1-1ST
    Dungeons and Dragons Hollow World SC (1990 TSR) Player's Guide 1-1ST

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    1st Printing - Designed by Aaron Allston. Hollow World is a world campaign supplement written specifically for Dungeons & Dragons. This player's guide was originally included with the Hollow World Campaign Set. Softcover, 8.5" x 10.5", 64 pages, B&W.

  • Issue #TSR11634
    Dungeons and Dragons Into the Dragon's Lair SC (2000 Wizards of the Coast) A Forgotten Realms Adventure TSR11634


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    By Sean K. Reynolds and Steve Miller. Great riches await - and greater danger! As war-ravaged Cormyr tries to rebuild, a host of eager seekers - expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more - scramble to find the dragon's treasure. Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves? This adventure is inspired by the novel DEATH OF THE DRAGON by Ed Greenwood and Troy Denning. Details of the novel; are presented herein. Softcover, 8 1/2-in. x 11-in., 96 pages, B&W. Cover price $17.95.

  • Issue #1-1ST
    Dungeons and Dragons Libris Mortis: The Book of the Undead HC (2004 WotC) 1-1ST


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    1st printing.

    By Andy Collins and Bruce R. Cordell.

    Nightmares from Beyond the Grave!

    This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing, and combating undead characters and monsters - including strategies and tactics commonly employed by undead and those who hunt them. LIBRIS MORTIS: THE BOOK OF THE UNDEAD also provides new rules, feats, spells, and prestige classes, along with a host of new monsters and monster templates.

    Hardcover, 8 1/2-in. x 11-in., 192 pages, full color.

    NOTE: To use this supplement the DM also needs the Player's Handbook, Dungeon Master's Guide, and MOnster Manual. A player only needs the Player's Handbook.

    Cover price $29.95.

  • Issue #1-1ST
    Dungeons and Dragons Lore and Legends HC (2023 Ten Speed Press) 1-1ST


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    A Visual Celebration of the Fifth Edition of the World's Greatest Roleplaying Game!

    1st printing. Written by Michael Witwer, Kyle Newman, Jon Peterson, and Sam Witwer. Foreword by Tom Morello. When the reimagined fifth edition of DUNGEONS & DRAGONS debuted in the summer of 2014, tabletop roleplaying games were on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, LORE & LEGENDS reveals the incredible ongoing story of DUNGEONS & DRAGONS fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D-its development, evolution, cultural relevance, and popularity-through exclusive interviews and more than 900 pieces of artwork, photography, and advertising. Hardcover, 9-in. x 12-in., 416 pages, full color. Cover price $50.00.

  • Issue #FOLIO#2
    Dungeons and Dragons Map Folio II (2004 Wizards of the Coast) Role-Playing Game FOLIO#2

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    Includes 32 full color maps. When combined, the maps in this folio create an exotic walled city built centuries ago by a mighty civilization. These all-new maps will help you add flavor and functionality to your D&D game. Includes Cardstock cover with 32 loose-leaf folio of maps, full color. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-1ST


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    1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    Over 500 Fearsome Foes!

    From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes!

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    Cover price $19.95.

  • Issue #1-REP
    Dungeons and Dragons Monster Manual HC (2000 WotC) Core Rulebook III 1-REP

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    2nd or later printing - Revised Version 3.5. Monte Cook, Jonathan Tweet, and Skip Williams. Over 500 Fearsome Foes! From the mundane to the magical, from the meek to the mighty, the MONSTER MANUAL brings the monsters of DUNGEONS & DRAGONS game to life with statistics, descriptions, full-color illustrations, and player character information. This book is essential for every Dungeon Master who wants to keep players on their toes! Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.

