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The Game comic books issue 1

  • Issue #1-1ST
    Bobby Fischer My 60 Memorable Games HC (2026 Batsford) Collectors Edition 1-1ST


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    1st printing. A must-have collectors edition of one of the most inspirational and influential chess books ever written. First published in 1969, My 60 Memorable Games offers a rare window into the mind of chess icon Bobby Fischer. It contains Fischers objective, honest, and self-critical annotations to games he had won, drawn, and even lost in the period from 1957 to 1967—but from which he also learned valuable lessons. Reading Fischers intensely personal commentaries is like going back in time and watching live coverage of his over-the-board battles with the leading players of the day. Soon he would become the greatest of them all. Released in a luxurious new edition for collectors, with foiled cloth binding and an eight-page plate section, this remarkable book is a true insight into one of the most gifted, troubled, and controversial minds of the twentieth century. It is simply one of the most important and influential chess books ever written. Hardcover, 6 1/2-in. x 9 1/2-in., 392 pages, B&W. Cover price $40.00.

  • Issue #1
    Boo Bunny Plague (2014 DC/On The Level Game Studios) 1

    Written by Tim Seeley. Art by Jon Sommariva and Sean Parsons. The incredible origin of Boo Bunny, star of the mantic action adventure video game Boo Bunny Plague, available on Steam for Mac and PC. 12 pages, full color.

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    $35 DC - On the Level - Boo Bunny Plague Promo - NM - Tim Seeley

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  • Issue #1-1ST
    Captain Marvel Game On TPB (2023 Marvel) 1-1ST


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    1st printing. Collects Marvel Action: Captain Marvel (2019 IDW) #1-6 and Marvel Action: Captain Marvel (2020 IDW) #1-5. Written by Sam Maggs. Art and Cover by Sweeney Boo. All-action adventures of Captain Marvel and friends! Carol Danvers' quiet night with BFF Jessica Drew (A.K.A. Spider-Woman) takes a cat-astrophic turn when Manhattan's bodegas are suddenly overrun by a host of angry felines! And not just any felines - Flerkens, the most terrifying kitty lookalikes in the entire universe! Then, Carol has been a fighter pilot, a cosmic hero and an Avenger, but now she faces her most difficult job yet: driving instructor to Nadia Van Dyne, the Unstoppable Wasp! And it becomes an even bigger task when A.I.M. uses Pym Particles to shrink Captain Marvel down to tiny size! Plus: Carol joins Ghost-Spider in battle with the Mad Thinker and the Awesome Android - and needs some help from the Unbeatable Squirrel Girl to take down a digital doppelganger! Softcover, 240 pages, full color. Cover price $13.99.

  • Issue #1-1ST
    Champions II SC (1982 Role Playing Game) 1-1ST

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    1st printing. Edited by Bruce Harlick. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover, 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-REP
    Champions II SC (1982 Role Playing Game) 1-REP

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    2nd printing or later. Role-Playing Game. Softcover, 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions III SC (1984 Role-Playing Game) Another SUPER Supplement 1-1ST

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    1st printing. Edited by Steve Peterson. Cover and interior art by Mark Williams. Supplement to Champions: The SUPER Role-Playing Game. Softcover (Saddle-Stitched/Stapled), 8 1/2- x 11-in., 80 pages, B&W.

  • Issue #1-1ST
    Champions The Super Role-Playing Game HC (1989 Hero Games) 4th Edition 1-1ST

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    4th Edition - 1st printing.

    By George MacDonald, Steve Peterson, and Rob Bell. Cover by George Perez.

    Super Role-Playing Game and HERO System rules! The game that knows no bounds! CHAMPIONS is simply the best super role-playing game ever created. It gives you complete control over every aspect of your superhero and your world. CHAMPIONS is all that's needed to bring the four-color heroics of comic-books to life. Includes: HERO System Rules, Champions Sourcebook, and Champions Campaign Book – all in one volume.

    Hardcover, 8 1/2- x 11-in., 344 pages, B&W. Cover price $29.95.

  • Issue #1
    Christian Comics & Games Magazine (1995) 1

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    All about Christian based comic books, video games, trading cards, caps, and more. 40 pgs. B&W with color cover. Standard comic sized. Cover price $3.50.

