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Comic books in 'Games and Minis'

  • Issue #1-1ST
    Advanced Dungeons and Dragons The Complete Wizards Handbook SC (1990 TSR) 2nd Edition 1-1ST

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    2nd Edition - 1st printing. By Rick Swan. When you need a magic missile, none are better than the Wizard class! This player supplement covers three aspects of wizards in detail: their school of magic (such as illusion or necromancy), their "wizard kit" (subclass, such as mystic, witch, or militant wizard), and their career (such as alchemist or treasure-hunter). Also included are fearsome new spells, rules for spell research, adjudicating illusions, and casting spells in unusual conditions, so that no matter what your Dungeon Master throws at you, you have the answer ready! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with B&W Illustrations) Cover price $15.00.

  • Issue #1-REP
    Advanced Dungeons and Dragons The Complete Wizards Handbook SC (1990 TSR) 2nd Edition 1-REP

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    2nd Edition - 2nd and later reprints. By Rick Swan. When you need a magic missile, none are better than the Wizard class! This player supplement covers three aspects of wizards in detail: their school of magic (such as illusion or necromancy), their "wizard kit" (subclass, such as mystic, witch, or militant wizard), and their career (such as alchemist or treasure-hunter). Also included are fearsome new spells, rules for spell research, adjudicating illusions, and casting spells in unusual conditions, so that no matter what your Dungeon Master throws at you, you have the answer ready! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with B&W Illustrations). Cover price $15.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons Unearthed Arcana HC (1985 TSR) 1-1ST

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    1st printing. By Gary Gygax. This AD&D book further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters. Hardcover, 8 1/2-in. x 11-in., 128 pages, B&W.

  • Issue #1-REP
    Advanced Dungeons and Dragons Unearthed Arcana HC (1985 TSR) 1-REP

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    Second and later printings. By Gary Gygax. This AD&D book further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters. Hardcover, 8 1/2-in. x 11-in., 128 pages, B&W.

  • Issue #1-1ST
    Advanced Dungeons and Dragons Wilderness Survival Guide HC (1986 TSR) 1-1ST

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    1st printing. By Kim Mohan. This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest 'monster' of all...the wilderness! Hardcover, 9-in. x 11-in., 128 pages, full color. Cover price $15.00.

  • Issue #1-1ST
    Advanced Dungeons and Dragons Wizards and Rogues of the Realm SC (1995 TSR) 1-1ST

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    1st printing. Written by William W. Connors. Art by Ned Dameron and Valerie Valusek. From Waterdeep the Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. Within these pages are dozens of kits designed to help players in a Forgotten Realms campaign discover their characters roots, and reflect them in role-playing, including special benefits, and disadvantages related to each region and territory to allow players to create unique kits that can be applied to mages, wizards and rogues, including two new player subclasses, the intriguing Spellsinger, and the stealthy Shadow Walker! Softcover, 8 1/2-in. x 11-in., 128 pages, Text (with B&W Illustrations) Cover price $15.00.

  • Issue #1-1ST
    All-Star Jam 2004 SC (2001 SJG) A GURPS Role-Playing Game 1-1ST

    1st printing. What's an ALL-STAR JAM? Take ten fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004. The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. Softcover, 8 1/2-in. x 11-in/, 128 pages, B&W.

  • Issue #1-1ST
    Amazing Spider-Man and Captain America in Dr. Doom's Revenge Super-Hero Handbook SC (1989) 1-1ST
    • Consignment. 3% buyer's premium charged at checkout. Graded by MCS, not consignor.

    1st printing. Written by F.J. Lennon, Mike Harrison, and Gary T. Almes. Art by Ann Gruss, Jim Boyd, and Jane Yeager. This handbook was originally packaged with the Commodore 64/DOS computer game of the same title. This booklet includes chapters on Game Play, Biographies for characters in the game, and a brief History of Marvel Comics. Featuring biographies and illustrations of Spider-Man, Captain America, Doctor Doom, the Grey Gargoyle, Machete, Boomerang, Oddball, Rattan, Electro, Hobgoblin, Rhino, and Batroc. Softcover (Saddle-Stitched/Stapled), 7 1/2-in. x 8 1/2-in., 24 pages, B&W.