  • Issue #1-1ST
    Dungeons and Dragons Monster Manual HC (2014 WotC) 5th Edition 1-1ST

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    5th Edition - 1st printing. A menagerie of deadly monsters for the world's greatest role-playing game! The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mindflayers, and beholders - a monstrous menagerie for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from D&D's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination. Hardcover, 9-in. x 11-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Monster Manual HC (2014 WotC) 5th Edition 1-REP

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    5th Edition - 2nd and later printings. A menagerie of deadly monsters for the world's greatest role-playing game! The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mindflayers, and beholders - a monstrous menagerie for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from D&D's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination. Hardcover, 9-in. x 11-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Guide to Immortals SC (1986 TSR) 1-1ST

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    1st printing. By Frank Mentzer. Art by Jeff Easley and Larry Elmore. "'You have succeeded!' The power of a Celestial voice rings in the cool evening sky. Your character has worked for many long years to hear that simple phrase, and has now finally achieved this most ambitious goal - Immortality itself." Cover by Larry Elmore. Within this tomb resides the rules and guidelines to expand your D&D campaign to heights undreamed of. The highest levels possible, the most power magics, the deadliest foes. Welcome to Immortality. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: This book was originally only available in the Dungeons and Dragons Set 5: Immortal Rules box set.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-1ST



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    Includes CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $19.95.

  • Issue #1-REP
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1-REP

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    2nd or later printing - Revised Version 3.5. Monte Cook, Jonathan Tweet, and Skip Williams. The key to endless Adventure! Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character. Hardcover, 8 1/2-in. x 11-in., 320 pages, full color. Cover price $29.95.

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    $28 Dungeons & Dragons: Players Handbook Core Rulebook I 3.5

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  • Issue #1N-1ST
    Dungeons and Dragons Player's Handbook HC (2000 WotC) Core Rulebook I 1N-1ST


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    Does NOT Include CD-ROM - 1st printing.

    By Monte Cook, Jonathan Tweet, and Skip Williams.

    The key to endless Adventure!

    Here is the indispensable manual of fantasy role-playing. Includes everything you need to create and play your ideal Dungeons & Dragons character.

    Hardcover, 8 1/2-in. x 11-in., 302 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2008 WotC) Core Rulebook 1-1ST

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    1st Printing - 4th Edition D&D d20 System role playing rule book for Arcane, Divine, and Martial Heroes. Features game rules, including character creation, combat and adventuring, classes and races, equipment and magic items, skills, feats, powers, and more. Hardcover, 8.5" x 11", 320 pages, full color. Cover price $34.95.

  • Issue #1-1ST
    Dungeons and Dragons Player's Handbook HC (2014 Wizards of the Coast) 5th Edition 1-1ST

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    5th Edition - 1st printing. Everything a player needs to create heroic characters for the world's greatest roleplaying game! The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic races and classes. D&D immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call? Hardcover, 9-in. x 11-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Player's Handbook HC (2014 Wizards of the Coast) 5th Edition 1-REP

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    5th Edition - 2nd and later printings. Everything a player needs to create heroic characters for the world's greatest roleplaying game! The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic races and classes. D&D immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call? Hardcover, 9-in. x 11-in., 320 pages, full color. Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons Psionics Handbook HC (2001 WotC) 1-1ST


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    1st printing.

    By James Wyatt and Rich Redman.

    Masters of the Mind

    Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.

    This supplement for the D&D game provides psionic character classes, psionic skills and feats, a psionic combat system, and a piethora of psionic powers, items, and monsters--everything you need to include psionics in your campaign.

    Hardcover, 8 1/2-in. x 11-in., 160 pages, full color.

    NOTE: To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeion Master's Guide and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $26.95.

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    $22 Dungeons & Dragons: Complete Adventurer D&D 3.5
    $50 Epic Level Handbook (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)

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  • Issue #1-1ST
    Dungeons and Dragons Song and Silence SC (2001 WotC) A Guidebook to Bards and Rogues 1-1ST


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    1st printing.

    By David Noonan and John D. Rateliff.

    Finesse and Versatility Make Powerful Allies

    Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
    o New feats, prestige classes, weapons, spells, magic items, and equipment.
    o Complete guidelines for trapmaking, including 90 sample traps.
    o Descriptions of a wide range of thieves' guilds and bardic colleges.
    o Detailed rules for flanking opponents in combat.

    Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #0
    Dungeons and Dragons Succubus Bride (2001 Guildhouse Games) Gaming Module 0

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    The war draws to a close. The monster nation of Maldekore still occupies the mines rightlylly claimed by the Ralstein dwarves. Ulria, who has given refuge to the displaced dwarves, can no longer endure the burden of the war. The conflict can end with a simple wedding ceremony between the ruling factions of the warring nations. Succubus Bride a an adventure for the d20 system that threatens the player characters with mortal danger and moral quandaries. For characters 7-8th level. 6 1/2-in. x 10 1/4-in., 32 pages, black and white. Cover price $4.99.