  • Issue #1-1ST
    Cities of Fantasy: Skraag City of Orcs SC (2002 Mongoose) d20 System Role-Playing Game 1-1ST

    1st printing. By Wil Upchurch. Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, brining slaughter and misery to any community unfortunate enough to be within range of their predations. This sourcebook includes: City History, Government, Daily Life, Religion, a Tour of the City, and a list of Movers and shakers. Softcover, 8 1/2-in. x 11-in., 64 pages, B&W. Cover price $14.95.

  • Issue #1-1ST
    Classic Home Video Games 1972-1984 HC (2007) A Complete Reference Guide 1-1ST

    1st printing. "Classic Home Video Games 1972-1984 - A Complete Reference Guide!" By Brett Weiss. Classic Home Video Games 1972-1984 is the only book ever written that contains reviews/descriptions of EVERY game for EVERY programmable console of the pre-Nintendo era! The Atari 2600, Atari 5200, Intellivision, ColecoVision, and 12 other systems are covered in comprehensive fashion. Gameplay information, historical data, console biographies, editorial content, durable hardcover binding, crisp photos - you name it, this book has it. A must-have for retro-gamers! Hardcover, 306 pages, Text (with B&W Photos). WHAT PEOPLE ARE SAYING: "Quality writing"-Retro Thing "a labor of love...comprehensive...recommended"-Library Journal "a great-looking new book"-classicgaming.gamespy.com "Brett Weiss knows his video games, and this book is a must for all fans"-Bart Bush (former editor of Larry Bieza's Pinball Price Guide) Cover price $55.00.

  • Issue #1-1ST
    Classic Home Video Games 1972-1984 SC (2012) A Complete Refernce Guide 1-1ST

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    1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1972-1984 is the only book featuring descriptions/reviews for EVERY game for EVERY golden age video game console: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, a listing of homebrew titles, and a preface by the author. Softcover, 316 pages, Text (with B&W Photos).

    Review excerpts for Classic Home Video Games, 1972-1984: *"A labor of love...comprehensive...recommended--Library Journal *"Thoroughly researched"--Game Informer *"A must-read...both fun and informative, a highly recommended purchase."--Video Game Collector *"Weiss's deep familiarity with his chosen subject matter is an asset of the text, and as a writer he conveys information clearly and without pretension...Weiss's reviews of obscure games make the book a treasure...impressive and fun book...valuable...the breadth of coverage here is astounding...a fun read and a nostalgic trip supreme...undeniably smart, historically valuable and wide-ranging in coverage."--GameCulture Journal

  • Issue #1-1ST

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    1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1985-1988 is the only book featuring descriptions/reviews for EVERY game for the Nintendo NES, Atari 7800, and Sega Master System. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, an introduction by the author, and a foreword by the late, great Bill Kunkel. Hardcover, 278 pages, Text (with B&W Photos).

    Review excerpts for Classic Home Video Games, 1985-1988: *"Professionally executed and an obvious labor of love"--Booklist/RBB *"Great book...information is spot-on...100% accurate...a must-own"--Video Game Trader *"A great tome of reference...excellent...a must-own for any avid 8-bit collector"--Retro Gamer *"A quality production…exactly what you want in a collection of capsule reviews; well-written text that is clear and to the point-- retrogamingaus.com

  • Issue #1-1ST
    Classic Home Video Games 1985-1988 SC (2012 McFarland) A Complete Refernce Guide 1-1ST

    This item is not in stock at MyComicShop. If you use the "Add to want list" tab to add this issue to your want list, we will email you when it becomes available.

    1st printing. By Brett Weiss. A must-own for retro gamers, Classic Home Video Games, 1985-1988 is the only book featuring descriptions/reviews for EVERY game for the Nintendo NES, Atari 7800, and Sega Master System. The book also includes history, publisher/developer info, system biographies, a glossary, a bibliography, an index, an introduction by the author, and a foreword by the late, great Bill Kunkel. Softcover, 278 pages, Text (with B&W Photos).