  • Issue #4723
    Amazing Spider-Man Board Game (1967 Milton Bradley) 4723

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    Includes game board, 12 cardboard punch-out game pieces, 8 playing pieces, 31 travel cards, 12 villain cards, and 5 race cards. Box dimensions are 19" x 9.5" x 1.5".

  • Issue #1-1ST
    Arcana Societies of Magic SC (2001 Green Ronin) d20 System Role-Playing Game 1-1ST

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    1st printing. By Kevin Brennan and James Maliszewski. Sorcerers and wizards are not the only practitioners of the magical arts. Esoteric orders of arcane initiates push the boundaries of magic beyond the limits of tomes and blood. The Abbey of Green Steel trains monks that pack a magical punch, the Servants of Decay subvert civilization with dark rites, and The School Behind the Veil teaches warriors to use divination to best their opponents. Arcana: Societies of Magic details six different organizations that employ unique styles of magic to achieve their ends. The description of each society includes information of the group's history, goals, hierarchy, and leaders, as well as a map of its headquarters. New skills, feats, spells and prestige classes make it a complete package. Like Green Ronin's award-winning Freeport series, Arcana: Societies of Magic can be used in any fantasy campaign. Softcover, 8 1/2-in. x 11-in., 64 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook for use. Cover price $14.95.

  • Issue #1-1ST

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    1st Edition - 1st printing. "150 B.C. to 600 A.D.!" Written by Phil Barker. Covers the Organization, tactics, dress and weapons of the Roman Empire from 150 B.C. to 600 A.D. Softcover, Text (with B&W illustrations).

  • Issue #1-1ST

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    2nd Edition - 1st printing. "150 B.C. to 600 A.D.!" Written by Phil Barker. Covers the Organization, tactics, dress and weapons of the Roman Empire from 150 B.C. to 600 A.D. Softcover, Text (with B&W illustrations).

  • Issue #1-1ST
    Armies and Enemies of Imperial Rome SC (1976 WRG) Revised 3rd Edition 1-1ST

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    3rd Edition - 1st printing. "150 B.C. to 600 A.D.!" Written by Phil Barker. Covers the Organization, tactics, dress and weapons of the Roman Empire from 150 B.C. to 600 A.D. Softcover, 148 pages, Text (with B&W illustrations).

  • Issue #1-1ST
    Armies and Enemies of Imperial Rome SC (1981 WRG) Revised 4h Edition 1-1ST

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    4th Edition - 1st printing. "150 B.C. to 600 A.D.!" Written by Phil Barker. Art by Ian Heath. Covers the Organization, tactics, dress and weapons of the Roman Empire from 150 B.C. to 600 A.D. Softcover, 148 pages, Text (with B&W illustrations). Cover price $32.99.

  • Issue #1-1ST

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    1st printing. By R. Goscinny and A. Uderzo. Asterix, Obelix and Dogmatix set out on another dangerous mission! The mistletoe crop has failed in Gaul, and supplies are urgently needed to make the magic potion which gives the Gauls their superhuman strength. They need YOUR help! YOU are needed to make the vital decisions and deal with the various problems they will meet. Everything you need to supervise the mission is contained in this special plastic wallet. This exciting and challenging game can be played over and over again. There are many different routes to be followed to the British mistletoe, and each route involves different hazards and adventures. Softcover, 5-in. x 7-in., 284 pages, B&W.

  • Issue #1-REP
    Asterix Adventure Games Operation Britain SC (1987) 1-REP

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    2nd and later printings. By R. Goscinny and A. Uderzo. Asterix, Obelix and Dogmatix set out on another dangerous mission! The mistletoe crop has failed in Gaul, and supplies are urgently needed to make the magic potion which gives the Gauls their superhuman strength. They need YOUR help! YOU are needed to make the vital decisions and deal with the various problems they will meet. Everything you need to supervise the mission is contained in this special plastic wallet. This exciting and challenging game can be played over and over again. There are many different routes to be followed to the British mistletoe, and each route involves different hazards and adventures. Softcover, 5-in. x 7-in., 284 pages, B&W.