  • Issue #1-1ST
    Dungeons and Dragons Sword and Fist SC (2001 WotC) A Guidebook to Fighters and Monks 1-1ST


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    1st printing.

    By Jason Carl.

    Combat isn't everything - it's the only thing.

    The masters of armed and unarmed combat, fighters and monks, come into their own in this book. It's packed with ways to customize fighter and monk characters, including:
    o New feats, prestige classes, weapons, and equipment
    o Information about special organizations such as the Red Avengers and the Knight Protectors
    o Maps of locations that fighters and monks frequent: guard towers, monasteries, and a gladiatorial arena

    Softcover, 8 1/2-in. x 11-in., 96 pages, full color.

    NOTE: Indispensable to both players and Dungeons Masters, this book adds excitement to any campaign.

    Cover price $19.95.

  • Issue #1-1ST

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    1st printing.

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons: Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain. D&D`s most storied dungeons are now part of your modern repertoire of adventures, providing fans with adventures, magic items, and deadly monsters, all of which have been updated to the Fifth Edition rules.

    Hardcover, 9-in. x 11-in., 320 pages, full color.

    Cover price $49.95.

  • Issue #1-REP
    Dungeons and Dragons Tales from the Yawning Portal HC (2017 WotC) 1-REP

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    2nd and later printings.

    When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

    Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons: Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, Tomb of Horrors, and White Plume Mountain. D&D`s most storied dungeons are now part of your modern repertoire of adventures, providing fans with adventures, magic items, and deadly monsters, all of which have been updated to the Fifth Edition rules.

    Hardcover, 9-in. x 11-in., 320 pages, full color.

    Cover price $49.95.

  • Issue #1-1ST
    Dungeons and Dragons The Dungeon Master's Campaign Journal HC (2025 Clarkson Potter) 1-1ST


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    1st printing

    1st printing. Enhance your thrilling D&D adventures with this campaign journal for Dungeon Masters, featuring helpful tools for planning sessions and templates for recording key information. With the updated Dungeon Master's Guide, there's never been a better time to plan your next quest. This campaign journal is tailor-made for Dungeon Masters, providing prompts, indexes, and templates to help bring a riveting storyline to life. From creating challenging monsters to brainstorming intriguing settings, this journal makes it easier for Dungeon Masters to craft an unforgettable D&D experience. This journal also features bespoke cover art from fan-favorite illustrator Hydro74. As a tribute to the stunning cover art of the updated Dungeon Masters Guide, the front cover features Vengers menacing visage. On the back cover, Wardukes glowing red eyes can be seen through his iconic helmet. With deluxe features like a back pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, Dungeon Masters can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you want to level up your campaign, or if you're looking for the perfect gift, this journal is a resource that no Dungeon Master can do without. Hardcover, 7-in. x 9-in., 208 pages, full color. Cover price $24.99.

  • Issue #1-1ST
    Dungeons and Dragons The Monsters and Creatures Compendium HC (2023 Ten Speed Press) 1-1ST


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    1st printing. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you'll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D. Hardcover, 7-in. x 9-in., 256 pages, full color. Cover price $24.99.

  • Issue #1-1ST
    Dungeons and Dragons The Player's Campaign Journal HC (2025 Clarkson Potter) 1-1ST


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    1st printing. Art by Hydro74. Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions. With the updated Player's Handbook, there's never been a better time to embark on a new quest. Whether you're taking your first steps in Faerûn or you're already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds. Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as a helpful aid for gameplay. This journal also features bespoke cover art from fan-favorite illustrator Hydro74: On the front cover, a terrifying roper bares its fangs, while D&Ds iconic gelatinous cube is featured on the back cover. With deluxe features like a back pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you're seeking a useful resource for your next campaign, or if you're just looking for the perfect gift, this journal is a volume that no player can do without. Hardcover, 7-in. x 9-in., 192 pages, full color. Cover price $24.99.