    Review excerpts for Classic Home Video Games, 1985-1988: *"Professionally executed and an obvious labor of love"--Booklist/RBB *"Great book...information is spot-on...100% accurate...a must-own"--Video Game Trader *"A great tome of reference...excellent...a must-own for any avid 8-bit collector"--Retro Gamer *"A quality production…exactly what you want in a collection of capsule reviews; well-written text that is clear and to the point-- retrogamingaus.com

  • Issue #1-1ST

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    1st printing. By Brett Weiss. Foreword by Leonard Herman. The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the authors critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD. Softcover, 344 pages, Text (with B&W Photos).

  • Issue #1-1ST
    Clockwork Game GN (2014 Fiery Studios) By Jane Irwin 1-1ST

    1st printing. Story and art by Jane Irwin. In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: The Turk, a machine that could play chess. Clockwork Game retells the story of the automaton's 85-year career, which spanned two continents and included challenges from Napoleon, Charles Babbage, and Benjamin Franklin. Softcover, 8-in. x 10-in., 216 pages, B&W. Cover price $19.95.

  • Issue #1-1ST
    Colin Kaepernick: Change the Game GN (2023 Scholastic) A Graphic Novel 1-1ST


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    1st printing.

    Written by Colin Kaepernick and Eve L. Ewing. Art and cover by Orlando Caicedo.

    High school star athlete Colin Kaepernick is at a crossroads in life. Heavily scouted by colleges and MLB as a baseball pitcher, he has a bright future ahead of him as a highly touted prospect. Everyone from his parents to his teachers and coaches are in agreement on his future.

    Colin feels differently.

    Colin isn't excited about baseball. In the words of five-time all-star MLB player Adam Jones, "Baseball is a white man's game." Colin looks up to athletes like Allen Iverson: talented, hyper-competitive, unapologetically Black, and dominating their sports while staying true to themselves.

    Softcover, 6-in. x 9-in., 144 pages, full color.

    Cover price $14.99.

  • Issue #1-1ST
    Collector's Guide to Toys, Games and Puzzles SC (1991) 1-1ST

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    1st printing. By Harry L. Rinker. This book provides an overview and history of category for toys, games, and puzzles; insider collecting tips; clues to spotting reproductions, copycats, and fakes; care, display and storage hints; and sources for more information. Softcover, 166 pages, B&W. Cover price $14.95.

  • Issue #1-1ST
    Crypt of the Devil Lich 5E HC (2024 Goodman Games) 1-1ST


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    1st Printing. Written by Chris Doyle, Lisa Doyle, Mike Ferguson, Joseph Goodman, Andrew Hind, Jason Little, Adrian M. Pommier, Jeffrey Quinn, F. Wesley Schneider, and Andrew N. Smith. Art by Chris Arneson, Jason Edwards, Tom Galambos, James Holloway, Aaron Kreader, Cliff Kurowski, Will McAusland, Brad McDevitt, Jesse Mohn, Erol Otus, Stefan Poag, and Chad Sergesketter. Front Cover by Sanjulian. Back Cover by Erol Otus. Goodman Games is proud to announce the re-release of one of its most cherished - Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for 5E, the dreaded Tomb of Horrors inspired this classic deathtrap dungeon! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today! Hardcover, 9-in. x 11 1/2-in., 216 pages, B&W. Cover price $40.00.

  • Issue #1-1ST
    Curse of the Khalif SC (1992 R. Talsorian Games) 1-1ST

    1st Printing. Softcover, 8" x 10.5", 48 pages, B&W.

  • Issue #1-1ST
    Daigo The Beast GN (2017-2021 Udon) Umehara Fighting Gamers 1-1ST

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    Volume 1 - 1st printing.

    Written by Itaru Orikasa and Maki Tomoi. Art and cover by Kengoro Nishide. Translated by Greg Moore.

    Daigo Umehara. He is the most dominant fighting game champion in the world. But before he was Japan's first pro gamer, Daigo was one of many players battling their way through Japanese arcades during the golden age of fighting games.

    Find out how the player became the legend in DAIGO THE BEAST: UMEHARA FIGHTING GAMERS!

    Softcover, 6-in.x 9-in., 386 pages, B&W.