  • Issue #C1701
    Asterix Miniature Set (1988) German/French Packaging C1701

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    German / French Language Edition. Asterix Miniature Set - The Gauls I. Includes 10 unique metal figures.

  • Issue #C1702
    Asterix Miniature Set (1988) German/French Packaging C1702

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    German / French Language Edition. Asterix Miniature Set - The Romans. Includes 10 unique metal figures.

  • Issue #C1703

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    German / French Language Edition. Asterix Miniature Set - The Pirates. Includes 10 unique metal figures.

  • Issue #1-1ST
    Authority The Role-Playing Game and Resource Book HC (2004 Guardians of Order) 1-1ST

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    1st printing. What if super-heroes grew weary of simply protecting humanity? What if they decided they could change the face of the world, using their god-like powers to shape humanity to their own design? Such is the premise for The Authority RPG, based on the critically acclaimed Wildstorm comic series by Warren Ellis and Bryan Hitch! Compatible with Silver Age Sentinels d20, this core rulebook covers Ellis' run on the series, and features all the rules and Tri-Stat System game material players need to create their own Authority campaign. Hardcover, 352 pages, full color. Cover price $44.95.

  • Issue #1-1ST
    Axander A Distant Echo SC (2001 Viking Games) d20 System Role-Playing Game 1-1ST

    1st printing. Twin cities, two nations, vying for regional power have encountered a rise of goblin tribes and raids to their national coffers. After a brutal encounter, player characters are drawn into national intrigue, which must be handled quickly or else the region will fall to the hands of the goblins. The first question that needs answering is: who is supplying the enemy with its quality weaponry? Designed as the first in a series of adventures detailing the Axandar world at the brink of chaos and war, this d20 system adventure is for characters of beginning levels. Referees will be able to start new campaigns, or add exciting new dimensions to their current campaigns. Softcover, 8 1/2-in. x 11-in., 32 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use.

  • Issue #1
    Battlebooks Thing (1998) Blue Print Edition 1

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    Blue Print Edition - Art and Cover by Jeff Zapata. Cover price $4.95.

  • Issue #1-1ST
    Bergholt: By Shadow of Night SC (2003 Troll Lord Games) d20 System Role-Playing Game 1-1ST

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    1st printing. By Davis Chenault. The crumbling walls of Bergholt sits astride a transhipment point between the far flung realms of the east and west. This sourcebook is perfect for DMs and players seeking the thrills of gritty urban adventures. Designed for 4-6 characters of levels 5-7. Softcover, 8 1/2-in. x 11-in., 80 pages, B&W. NOTE: Requires the Dungeons and Dragons Player Handbook 3rd Edition for use. Cover price $16.95.

  • Issue #1-1ST
    Best of Pyramid SC (2001 SJG) A GURPS Role-Playing Game 1-1ST

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    Volume 1 - 1st printing. The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. Featuring campaign settings, optional rules, and adventures from PYRAMID MAGAZINE. Softcover, 8 1/2-in. x 11-in/, 128 pages, B&W.

  • Issue #1
    Best of White Dwarf Scenarios (1980-1985 Games Workshop) 1

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    Volume 1 - 1980. Twelve complete Role-Playing Scenarios for Dungeons and Dragons, Traveller and Runequest in one volume. 8 1/4-in. x 11 3/4-in., 58 pages, B&W. Cover price $4.00.

  • Issue #2
    Best of White Dwarf Scenarios (1980-1985 Games Workshop) 2

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    Volume 2 - 1983. 12 complete Role-Playing Scenarios in one volume including "Hive of Hrrr'l", "Lair of Maldred the Mighty" and "Amber to Red". 8.25 x 12, 58 pages, B&W.

  • Issue #3
    Best of White Dwarf Scenarios (1980-1985 Games Workshop) 3

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    Volume 3 - 1985. Cover by Chris Achilleos. Illustrations by Ian McCaig, Gary Chalk, & Gary Mayes. Inside are 5 complete Role-Playing Scenarios: The Watchers of Walsberswick (Call of Cthulu), The Eagle Hunt (AD&D), Irilian (AD&D), Rumble at the Tin Inn (RuneQuest), and The Snowbird Mystery (Traveller). 8.25 x 12, color, 58 pages on white paper. Cover price $5.00.