  • Issue #WTC11830
    Dungeons and Dragons The Speaker in Dreams (2001 Wizards of the Coast) WTC11830


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    This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the 3rd Edition D&D rules and move characters from the 1st to the 20th level. Characters will travel to a large town to visit a fair... and find serious trouble. Rival gangs appear to be fighting for dominance in the town, and while the ruling Baron's forces are strong enough to deal with most crime or insurrection, he has had no luck curtailing the activities of the gangs, many of whom employ magic or strange creatures. 32 pages, B&W. Cover price $9.95.

  • Issue #WTC11838
    Dungeons and Dragons The Standing Stone (2001 Wizards of the Coast) WTC11838


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    Evil lurks in the forest - What terror stalks the villagers of Ossington? Who is the ghostly horseman haunting the road, stopping anyone from leaving? Why are the wild elves slaying villagers from afar with their deadly stone-tipped arrows? What lies buried in the old Great Barrow, and why is it stirring anew? What secret do the ancient standing stones surrounding the village hold, and can the heroes solve the mystery before a foul plot comes to fruition? The Standing Stone is fourth in a series of stand-alone Dungeons & Dragons adventures for 7th-level D&D heroes. It presents a mystery for heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it. 32 pages, B&W. Cover price $9.95.

  • Issue #1-1ST
    Dungeons and Dragons The Warriors and Wizards Compendium HC (2025 Ten Speed Press) 1-1ST


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    A Young Adventurer's Guide

    1st printing. By Jim Zub, Stacy King, and Andrew Wheeler. Create your next Dungeons & Dragons character with this comprehensive illustrated guide to classes and backgrounds, gear and magic, and embarking on new adventures. Learn everything you need to know about creating characters and starting to adventure in Dungeons & Dragons with this helpful collection of information from the Young Adventurer's Guide series. Inside this handy tome, youll gain inspiration for choosing your new character's class and background, as well as guidance for selecting the weapons, gear, and magic spells they'll use. The Warriors & Wizards Compendium includes profiles of ten playable species, including three new types (Aasimar, Goliath, and Orc) that were recently introduced to the game. With beautiful illustrations and helpful advice on how to use characters to tell your own stories, The Warriors & Wizards Compendium provides the perfect guide for young fans and new players traveling through the worlds of D&D. Hardcover, 7 1/4-in. x 9 1/2-in., 272 pages, full color. Cover price $25.99.

  • Issue #1-1ST
    Dungeons and Dragons Tome and Blood SC (2001 WotC) A Guidebook to Wizards and Sorcerers 1-1ST


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    1st printing.

    By Bruce R. Cordell and Skip Williams.

    A Spell Is Better than a Thousand Words

    Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
    oNew feats, spells, and magic items.
    oNew prestige classes, including the dragon disciple, fatespinner, and pale master.
    oInformation about special organizations such as the Broken Wands and the Arcane Order.
    oMaps of a mages' guildhall and a home that a sorcerer and a wizard share.
    oTome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.

    Softcover, 8 1/2-in. x 11-in., 96 pages, B&W.

    NOTE: To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

    Cover price $19.95.

  • Issue #1-1ST
    Dungeons and Dragons Unearthed Arcana HC (2004 Wizards of the Coast) 1-1ST


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    1st printing.

    By Andy Collins, Jesse Decker, David Noonan, and Rich Redman.

    Unlock a wellspring of knowledge

    Featuring ideas , options, and alternatives to the standard D&D rules.

    Hardcover, 8 1/2-in. x 11-in., 224 pages, full color.

    NOTE: To use this supplement a Dungeon Master also needs the Player's Handbook, Dungeon Master Guide, and Monster Manuel. A Player needs only the Player's Handbook.

    Cover price $34.95.