    Cover price $19.99.

  • Issue #1-1ST
    Daily Planet Guide to Gotham City SC (2000 West End Games) 1-1ST

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    1st printing.

    This travel guide features everything a visitor needs to survive in Gotham City after "No Man's Land." It offers a history of the city and descriptions of its neighborhoods and corporations. It also includes is information on the best activities, restaurants, and hotels that Gotham has to offer.

    A great resource for comics and game fans alike! A supplement for the DC Universe Roleplaying Game.

    Softcover, 5 1/2-in x 8 1/2-in., 144 pages, Text (B/W pictures with some color).

    Cover price $15.00.

  • Issue #1-1ST
    Danger International: The Modern Role-Playing Game SC (1985 Hero Games) 1-1ST

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    1st printing. By L. Douglas Garrett, George MacDonald, and Steve Peterson. Add Police Adventures, Soldiers of Fortune, Special Forces, Private Investigators, and Secret Agents to your campaign with this supplement that is compatible with Champions The SUPER Role-Playing Game and all Hero System Games! Softcover, 8 1/2-in. x 11-in., 176 pages, B&W.

  • Issue #1-1ST
    DC Adventures HC (2010-2013 Role-Playing Game) 1-1ST

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    Book: 1 - 1st printing. "Heroes' Handbook!" Cover by Alex Ross. The DC Adventures Hero's Handbook is a complete super-hero RPG based on the award-winning Mutants & Masterminds system, allowing players to take on the role of legendary DC heroes or create their own original heroes! The Hero's Handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information. Join the neverending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero role-playing game! Hardcover, 8 1/2-in. x 10-in., 256 pages, full color. Cover price $39.95.

  • Issue #1-1ST
    DC Heroes Role Playing Game Character Handbook SC (1990 Mayfair) 1-1ST

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    1st Printing. Softcover, 8.5" x 11", 64 pages, B&W.

  • Issue #1
    DC Heroes Role Playing Game Module Project Prometheus (1985 Mayfair) 1

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    1st Printing - With the help of a kidnapped scientist, the new king Minos of Crete has developed a powerful device called the Prometheus Shield. Minos Claims that the shield will be used in restoring Crete to its former glory. U.S. Intelligence sources have linked him to some suspicious characters. Now, its up to you to go to Crete and find out just what the situation really is! Softcover, 8.5" x 11", 32 pages, B&W.

  • Issue #1-1ST
    DC Heroes Role-Playing Game A Titan Nevermore SC (1985 Mayfair) 1-1ST

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    1st printing.

    An exciting introduction to the world of DC Heroes.

    This Special Edition features a Titan's Challenge and is a solitaire module. Play as one of three different heroes - Nightwing, Starfire, or Wonder Girl - and try to stop a notorious plot. But watch out, the bad guys have Deathstroke the infamous Terminator on their side, so victory won't be easy.

    For use with the DC Heroes Role-Playing Game Universe.

    Softcover(Saddle-Stitched), 8 1/2-in. x 11-in., 32 pages, B&W.

  • Issue #1-1ST
    DC Heroes Role-Playing Game Player's Manual SC (1985 Mayfair) 1-1ST

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    1st printing.

    Originally included with the DC Heroes Role-Playing Game (1985 Mayfair Games) Box Set, this manual contains all the information, tools, and rules for players to join the fight for justice in the DC Universe!

    For use with the DC Heroes Role-Playing Game Universe.

    Softcover(Saddle-Stitched), 8 1/2-in. x 11-in., 40 pages, B&W.