  • Issue #822
    Blondie and Dagwood Interchangeable Blocks (1951) 822





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    Blondie and Dagwood Interchangeable Blocks. Create over a trillion combinations of Blondie and Dagwood's expressions and features with this keen-o puzzle set from Gaston Manufacturing. 11" x 6-3/4".

  • Issue #AG3510
    Blood Fury SC (1996 Atlas Games) An Adventure for Champions the Super Role-Playing Game AG3510

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    Module #AG3510 - By Dean F. Edgell. When an innocent woman is injured during one of their battles, the heroes find themselves involved in the search for a blood donor with the same rare, mutant blood type. As time quickly fades away, the heroes find themselves drawn into a web of intrigue and danger in which the lives of hundreds if thousands may be caught, and at the center of which lurks a familiar but deadly menace. Softcover, 8-in. x 11-in., 64 pages, B&W. Cover price $12.95.

  • Issue #1-1ST
    Blood of Heroes GN (2005) A Cursed Empire Graphic Novel 1-1ST

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    1st printing. Written by Chris Loizou. Art by Manoel Magalhaes and Rick Martin. Cover by Rob Larson. This is the first graphic novel tie-in for Cursed Empire fantasy role-playing game. It is the first part of a two part story. The story is self contained but has an opening into the second part. The book itself is a tie-in with the RPG with a few pages at the back with main character statistics for use with the game. The format is also designed to appeal to non-role-players or individuals who do not currently play the Cursed Empire FRPG. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 48 pages, full color.

  • Issue #1-1ST
    Book of Legends SC (1999 Dream Pod 9) A Tribe 8 Sourcebook 1-1ST

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    1st printing. A supplement for the fantasy/post-apocalypse role-playing game! Softcover, 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #4642
    Captain America Board Game (1966 Milton Bradley) 4642

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    Captain America Board Game. Includes game board, 8 cardboard punch-out game pieces with bases, and game die. Originally included a copy of Tales of Suspense #77, see individual item notes. Box dimensions are 19" x 9.5" x 1.5".

  • Issue #1-1ST
    Captive HC (2020 Van Ryder Games) 1-1ST


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    1st printing.

    Written by Manuro. Art and cover by Mc.

    In this Graphic Novel Adventure, your daughter has been kidnapped! Can you navigate a dark mansion filled with horrors to rescue her? You'll encounter foes, puzzles, traps, riddles, and more as your choices guide you through to victory or defeat. A new way, in graphic novel form, to experience the kind of gamebooks popularized years ago.

    It's your choices, your adventure, and your story.

    Cover price $22.99.

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    $23 Van Ryder Graphic Novel Captive VG+/NM

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  • Issue #1SP-1ST
    Cardfight!! Vanguard GN (2014- Vertical Digest) 1SP-1ST

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    Special Edition Box Set - Volume 1 - 1st printing. Story and art by Akira Itou. The basis of the hit trading card game and animation franchise, Cardfight!! Vanguard is a modern fantasy tale of trading card playing and making friends through gaming. The special edition box set comes with starter deck, gaming board, and dice, along with a copy of the first volume of the manga with exclusive game card. Softcover, 5-in. x 7-in., 220 pages, B&W. Cover price $19.95.

  • Issue #404
    Challenges for Champions SC (1989 Hero Games) A Multi-Adventure Supplement for Champions the Super Role-Playing Game 404

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    Module #404 - By Andy Robinson. Put some punch in your old scenario, or begin a new adventure! CHALLENGES FOR CHAMPIONS is an invaluable play supplement for CHAMPIONS. It gives you 10 action packed scenarios plus tops for adapting these adventures to guarantee your heroes maximum excitement! Scenarios include background and players' information, plot outline, maps, descriptions of 17 NPCs and more! Softcover, 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #1-1ST
    Champions III SC (1984 Role-Playing Game) Another SUPER Supplement 1-1ST

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    1st printing. Edited by Steve Peterson. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover (Saddle-Stitched/Stapled), 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions The Super Role-Playing Game HC (1989 Hero Games) 4th Edition 1-1ST

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    4th Edition - 1st printing.