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    $28 Dungeons & Dragons: Unearthed Arcana Andy Collins D&D 3.5

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  • Issue #1-1ST
    Dungeons and Dragons Worlds and Realms HC (2024 Ten Speed Press) 1-1ST


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    Adventures from Greyhawk to Faerun and Beyond

    1st printing. By Adam Lee. Stories by Jasmine Bhuller, Geoffrey Golden, Jody Houser, Eric Campbell, and Jaleigh Johnson. Celebrate fifty years of the spellbinding settings and planes of DUNGEONS & DRAGONS with this beautifully illustrated exploration of the multiverse. WORLDS & REALMS is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game's inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. Readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen's philosophical musings provide a mage's-eye view of the worlds' unique features, creatures, and characters, captivating readers' imaginations as they learn more about the history and mysteries of the multiverse. Hardcover, 12-in. x 10-in., 368 pages, full color. Cover price $50.00.

  • Issue #1-1ST
    Dungeons and Dragons Xanathar's Guide to Everything HC (2017 WotC) 1-1ST

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    1st printing. Beauty is in the eye of the beholder, but evil is in its heart! The Xanathar - Waterdeep`s most infamous crime lord, and a beholder to boot. You`d be shocked to discover just how much he knows about you! Yes, you, adventurers! Assembled here in Xanathar`s Guide to Everything is new information on adventurers of every stripe. In addition, you`ll find valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar`s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on "heroes" themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use. Hardcover, 8-in. x 11-in., 192 pages, full color. Cover price $49.95.

  • Issue #0
    Earthdawn Companion Second Edition (2005 Living Room Games) 0

    Second edition, Nov. 2005. This book provides players with guidelines for advancing characters well beyond the limits set in the basic Earthdawn rules. 8 1/2-in. x 11-in., 224 pages, black and white. Cover price $32.00.

  • Issue #1-1ST
    Elder Scrolls V: Skyrim HC (2015 Titan Books) The Skyrim Library 1-1ST


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    Volume 1 - 1st printing. "The Histories!" Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim, in this new in-universe text. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Hardcover, 10-in. x 8-in., 232 pages, PC/PB&W. NOTE: May or may NOT include Cover sash. Cover price $34.99.

  • Issue #2-1ST
    Elder Scrolls V: Skyrim HC (2015 Titan Books) The Skyrim Library 2-1ST


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    Volume 2 - 1st printing. "Man, Mer, and Beast!" Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim, in this new in-universe text. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Hardcover, 10-in. x 8-in., 232 pages, PC/PB&W. NOTE: May or may NOT include Cover sash. Cover price $34.99.

  • Issue #40804-SW
    Electronic Battleship Star Wars (2002 Milton Bradley) 40804-SW

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    The Electronic Space Battle Game! In a battle like no other, it's the Galactic Republic vs. The Rebel Alliance in a rapid-fire, galactic war. Choose which side of the Force you'll defend, then hide your fleet of ships throughout your battlefield. Will your opponent be able to locate and destroy them? Complete with 10 detailed ships from the entire Star Wars Saga including: Millennium Falcon, Sith Infiltrator, Naboo Star Fighter, Imperial Star Destroyer, and more! Use Ion cannons, Concussion Missiles and Proton Torpedoes as your special weapons. Featuring 4 great mission styles - CLASSIC (Fire a single shot at coordinates); SALVO (Take one shot per ship every turn); BONUS (Blast away until you miss); and ADVANCED (The ultimate space battle). Includes a Mission instruction booklet. Fully electronic game. NOTE: 3 "AA" batteries required (NOT Included).

  • Vol. 1 #1

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  • Vol. 1 #2

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  • Vol. 1 #3

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  • Vol. 1 #4

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  • Vol. 1 #5

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  • Vol. 1 #6

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  • Vol. 1 #7

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  • Vol. 1 #8

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  • Vol. 1 #9

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

  • Vol. 1 #10

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  • Vol. 1 #11
    Electronic Games (1982 Reese Publishing) Vol. 1 #11

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    Vol. 1 #11 - Jan. 1983. Well-produced magazine covering consoles, arcade standalones, games... everything to do with videogaming. Sega, Midway, Coleco, Atari... read about the early days of the videogaming industry. 8-in. x 11-in., 126 pages, full color. Cover price $2.95.

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    $43,960 Early MARIO Cover- ELECTRONIC GAMES Magazine CGC 7.0 - 1983 - Pop=1: NONE Higher
    $139,440 1st? MARIO Cover- ELECTRONIC GAMES Magazine CGC 8.0 - 1983 SAMPLE COPY

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