  • Issue #1-1ST
    DC Heroes Role-Playing Game SC (1993 Mayfair) 3rd Edition 1-1ST

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    3rd Edition - Item #267 - 1st printing. The Legend continues, and it's better than ever! From the skies of Metropolis to the back alleys of Gotham City, you can live the adventure of DC Comics as you play the DC HEROES Role-Playing Game. Take on the role of your favorite character, or create your own hero with unique powers and abilities. Either way, your imagination is your guide to exciting adventures in the DC Universe and beyond. This book contains all the rules needed to play, along with background information about the people and places of the DC Universe, and including essays by Robert Greenberger, Jack Kirby, Robert Kanigher, Neil Gaiman, Dan Jurgens, and Roger Stern. The DC HEROES RPG is fully compatible with all 2nd Edition products and features revised and optional rules, new powers, advantages, and drawbacks, and updated game statistics for many popular DC Comics characters, including Batman, Robin, Guy Gardner, Lobo, and the Joker. BONUS: This book also includes a special section detailing "The Death of Superman" and "The Reign of the Supermen", including information and game stats for Doomsday and the four new "Supermen." Softcover, 8 1/2-in. x 11-in., 184 pages, B&W.

  • Issue #1
    DC Heroes Role-Playing Game Who's Who in the DC Universe SC (1991 Mayfair) 1

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    #1 - "Who's Who in the DC Universe". Softcover, 9" x 11", 198 pages, B&W.

  • Issue #1-1ST
    DC Heroes Role-Playing Game World in the Balance SC (1992 Mayfair) 1-1ST

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    DCGRPG #259 - DC Heroes Role Playing Game (1992) is published by DC. Now you to can join your favorite heroes from the JLA and JLE as they race to save Superman, Green Lantern, and the world in the role playing adventure "World in the Balance." Includes maps, character stats, and other player modules. Softcover, 8 1/2-in. x 11-in., 100 pages, B&W.

  • Issue #1-1ST
    DC Heroes Watchmen Sourcebook SC (1990 Mayfair) Role-Playing Game 1-1ST

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    1st printing. By Ray Winninger. Cover by Dave Gibbons. Along with character and equipment stats, the Watchmen sourcebook is presented in scrapbook format that provides additional background information on the Watchmen universe and its characters by way of newspaper articles, government documents, movie scripts, letters to and from family members of the heroes, and friends of the Watchmen and Minutemen that slowly reveals the larger story. Role play as Nite Owl, Dr. Manhattan, Rorschach, The Comedian, Silk Spectre, and more. These game rules work in conjunction with the award-winning DC Heroes Role-Playing Game 2nd system. Softcover, 128 pages, text with B&W(orange) illustrations. Cover price $10.00.

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    $70 WATCHMEN Sourcebook Mayfair 1990 DC Alan Moore Dave Gibbons RPG Ray Winninger VG

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  • Issue #1-1ST
    DC Super Hero Fairy Tales Supergirl and the Cinder Games SC (2021 Stone Arch Books) 1-1ST


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    1st printing.

    Written by Laurie S. Sutton. Art and cover by Agnes Garbowska.

    Taken prisoner on the planet Apokolips, Supergirl has lost all memory of her super-hero life and now serves the evil Granny Goodness and her horrible Female Furies!

    One day as Supergirl is polishing armor, she overhears the villains talking about the Cinder Games, the ultimate test of a warrior's skills. Determined to compete, the girl transforms some metal scraps into shining armor, and she's ready to secretly enter the arena! Can Supergirl win the Games before the armor falls apart, and will she ever regain her rightful super-hero status?

    In this twisted retelling, DC super heroes and super-villains collide with the Cinderella fairy tale to create an action-packed chapter book for kids!

    Softcover, 5-in. x 7-in., 72 pages, Text (with full color illustrations). All Ages

    Cover price $6.95.

  • Issue #1-1ST
    DC Universe Roleplaying Game Narrator's Screen and Book SC (1999 West End Games) 1-1ST



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    Includes Narrator's Screen and Book:

    Narrator's Book - Includes all the information and rules a game master needs to run a DCU RPG campaign. Softcover (Saddle-Stitched/Stapled), 8 1/2-in. x 11-in., 80 pages, B&W.

    Narrator's Screen - This tri-fold cardstock pieces unfolds and reveals many references, notes, and rules to help the game master run his caimpiagn smoothly and quickly. Includes DC Universe Skill List, Comabt Basics, Damage Basics, stats, information, and so much more. Folded: 11-in. x 8 1/2-in. Unfolded: 33-in. x 8 1/2-in. Full color on 1 side, B&W on the other.