    By George MacDonald, Steve Peterson, and Rob Bell. Cover by George Perez.

    Super Role-Playing Game and HERO System rules! The game that knows no bounds! CHAMPIONS is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. CHAMPIONS is all that's needed to bring the four-color heroics of comic-books to life. Includes: HERO System Rules, Champions Sourcebook, and Champions Campaign Book – all in one volume.

    Hardcover, 8 1/2- x 11-in., 344 pages, B&W. Cover price $29.95.

  • Issue #2003
    Chill: Highland Terror SC (1984 Pacesetter Edition) Role-Playing Game 2003

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    #2003 - By Garry Spiegle. Highland Terror is a 32-page adventure for use with the CHILL game system. Inside you'll find pregenerated characters, player aids, maps, background information, and hours of role-playing fun. Chill is a horror role-playing game inspired by classic horror (i.e. Mary Shelley, Bram Stoker, Edgar Allan Poe). Players take on the role of envoys, members of a secret organization known as S.A.V.E., mankind's first and last line of defense against the things that go bump in the night. Softcover (Saddle-Stitched, Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #2008
    Chill: Isle of the Dead SC (1984 Pacesetter Edition) Role-Playing Game 2008

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    #2008 - By Jon Brunelle. Isle of the Dead is an adventure for use with the CHILL game system. Inside you'll find pregenerated characters, player aids, maps, background information, and hours of role-playing fun. Chill is a horror role-playing game inspired by classic horror (i.e. Mary Shelley, Bram Stoker, Edgar Allan Poe). Players take on the role of envoys, members of a secret organization known as S.A.V.E., mankind's first and last line of defense against the things that go bump in the night. Softcover (Saddle-Stitched, Stapled), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #2005
    Chill: Things SC (1984 Pacesetter Edition) Role-Playing Game 2005

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    #2005 - Contained within this book are 64 pages of terrifying new Creatures and Evil Way Disciplines for use with the Chill role-playing game. Chill is a horror role-playing game inspired by classic horror (i.e. Mary Shelley, Bram Stoker, Edgar Allan Poe). Players take on the role of envoys, members of a secret organization known as S.A.V.E., mankind's first and last line of defense against the things that go bump in the night. Softcover (Saddle-Stitched, Stapled), 8 1/2-in. x 11-in., 64 pages, B&W.

  • Issue #1-1ST
    Cities of Fantasy: Skraag City of Orcs SC (2002 Mongoose) d20 System Role-Playing Game 1-1ST

    1st printing. By Wil Upchurch. Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, brining slaughter and misery to any community unfortunate enough to be within range of their predations. This sourcebook includes: City History, Government, Daily Life, Religion, a Tour of the City, and a list of Movers and shakers. Softcover, 8 1/2-in. x 11-in., 64 pages, B&W. Cover price $14.95.

  • Issue #1-1ST
    Coteries HC (2004 White Wolf) A Sourcebook for Vampire: The Requiem 1-1ST

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    1st printing. The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators, or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Hardcover, 8 1/2-in. x 11-in., 128 pages, B&W. Cover price $24.99.

  • Issue #SET
    Crusoe Crew GN (2020 Van Ryder Games) SET










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    Includes 4 Volumes with Slipcase and a Map

    Written by Shuky. Art and cover by Gorobei.

    In The Crusoe Crew, you and your siblings must explore the surrounding islands for your father, Robinson Crusoe, and bring back the treasures there. Unlike the other Graphic Novel Adventures this one is cooperative for up to 4 readers. Each player will get their own book, and each book contains unique information to help your journey!

    A new way, in graphic novel form, to experience the kind of gamebooks popularized years ago. It's your choices, your adventure, and your story.

    Softcover (4 volumes with case and a map), 8 1/2-in. x 6-in., 384 pages (Total), full color.

    Cover price $29.99.