  • Issue #1-1ST
    Dead Game Sportsman HC (1954) 1-1ST

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    1st Printing - Cartoons by Virgil Franklin Partch (VIP). 6-in. x 9-in. Hardcover, 48 pages, B&W

  • Issue #1-1ST
    Deadlands The Great Weird North SC (2002 Pinnacle) Role-Playing Game 1-1ST

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    1st printing. COLD AS HELL. This is a regional sourcebook for Deadlands: The Weird West covering Canada and Alaska and the weird things that live there. Rule sections are dual-statted both for Deadlands and Deadlands D20. Softcover, 8 1/2-in. x 11-in., 128 pages, B&W. Cover price $20.00.

  • Issue #1-1ST
    Desert Peach Baby Games TPB (1994) 1-1ST

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    1st printing. Collects Desert Peach (1988-2001) #10-12. By Donna Barr. Introduction by D. Aviva Rothchild. Softcover, 88 pages, B&W. Mature Readers Cover price $12.95.

  • Issue #1-1ST
    Dice Men HC (2022 Unbound) The Origin Story of Games Workshop 1-1ST


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    1st printing.

    By Ian Livingstone and Steve Jackson. Cover by Lain McCaig.

    Games Workshop is best known for creating Warhammer. But their story, and their origins, are full of nerd-tastic lore and legendary moments.

    From launching Dungeons and Dragons in the back of their van (and then securing rights to sell it through the whole of Europe) to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time in Dice Men.

    Dice Men is not just the story of an iconic store, but tells of the birth of an industry, one that has changed gaming forever-in full color, and highly illustrated with early memorabilia that will thrill fans.

    Hardcover, 9-in. x 12-in., 448 pages, full color.

    Cover price $39.95.

  • Issue #1-1ST
    Doctor Who The Iytean Menace (1985 Role-Playing Game Supplement) 1-1ST

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    1st printing. FASA9201. Written by J. Andrew Keith. The Doctor and his companions have been sent to Victorian era London to learn the source of a strange weapon that should have never been on Earth at all. Softcover, 8 1/2-in. x 11-in., 48 pages.

  • Issue #1-1ST
    Doctor Who The Legions of Death (1985 Role-Playing Game Supplement) 1-1ST

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    1st printing. FASA9205. Written by J. Andrew Keith. A renegade Time Lord is trying to change history as Roman legions and Britons fight. Softcover, 8 1/2-in. x 11-in., 52 pages.

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    $10 Doctor Who The Legions of Death Graphic Album FASA Prestige Vintage Sci-Fi Comic

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  • Issue #1-1ST
    Doctor Who The Lords of Destiny (1985 Role-Playing Game Supplement) 1-1ST

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    1st printing. FASA9202. Written by William H. Keith Jr. Aboard the 10,000 kilometer long world-ship of Ydar, a gang of rebels fights against the oppressive Captain-Lords. Meanwhile the entire galaxy is at risk, of course. Softcover, 8 1/2-in. x 11-in., 48 pages.

  • Issue #1-1ST
    Dragonheart Fantasy Card-Game Book SC (1996 MCA Publishing) 1-1ST

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    1st Printing. On your own or with friends, go into a battle between good and evil, where heroes including Sir Bowen, Kara, and Friar Gilbert are pitted against their enemies, Einon, Brok, and the Tartan Dragonslayers. Includes step-by-step instructions for playing three games, full color photos from the movie, and 24 perforated, full color character cards based on the motion picture. Softcover, 8.5" x 11", 48 pages, full color. Cover price $9.95.

  • Issue #1-1ST
    Dreamcast Encyclopedia HC (2023 White Owl) Every Game Released for the Sega Dreamcast 1-1ST


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    1st printing. By Chris Scullion. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn't been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. Designed for an entertaining read, THE DREAMCAST ENCYCLOPEDIA is the definitive guide to one of the most underrated gaming systems of all time. Hardcover, 8-in. x 11-in., 240 pages, full color. Cover price $39.99.

  • Vol. 1 #1

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  • Vol. 1 #2

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  • Vol. 1 #3

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  • Vol. 1 #4

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  • Vol. 1 #5

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  • Vol. 1 #6

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  • Vol. 1 #7

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  • Vol. 1 #8

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