  • Issue #1-1ST
    D20 System Dungeon World Secrets of the Enemy Capital HC (2002) 1-1ST

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    1st printing. Cover Art by Monte Moore. Your players will struggle just to live another day in this purgatory filled with others who are dead, but not quite! Beneath, between and behind the Nex lies Kerse, the so-called Enemy Capital, where dozens of races are locked in a immortal conflict for control of the city. Kerse is a melting pot of sorts, where almost anything can be bought or found. Throughout the ages, the mysterious Caretakers have stoked the flames of the hatred and distrust in Kerse, by now something has changed, and they have dispatched their Horsemen of Balance. Can your characters survive long enough to turn the tide...or escape? Hardcover, 8 1/2-in. x 11-in., 130 pages, Text (with B&W Illustrations) Cover price $24.99.

  • Issue #1-1ST
    D20 System Enchanted Locations Crypts and Tombs HC (2003) 1-1ST

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    1st printing. Written by James M. Ward. Cover Art by Larry Elmore. The d20 System campaign source book brings a little bit of everything into a single source, perfect for game masters looking to add a little bit of spice to their games. From new magical items to dangerous locales, this book has everything you need to build adventures for years to come! Hardcover, 8 1/2-in, x 11-in., 130 pages, Text (with B&W Illustrations) Cover price $24.99.

  • Issue #1-1ST
    D20 System Enchanted Locations HC (2002 Fast Forward) 1-1ST

    1st printing. Written by James M. Ward and William. W Connors. Maps, maps and more maps! Magical castles, enchanted pools, and arcane mountains are completely mapped out in this product with deadly and enchanted locations and wondrous maps perfect for any fantasy campaign. Magical portals lead to strange chambers and even stranger lands. Armies of undead guard a dark castle, but no one knows why they stand guard there. When wizards die they leave behind huge castles on lonely cliffs. All of these adventure opportunities are completely detailed and ready to play for any fantasy campaign. Each spread contains adventure locations with details on its denizens, traps and treasure, with a full map rendered in detail containing all the items found within. This handy tome puts together one of the most difficult tasks a game master faces - that of creating maps for each encounter! Hardcover, 8 1/2-in. x 11-in., 160 pages, Text (with B&W Illustrations) Cover price $29.99.

  • Issue #1-1ST
    D20 System Swords of Evil SC (2002) 1-1ST

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    1st printing. 22 of the deadliest artifacts ever created, each held by a villain just as powerful in his own right - though whether they control the sword, or the sword controls them is an entirely different matter! Each weapon has a secret of it's own and is carefully guarded by a force of could and have toppled entire kingdoms! Includes detailed entries for creating dungeons, castles, and encounters for your adventurers to uncover and wield these swords themselves! Softcover, 8 1/2 - in. x 11 - in., 96 pages, Text (with B&W Illustrations) Cover price $19.99.

  • Issue #1-1ST

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    Volume 1 - 1st printing. Unearthed through exhaustive research, fallen angels from every ancient pantheon take their place among the tanar'ri and baatezu. From Aztec and Babylonian demons to Zoroastian devils, evil incarnate lies within, detailing devilish and demonic creatures drawn from mankind's history! Hardcover, 8 1/2-in. 11-in., 224 pages, Text (with B&W illustrations) Cover price $29.99.

  • Issue #2-1ST
    D20 System The Encyclopedia of Demons and Devils HC (2002 Fast Forward) 2-1ST

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    Volume 2 - 1st printing. Unearthed through exhaustive research, fallen angels from every ancient pantheon take their place among the tanar'ri and baatezu. From Aztec and Babylonian demons to Zoroastian devils, evil incarnate lies within, detailing devilish and demonic creatures drawn from mankind's history! Hardcover, 8 1/2-in. 11-in., 224 pages, Text (with B&W illustrations) Cover price $29.99.

  • Issue #1-1ST
    D20 System The Green Races HC (2002 Fast Forward) 1-1ST

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    1st printing. Written by Timothy Brown. Enter a world where monstrous races vie for power and control of its many dungeons, ruins, caverns, and lairs, where you can play as one of fifteen unique Green Races factions, including goblins, ogres, gnolls, and trolls, each fully described with background, exciting new prestige classes, armies, and a personalized dungeon or lair for you to fight to protect! Hardcover, 8 1/2-in. x 11-in., 226 pages, Text (with B&W images) Cover price $29.99.